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Topic: Tweening


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In the News (Fri 27 Nov 09)

  
  Tweening - Wikipedia, the free encyclopedia
Tweening, short for in-betweening, is the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image.
Tweening is a key process in all types of animation, including computer animation.
Note that traditional inbetweening involves the use of drawing tables with underneath lighting to draw a set of pencil-on-paper pictures, but in more recent times computers may be used to speed the inbetweening process.
en.wikipedia.org /wiki/Tweening   (252 words)

  
 Flash - Motion Tweening
Motion tweening was introduced into flash as an alternative to more traditional methods such as keyframe animation, which was outlawed because of its limits and boundaries.
Tweening for flash covered leaps and bounds because it allowed the user to use flash as an automation.
When one would tween, flash would, in a sense, guess, or calculate the best position or appearance for each frame that the tween covered.
www.bluesfear.com /tutorials/FLASHmotiontweening.php   (196 words)

  
 Tweening other sprite properties   (Site not responding. Last check: 2007-11-07)
Tweening size works best for vector-based cast members created in the Vector Shape window or in Macromedia Flash MX 2004 (bitmaps can become distorted when resized).
To tween rotation or skew, manually rotate or skew the sprite to the beginning position on the Stage or enter an angle in the Property inspector.
To tween color, use the color boxes in the Property inspector to open the color palette for foreground and background color, or enter the RGB values for a new color in the boxes at the right (List view) or left (Graphical view).
livedocs.macromedia.com /director/mx2004/release_update_en/06_anim5.htm   (457 words)

  
 TWEENING - Definition   (Site not responding. Last check: 2007-11-07)
Tweening uses mathematical formulae to generate these coordinates at a sequence of discrete times.
The coordinates at each time step are used to generate (or "render") a two-dimensional image of the scene which forms one "frame" of the animation.
Tweening is similar to morphing except that morphing is usually performed by interpolating between corresponding points marked by the user on two images, rather than between two configurations of a model.
www.hyperdictionary.com /computing/tweening   (154 words)

  
 Position Tweening - software assisted animation function
Tweening is a software assisted animation function in that is used to dynamically interpolate changes between two cels along the same layer that contain an instance of the same symbol.
Tweening affects chages in a symbols color, position, rotation, scale, alpha levels, and tint.
Position Tweening in Flash applies to the tweening of an object along the X and Y cordinates in your stage.
www.19.5degs.com /element/490.php   (327 words)

  
 BU | WebCentral | Learning | FlashMX: Intro | Tweening
Tweening is short for "in between" because it refers to filling in the frames between two keyframes so that a graphic displayed in the first becomes the graphic displayed in the second.
Traditional "frame by frame" animation would require that each of the in-between frames, starting with the circle on the left and changing color, shape, location, and transparency, be hand drawn.
Tweening can be applied to several properties of an object, including motion, shape, color, rotation, size and skew.
www.bu.edu /webcentral/learning/flash1/animation/tweening.html   (130 words)

  
 GameDev.net - Using Vertex Tweening for Animation   (Site not responding. Last check: 2007-11-07)
Tweening (short for in-betweening) is an animation term for the process of generating intermediate frames between two keyframes in order to make an animation appear smooth.
Using tweening as opposed to interpolating yourself has many benefits.
The biggest one I see is that tweening can be done on vertex buffers, so it is faster than continually locking the buffers or using DrawPrimitiveUP.
www.gamedev.net /reference/articles/article2017.asp   (1321 words)

  
 Macromedia - Flash TechNote : Resources for creating and troubleshooting tweened animations   (Site not responding. Last check: 2007-11-07)
In motion tweening, it is possible to define properties such as position, size, and rotation for an instance, group or text block at one point in time, and then change those properties at another point in time.
In shape tweening, a shape is drawn at one point in time, and then the shape is changed or a new shape is drawn at another point in time.
There must be a keyframe containing a single object at the first frame of the tween, and another keyframe at the last frame of the tween.
www.macromedia.com /cfusion/knowledgebase/index.cfm?id=tn_04103   (497 words)

  
 Flash MX 2004 -- Tweening shapes   (Site not responding. Last check: 2007-11-07)
To begin the shape tween gradually and accelerate the tween toward the end of the animation, drag the slider down or enter a negative value between -1 and -100.
To begin the shape tween rapidly and decelerate the tween toward the end of the animation, drag the slider up or enter a positive value between 1 and 100.
Motion tweens are typically used to move an object or animate it, for example a circle that bounces up and down.
livedocs.macromedia.com /flash/mx2004/main_7_2/00000331.html   (2244 words)

  
 Tweening instances, groups, and type
To begin the motion tween slowly and accelerate the tween toward the end of the animation, drag the slider up or enter a negative value between -1 and -100.
To begin the motion tween rapidly and decelerate the tween toward the end of the animation, drag the slider down or enter a positive value between 1 and 100.
To begin the motion tween slowly and accelerate the tween toward the end of the animation, drag the slider up or enter a value between -1 and -100.
www.pdesigner.net /Flash_MX_Tutorials/10_animate12.html   (1124 words)

  
 Serving Up Web-Friendly Animations: In a Flash: Tweening Touches - Webreference.com
Tweening means you mark a beginning and end point, and the selection will automatically move along that path.
Flash's tweening is smart enough to handle moving the arrow for me as long as I tell it where to start, where to stop, and how long to take to move between the two points.
If I wanted to tween along a curved path, I would be better off making a symbol first and then setting up the tweening.
www.webreference.com /dev/flash/tweening.html   (594 words)

  
 Tweening in Flash > An Introduction to Tweening in Flash   (Site not responding. Last check: 2007-11-07)
The key to deciding whether to use motion tweening or shape tweening is to ask yourself whether you could make this change via a dialog box or inspector window.
Another important distinction between motion tweening and shape tweening is that motion tweening works only on groups and symbols.
If you want to tween a multipart object—say, a robot constructed of many separate objects—and you don't want to tween each object separately, you'll need to make that object a group or symbol.
www.informit.com /articles/article.asp?p=20965&seqNum=1   (433 words)

  
 TWEENing - VJForums.com   (Site not responding. Last check: 2007-11-07)
Tweening is just a fancy word for "connect the dots", except YOU decide where the dots go and the computer draws the lines between them.
You can also make some TWEENing in 3d : it's called morph or shape animation and is exactly the same thing as 2d Tweening except the points are positioned in 3d space (xyz) instead of 2d(xy).
The cheapest 2d tweening available (the one all major traditional animation studios are using) is done overseas : you send two images, the first and last frame of the movement you need, to a studio in developping countries and they will draw all the beTWEEN frames for you.
www.vjforums.com /showthread.php?threadid=7908   (849 words)

  
 Blue Design Studios v4.0 - Flash Shape Tweening
Many people find it hard to get shape tweening to work well in Flash, whilst motion tweening is fairly easy to grasp.
For instance tweening two very different letters willl be hard to make it look good.
I've created a slightly more interesting tween down the bottom(Figure 4) using a radial gradient fill with some alpha effects on two different layers.
www.bluedesignstudios.com /tutframe.php?id=62   (449 words)

  
 NG BBS - IS tweening so wrong?
Tweening is fine, but it can look extremely dead if you do it too much.
Posted: 4/4/05 11:48 PM tweening combined with fbf makes a nice animation...but most of the people who started using flash think that tweening it's all there's to it just because they are too lazy to read a book or practice fbf..
I too think that the motion tweening of limbs on a body is stupid, which is why I often use shape tweens instead.
www.newgrounds.com /bbs/topic.php?id=252384   (1170 words)

  
 Photoshop Tutorials, Dreamweaver Tutorials and More!   (Site not responding. Last check: 2007-11-07)
Shape tweening can be used to morph shapes to make a really cool effect.
Watch the tween again and you may notice the diffrence.
The one on the left uses a defualt shape tween while the one on the right uses shape hints.
www.purephotoshop.com /article/51   (392 words)

  
 WDVL: Flash 5: Part 3 - Tweening
Objects may also be tweened along a set path by linking a normal layer to a 'motion guide' layer for the object to follow along.
Another of tween is the 'shape' tween which through morphing makes one object appear to change into another shape over a set amount of time.
If you want the tween to begin rapidly and decelerate the tween towards the end of the animation, adjust the value of the ease between positive 1 and 100.
wdvl.internet.com /Authoring/Flash/Basic/flash3_1.html   (929 words)

  
 Director Online Article: Tweening sprite motion
In the lower example, I used Director's Tweening options, so you'll notice that the yellow dots are not equidistant.
This means that at the beginning of the path, the sprite is moving further per frame than at the end, when it creeps only a few pixels per frame.
I selected the option to tween the path, set the Curvature all the way to Extreme (for maximum effect), selected Smooth Changes, and set "Ease-Out" to 100%.
www.director-online.com /buildArticle.php?id=282   (1392 words)

  
 Ulead Learning Center - Ulead GIF Animator - Seamless Animation Using Tweening (1)
Ulead's GIF Animator 5 features Tweening, which smoothens the transition between frames to create a smooth flow of motion in your animation.
You need only to specify the start and end positions of objects between two frames; the Tween function will take care of adding frames in between to animate the movement sequence.
Below is a simple exercise on using the Tween function.
www.ulead.com /learning/ga/ga5_04_1.htm   (178 words)

  
 "Motion Tweening" vs. "Actionscripting" - kirupaForum
motiong tweening or using actionscripting for simple stuff in a flash movie.
The scripting would be easier for me because I know it and I wouldn't have to go thru the trouble of creating all of those motion tweens.
However, for the person who doesn't know actinoscript, for them to find the necessary script and all of that, it would just be easier for them to tween..
www.kirupa.com /forum/showthread.php?goto=lastpost&t=3218   (254 words)

  
 .: Pikslar :.
Tweening je ena izmed osnovnih funkcij Flasha in zato nujna za vsakega, ki misli delati s tem programom.
Motion tweening se uporablja ko želimo spremeniti velikost, rotacijo, pozicijo, barvo,....
Shape tweening pa se uporablja za pretvorbo neke oblike v drugo (drugače imenovan tudi morphing).
www.pikslar.com /index.php?include=znalci&akcija=prikaziznalec&znalecid=99   (381 words)

  
 Polymove
Polymove introduces you to "tweening" the computer process that removes much of the drudgery from animated cartoon drawing This BASIC program works on 8-bit Atari computers with a minimum of 32K memory, disk or cassette.
Tweening is simply the process where an artist draws out the key frames—frames that have a significant amount of motion or articulation in the characters—and the computer generates the required number of in-between frames.
This leaves each of the tween steps onscreen as it changes—a kind of visible trail.
www.atarimagazines.com /v6n4/polymove.html   (597 words)

  
 TWEENED ANIMATION - Tweening color | Shape tweening   (Site not responding. Last check: 2007-11-07)
Above is a movie shown with tweening color effect, we shall create so follow steps one by one.
Unlike motion tweening where we use grouped objects, in shape tweening the object must not be a grouped object or symbol.
Above is a movie shown with shape tweening effect, we shall create so follow steps one by one.
www.suite101.com /article.cfm/13878/83541   (391 words)

  
 Movie Clip Tweening prototypes - download   (Site not responding. Last check: 2007-11-07)
This new functionality might be helpful in that it fully stops a clip's tweens before applying a new tween.
The Fuse kit, developed in conjunction with this update, is a powerful and simple way to quickly build linear sequences of tweens (and for more advanced users, function-calls).
Fuse is based on this kit's super-efficient tweening engine, and allows you to use the same familiar syntax - alphaTo, slideTo, and all that good stuff.
laco.wz.cz /tween   (407 words)

  
 Input Tweening - DevMaster.net Forums
To compensate for this the physics is tweened between what the frame rate is and should be.
But it seems the tweening is only applied to the physics of the game and not the user input.
It should be the same to get from point A to point B in 1 second regardless of framerate, just the same way physics are tweened.
www.devmaster.net /forums/index.php?showtopic=2109   (621 words)

  
 Multimedia Training - Flash Tutorial
To set motion tweens between the first two keyframes that bracket the first action to let Flash know that these are the frames in which it has to fill in the action.
Tweening — You can manipulate only one symbol on a layer.
This means that if you're moving one symbol on a layer, you can't add a symbol to a layer that already has a symbol and make it move independently of the symbol that was there first.
journalism.berkeley.edu /multimedia/tutorials/flash/keyframes.html   (996 words)

  
 Macromedia Fireworks MX Tutorial - Tweening Effects without Animation
If you are unfamiliar with Fireworks Tweening, please view the Tweening Tutorial.
As you might have noticed, the placement of a symbol on the layer panel is very important in how objects are tweened together.
The rectangle on the right side of the canvas was moved to the top of the layer panel, and its opacity was adjusted to 40%.
fireworks.disdatdesigns.com /animat-tween2.shtml   (791 words)

  
 Q: to those who use tweening with my shadow system
It looks just like the tweening anomaly where you want to make a object teleport but the tweening draws the object between the start and end points making it look like it moved very fast instead.
The only things the tweening code could affect would be the casters, or the receivers, but not the shadow meshes themselves...
I have no way of knowing if tweening is enabled, or the tweened locations of entites, and to allow you to manage that through a tweening system built into the system would make the system much more complicated.
www.blitzbasic.com /Community/posts.php?topic=35570   (2972 words)

  
 darron schall :: A Factory for Tweening
In this example, you know you're going to need a tweening function, but you don't really know what tweening function you need until the program is actually running.
Simply describe the type of tweening function you would like, and it will return the appropriate reference for you.
The application of your tween is a bit long winded.
www.darronschall.com /weblog/archives/000147.cfm   (622 words)

  
 What Do I Know - MovieClip Tweening Prototypes
Because the app will be used internally, I decided to try out some of the new tricks Flash MX 2004 and Flash Player 7 allow, including this fantastic collection of MovieClip tweening prototypes.
I've used this methodology numerous times, and while it worked, I've always longed for tweening actions that could be applied with one line of code, provide a variety of options, and be easily accessible with code-hints in the ActionScript editor.
But the tween method also packs a bunch of great properties, including animation type (Penner equation), delay (move after so many seconds), and the ability to call a function after the motion is complete.
www.whatdoiknow.org /archives/001474.shtml   (894 words)

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