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| | Rez |
 | | Since the earliest generation consoles, pretty much every game produced has fallen neatly into a genre, making it easy to market, easy for fans to find, and easy to review, as there are "standards" of a sort for each genre of game, be it FPS, RTS, sports, RPG, whatever. |
 | | The game designers, in various interviews, have described their aim in designing the game as "synaesthesia," the fusion of inputs from several senses to create a synchronized aesthetic experience. |
 | | The music is great stuff, orchestrated to match the tempo of the game as well as the player's responses, and even if you're not a fan of trance or techno, it's pretty good game-noise. |
| www.needcoffee.com /html/games/rez.htm (725 words) |
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