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| | Twilight: 2000 (2nd ed.) - Wayne's World of Books - Info & Sources |
 | | Merc: 2000 is a game of daring night raids on enemy camps, audacious hostage rescues, and tense industrial sabotage missions in exoticforeign locales, it is an alternate world situation for use with Twilight: 2000, GDW's roleplaying game of survival in a devastated world, in Merc: 2000, the world did not blow itself up. |
 | | Using the Twilight: 2000 rules as a base, Merc: 2000 enables players and referees to recreate modern close combat in a number of environments. |
 | | In AD 2000, five nations claim the islands, five nations have assigned them names, five nations have sent survey parties and military units to secure their claims, five nations have made arrangements with oil companies for their exploitation. |
| www.waynesbooks.com /2ndedAccessories.html (2986 words) |
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