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Topic: Uncanny Valley


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  Uncanny Valley - Wikipedia, the free encyclopedia
The Uncanny Valley is a principle of robotics concerning the emotional response of humans to robots and other non-human entities.
The Uncanny Valley is the region of negative emotional response for robots that seem "almost human".
The column extended the Uncanny Valley term to the well-documented analogous debate over what sort of sports fan suffers more, one who roots for a perennial loser or one who roots for a perennial second-best.
en.wikipedia.org /wiki/Uncanny_Valley   (1640 words)

  
 Glimpses—The Uncanny Valley
This chasm—the uncanny valley of Doctor Mori’s thesis—represents the point at which a person observing the creature or object in question sees something that is nearly human, but just enough off-kilter to seem eerie or disquieting.
From right to left, they are the steep slope falling off from the final peak, the uncanny valley itself, the corresponding steep slope on the valley’s other side, and the rounded peak linking that slope to the more gradual one at the left of the chart.
The uncanny valley itself is where dwell monsters, in the classic sense of the word.
www.arclight.net /~pdb/nonfiction/uncanny-valley.html   (1971 words)

  
 Dr. Mori's Uncanny Valley   (Site not responding. Last check: 2007-11-04)
According to what he calls the "Uncanny Valley" theory, the more human-looking a machine becomes, the more people are drawn to it.
The sudden dip is called the Uncanny Valley because something that comes across as an off-kilter version of humanity is, well, uncanny.
Due to the Uncanny Valley theory most roboticists have shied away from making artificial limbs and other robotic devices that look too "real." But there are some daring exceptions.
amos.indiana.edu /library/scripts/valley.html   (247 words)

  
 Uncanny Valley, recent sculpture by Tim Lewis | Walker Art Gallery
Uncanny Valley, recent sculpture by Tim Lewis
The term 'uncanny valley' was first used by Japanese roboticist Masahiro Mori to describe the point at which a machine becomes almost too human and lifelike for comfort.
Amongst the new work being shown for the first time at this exhibition is Pet, in which a garden chair, walking with the aid of crutches, is startled by rabbits and attempts to move away from them.
www.liverpoolmuseums.org.uk /walker/exhibitions/uncannyvalley   (322 words)

  
 kwc blog: Uncanny Valley
I found out about the notion of "The Uncanny Valley" while reading this article (popular science) about a guy who built a realistic robotic head as a result of a pickup line for his now girlfriend/fiance ("Can I make you...
I found out about the notion of "The Uncanny Valley" while reading this article (popular science) about a guy who built a realistic robotic head as a result of a pickup line for his now girlfriend/fiance ("Can I make you into a robot?").
The Uncanny Valley was conceptualized by Japanese roboticist Masahiro Mori, who argued that initially, as you make a robot more human-like, the emotional response of humans to it increases.
kwc.org /blog/archives/2003/2003-08-13.uncanny_valley.html   (212 words)

  
 Word Spy - uncanny valley   (Site not responding. Last check: 2007-11-04)
One of the few guidelines from Breazeal was that Leo not look too human, lest he fall into the "uncanny valley," a concept formulated by Masahiro Mori, a Japanese roboticist.
This is a phenomenon known to robotics researchers as "the uncanny valley"—that point where a robot is so close to lifelike yet still so short of ideal that people become focused on its imperfections.
That emotional crash at the not-quite-human stage is the uncanny valley.
www.wordspy.com /words/uncannyvalley.asp   (527 words)

  
 Terebi II: Uncanny Valley   (Site not responding. Last check: 2007-11-04)
If like me you were unfamiliar with the phrase "uncanny valley", you can get a great introduction by reading this paper (pdf document) by Dave Bryant:
Stated simply, the idea is that if one were to plot emotional response against similarity to human appearance and movement, the curve is not a sure, steady upward trend.
The conclusion drawn by the good doctor is that designers of robots or prosthetics should not strive overly hard to duplicate human appearance, lest some seemingly minor flaw drop the hapless android or cyborg into the uncanny valley -- a fate to be dreaded by all concerned.
www.rdrop.com /users/wakefiel/movabletype/terebi2.3/archives/2003/12/uncanny_valley.html   (236 words)

  
 The Uncanny Valley
He coined the phrase "the Uncanny Valley" to describe the portion of the graph in which increasing visual fidelity actually detracts from the emotional appeal of a creation.
In these games the Uncanny Valley theory provides a scientific twist to the oldest tradition of commercial art: You will be judged by your screw-ups.
The Uncanny Valley effect tends to sharpen the contrast between well and poorly executed areas even more strongly because your best elements may pull you into dangerous territory where the flaws will become more damning.
www.terraforming.com /auti02.htm   (2064 words)

  
 The Ludologist » Blog Archive » The Uncanny Valley: Things that Look Terrible when they Look almost Right
It’s called the uncanny valley: We have strong emotional response to things that are not terribly realistic, but when things look almost human, any minor discrepancy (such as weirdly bending fingers or odd-looking faces) is strongly disquieting.
Actually I had seen a diagram of the uncanny valley years ago clipped into the collage of a lyric sheet of a Peter Blegvad album, and always been fascinated.
The interesting thing is that uncanny may also be applicable to all digital expresions of humanity.
www.jesperjuul.net /ludologist/?p=100   (811 words)

  
 CogSci-2005 Workshop: Toward Social Mechanisms of Android Science
Climbing a mountain is an example of a function that does not increase continuously: a person's altitude y does not always increase as the distance from the summit decreases owing to the intervening hills and valleys.
Therefore, our impression of death can be explained by the movement from the second peak to the uncanny valley as shown by the dashed line in the figure.
We must complete the map of the uncanny valley to know what is human or to establish the design methodology for creating familiar devices through robotics research.
www.androidscience.com /theuncannyvalley/proceedings2005/uncannyvalley.html   (1397 words)

  
 Uncanny Valley: When lifelike dummies scare u more than the Gman.... - Halflife2.net
Uncanny Valley: When lifelike dummies scare u more than the Gman....
In that case, however, I'm betting the characters would still be far too simplistic, repetitive, and evidently scripted to make it to the "uncanny valley".
The uncanny valley idea plays into the hands of Valve in that instance.
www.halflife2.net /forums/showthread.php?t=43905   (822 words)

  
 collision detection: The Xbox 360 and the Uncanny Valley: My latest Wired News gaming column
The problem certainly isn't due solely to the closeness to "reality" either: there's never before been a problem with an uncanny valley in the history of art, from cartoons to photorealistic portraits to everything in between.
I find that most CG humans fall into the Valley primarily because of the way their faces move (or rather, fail to move).
I thought one of the freakiest scenes in HL2, not because of the Uncanny Valley but because it was so extremely realistic, was the part early in the game in which you see the Metrocops bust in a door while you're exploring a hostel in City 17.
www.collisiondetection.net /mt/archives/2005/12/monsters_of_pho.html   (2534 words)

  
 Evil Avatar - Photo-realism and the Uncanny Valley
Freud of course claimed that one way for things to be uncanny or unheimlich (spelling) was the idea that there is something mechanical (or not understood by us) controlling the actions of something which looks identical to us whether this takes the form of automatons, epilepsy or madness.
Graphics and behavior are disparate enough but one can imagine that even if the Uncanny Valley is breached by potentially creating more processes, AI will still lag and leave similar psychological gaps.
I don't agree with the Uncanny Valley theory...
www.evilavatar.com /forums/showthread.php?p=65262   (1162 words)

  
 The Uncanny Valley | K-Squared Ramblings
This was observed by roboticist Masahiro Mori, who called it the uncanny valley.
Getting those last few details, pushing up the far side of the valley, is going to be very hard.
This entry was posted by Kelson on Monday, June 14th, 2004 at 7:00 PM and is filed under Computers/Internet.
www.hyperborea.org /journal/archives/2004/06/14/the-uncanny-valley/trackback   (284 words)

  
 Click opera - The uncanny valley
Being a literary sort of guy, I'm also tempted to plot the uncanny valley to the gap that divides simile from metaphor, the gap between like and is.
The Uncanny Valley idea also chimes with Freud's narcissism of minor differences ('the phenomenon that it is precisely communities with adjoining territories, and related to each other in other ways as well, who are engaged in constant feuds and in ridiculing each other'), or Derrida's strategic valorisation of the suppressed supplementary term of any binary.
The place where the 'credibility gap' or the 'uncanny valley' occurs is not at the point furthest from the truth, but at the point closest to it.
imomus.livejournal.com /53978.html   (2983 words)

  
 Evil Avatar Forums - Photo-realism and the Uncanny Valley
For those who don't know, the Uncanny Valley was a term used for robotics.
However, some feel that an example of the Uncanny Valley was seen in late 2004, with the close release of two CG-animated films, The Incredibles and The Polar Express.
We need to stop fearing the uncanny valley and start looking at how to exploit it in the coming generations.
www.evilavatar.com /forums/printthread.php?t=3651   (1013 words)

  
 Yeah, tho I shall wander through the uncanny valley... | MetaFilter   (Site not responding. Last check: 2007-11-04)
kathy jo and i were kicking this around on the newsgroup last night and she mentioned the a.i./robotics concept of the uncanny valley...
The point I was trying to make in the first place, though, was that I think that the general criteria we use to judge the "uncanny valley" was starting to shift, away from the criteria that Mori had used to define it in the first place.
The real point was that while I know the "uncanny valley" has become kind of a cliche, I think the cultural criteria we're using to judge it has actually flipped over--things that are on the "algorithmic but close" edge are now actually more acceptable than things that are obviously "mechanical".
www.metafilter.com /mefi/34978   (5370 words)

  
 Why do game characters look so creepy? By Clive Thompson
Mori called this plunge "the Uncanny Valley," the paradoxical point at which a simulation of life becomes so good it's bad.
The more they plug away at it—the more high-resolution their human characters become—the deeper they'll trudge into the Uncanny Valley.
Unfortunately, though, gaming's Uncanny Valley could be here to stay, simply because players have become used to it.
www.slate.com /id/2102086   (1023 words)

  
 it's all one thing: Comics and the Uncanny Valley
The Uncanny Valley was noticed and named by Masahiro Mori in 1970 when he was studying the ways that people respond to robots.
That sudden drop of appreciation is the Uncanny Valley.
The Uncanny Valley applies to comic book adaptations of TV and film.
shetterly.blogspot.com /2005/10/comics-and-uncanny-valley.html   (1539 words)

  
 Cathode Tan: The 360's Uncanny Valley - Gaming Blog : Ninja Pirates Local Union 815   (Site not responding. Last check: 2007-11-04)
This paradoxical effect has a name: the "Uncanny Valley." The concept comes from the Japanese roboticist Masahiro Mori, who argued that simulacra of humans seem lively and convincing so long as they're relatively low-resolution.
A year ago I would have thought Uncanny Valley was a lost Anne McCaffery novel, but now I can't seem to leave the back yard without tripping over it.
To be honest, that's not a terribly great descriptiong of the Valley.
cathodetan.blogspot.com /2005/12/360s-uncanny-valley.html   (562 words)

  
 The Uncanny Valley (via Jerz's Literacy Weblog)
Frankenstein’s creation, the undead, the ingeniously twisted demons of animé and their inspirations from legend and myth, and indeed all the walking terrors and horrors of man’s imagining belong here.
When you list them in that order, you get a positive "emotional response" curve from the industrial robot to the andriod, and then you get the "uncanny valley" -- that is, the huge drop in the graph -- for "moving corpse," followed by an upward sweep towards "healthy person."
But the choice to arrange objects in order to create a visual "ucanny valley" in the graph of emotional responses is a rhetorical device, designed to draw attention to a particular measurement and to control the context in which that measurement is presented.
jerz.setonhill.edu /weblog/permalink.jsp?id=3816&embedComments=true   (500 words)

  
 Uncanny Valley - ConceptArt.org Forums
"Uncanny valley" is just such a cool name.
One of those things that is so novel, you wonder why you didn't think of it.
At the end, the SF author thinks an anthropomorphic faun, almost a satyr-like (although more teddy bear-like) creature, would be the ideal messenger between unsuspecting earthlings and a 'fearsome' aliean race that resides in the valley.
www.conceptart.org /forums/showthread.php?t=24747   (174 words)

  
 Keith Devens - Weblog: The Uncanny Valley and the Polar Express - November 10, 2004
Keith Devens - Weblog: The Uncanny Valley and the Polar Express - November 10, 2004
I've warned him about The Uncanny Valley in regards to this movie, and my warnings are being borne out.
Update: Ned has a similar post and links to The Uncanny Valley, or why POLAR EXPRESS is so creepy, which links to this other page on it.
keithdevens.com /weblog/archive/2004/Nov/10/Uncanny-Valley   (212 words)

  
 EQ2 ugliness, nothing to share with the "Uncanny Valley" - Quarter To Three Forums
Too often this ugliness is justified with the "Uncanny Valley" theory.
Now TELL ME how you can you even think to the "Uncanny Valley" when the art is way more approximate and unrealistic even compared to WoW.
For what it's worth, I think "Uncanny Valley" is subjective and almost useless as a concept.
www.quartertothree.com /game-talk/showthread.php?t=24344   (3464 words)

  
 Elly Thompson’s Weblog » Uncanny Valley
The basic concept is that as a robot or animation becomes more realistic we get more attracted to it (a microwave compared to R2-D2 or C3P0 perhaps.) However there is a point where the gap between the robot/animation and a real person is so small that the eye focuses on what’s not there.
This discrepancy is known as “Uncanny Valley” and facial expressions are generally the hardest thing to get (convincingly) right.
Given that the face has more independant moving parts to it in a smaller space than any other part of the body the complexity of getting an expression right is fairly straightforward.
www.ellythompson.co.uk /blog/index.php?p=53   (281 words)

  
 Orrill Reports: I'm sorry I'm showing such a complete lack of remorse: The Uncanny Valley   (Site not responding. Last check: 2007-11-04)
I was previously exposed to this idea in the realm of 3D graphics and the challenges of creating realistic humans, where this valley is a major obstacle to be overcome.
What hadn't occurred to me at the time was that this curve can also be used to think about things like undead, monsters, zombies, etc. where you might actually want the characters to be just creepy enough to not look real.
The other thing I hadn't considered is what might lie on the graph at the peak just before you hit the valley.
www.orrill.com /blog/archives/000541.html   (293 words)

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