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Topic: United Game Artists


  
 FUTURE GAMEZ - Rez Preview   (Site not responding. Last check: 2007-10-09)
United Game Artists are probably best known for Space Channel 5 on Dreamcast, and soon Playstation 2.
The game is really quite straight forward in concept but its implementation is done with so much precision and care that this game seems far ahead of other shooters.
It should be a phenomenal experience and with United Game Artists known as big clubbers the music should be superb.
www.futuregamez.net /ps2games/rez/rez.html   (351 words)

  
 Tetsuya Mizuguchi - Wikipedia, the free encyclopedia
Among these changes was the dissolution of United Game Artists and the transfer of its members into Sonic Team.
He has since founded Q entertainment (http://www.q-ent.jp) and produced two puzzle games for next generation portable systems: Meteos for the Nintendo DS and Lumines for the Sony PSP.
Mizuguchi states that his next game will be something new for him, not a racing, music, or puzzle game.
en.wikipedia.org /wiki/Tetsuya_Mizuguchi   (269 words)

  
 FUTURE GAMEZ - Rez Review
The games levels are mostly wire frame based, but have a complete life of their own.
One area which this game does have a lot of emphasis is the vibration feature of the Dual Shock 2 controller.
United Game Arts have produced one of the best games on Playstation 2 and while I would love to give the game a higher score I do realise that the length of the game may be an issue for some people, as well as the predominantly shooter styled gameplay.
www.futuregamez.net /ps2games/rez/review.html   (926 words)

  
 The Armchair Empire - Playstation 2 (PS2) Reviews: Rez
If you can get comfortable with the fact that the point of the game is to enjoy the experience, not focus on finishing the game then you have a real gem on your hands here.
The point of the game isn’t really to finish it though, it’s more about enjoying the moment, blasting enemies while adding to the rhythmic audio experience that is the true crux of the game.
All game and anime imagery is the property of their respective owners.
www.armchairempire.com /Reviews/ps2/rez.htm   (1013 words)

  
 Games Asylum - Rez   (Site not responding. Last check: 2007-10-09)
Luckily United Game Artists have jumped the pitfalls of previous "trippy" games.
United Game Artists have melted futuristic visuals, silky trance tunes and a refined shooting experience into a very qualified game.
The low mileage and limited score attack gameplay may not suit all, but this is still one of the finer shooting games on the market.
www.gamesasylum.com /showarticle.php?articleID=313   (708 words)

  
 PIXELSURGEON | Reviews | Games | Rez
Rez, the latest triumph from Sega, developed by United Game Artists (of which Space Channel 5 creator Tetsuya Mizuguchi is president), is Space Harrier by way of Tron, The Lawnmower Man, and a good old-fashioned rave party.
Gaming can't always be Halo, Soul Calibur, and Resident Evil.
Once you accept the notion that Rez, technically a PS2 and Dreamcast game, is meant to be experienced rather than played, the sooner you'll want to immerse yourself in its trance-technicolor splendor.
www.pixelsurgeon.com /reviews/review.php?id=91   (439 words)

  
 Rez - GameCritics.com
When reaching the fifth and final area of the games normal mode, I was teased with text telling the story of Mans evolution and the possibility of a future evolution - human and technological prophecies, indeed.
Since this area is the games last area of normal play, I was sad to see the game over so quickly.
The extra modes are a necessary addition to the already short game, but for any casual gamer who doesnt like to replay levels these extras may never see the light of day if he or she cant sit with the game to replay levels and unlock them.
www.gamecritics.com /review/rez/main.php   (1668 words)

  
 GameSpy.com - Review
Two great games, one bargain price, and more style than you should logically be able to cram into one small plastic case.
As we enter another phase of the perennial and slightly tedious video game violence debate, it's always nice to have an example of a game to point to that is fun, well-made, attractive, and completely lacking in any killing or maiming.
The premise is faintly ridiculous and the game wouldn't work at all if the execution weren't nearly perfect -- but it is. SC5's plastic-fantastic space-age sheen and impeccable tunes built around the funky hook of a forgotten sixties jazz dance number brings it all together.
archive.gamespy.com /reviews/december03/spacechannel5ps2   (413 words)

  
 www.gameindustry.com   (Site not responding. Last check: 2007-10-09)
At least in the game industry, the reason is that there were so many top games released in 2000, and late 1999, that made the list of nominees.
What the game development folks have done is taken the Blair Witch legend, and the two movies, and made a series of games (this one was the first of three) that puts players at ground zero.
Stunt driving is all part of the game as you race your taxi around town trying to get riders to their destination, racing through outdoor restaurants, up one-way streets in the wrong direction and across city parks.
www.gameindustry.com /goty/winners.asp?awardyear=2001   (1964 words)

  
 GZ Reviews--Rez   (Site not responding. Last check: 2007-10-09)
Also, the songs vary as you play the game due the fact that all of your in game actions have corresponding instrument effects.
The only thing this game is missing is the vibration pack that was bundled with the game in Japan.
For really weird fun, once you've completed a good bit of the game, extra play modes open up, including a mode where you play the game as one of the wired alien guys found in Space Channel 5 (Rez is by the same developer so this isn't all that much of a surprise I guess).
www.gamezero.com /team-0/final_word/playstation2/rez.html   (294 words)

  
 Gamasutra - Features - "Go To Synesthesia… Jake Kazdal’s Journey Through The Heart Of Rez"
It's possible that it helped that UGA was not like the other Sega development groups; whereas Sega's other teams were all located in Haneda, which is the industrial suburbs, Tetsuya's small team was smack in the middle of downtown Shibuya, the hip urban center of Tokyo.
UGA's location, where the art and culture of music and fashion meet, was a strong reflection of the team itself.
Even though the game's concepts was hard to wrap around one's head, and the various aspects were constantly changing, the level of enthusiasm managed to stay consistent, even when the upper management at Sega initially didn't know what to make of it.
www.gamasutra.com /features/20050506/hawkins_01.shtml   (2706 words)

  
 Rez
Since the earliest generation consoles, pretty much every game produced has fallen neatly into a genre, making it easy to market, easy for fans to find, and easy to review, as there are "standards" of a sort for each genre of game, be it FPS, RTS, sports, RPG, whatever.
The game designers, in various interviews, have described their aim in designing the game as "synaesthesia," the fusion of inputs from several senses to create a synchronized aesthetic experience.
The music is great stuff, orchestrated to match the tempo of the game as well as the player's responses, and even if you're not a fan of trance or techno, it's pretty good game-noise.
www.needcoffee.com /html/games/rez.htm   (725 words)

  
 IGDA - Press Release
The International Game Developers Association is a non-profit association established by game developers to foster the creation of a worldwide game development community.
The IGDA's mission is to build a community of game developers, which leverages the expertise of its members for the betterment of the industry and the development of the art form.
Providing resources for game development for more than 10 years, the Gama Network is where professional creators of interactive entertainment come for information, interaction, and inspiration.
www.igda.org /newsroom/press_022802.php   (427 words)

  
 Space Channel 5 - GameCritics.com
Fans of music/rhythm games like Parappa The Rapper and Bust-A-Groove, as well as everyone else, may be surprised that Space Channel 5 is more stringent than expected and is no walk in park in terms of its difficulty.
The last time I can even remember sex playing a significant role in any game was in the two Golgo 13 games on the 8-bit NES where the lead characters constant carnal trysts furthered his James Bondian persona.
In actuality, the game takes a strangely hip and funkadelic Broadway musical tone and the actual gameplay centers more on Ulala moving between sets and trying to out-dance her opponents into submission rather than mindlessly blasting away.
www.gamecritics.com /review/spacech5/main.php   (1064 words)

  
 Rez for PlayStation 2 Review - PlayStation 2 Rez Review
On paper, UGA's "music shooter" may sound a little dull, but it's one of those games that simply must be seen--and in this case, heard--to be fully understood.
Each of the game's main levels ends in a spectacular boss fight, though none of them are overly difficult, and most players will likely be able to cruise through the game's main mode without much trouble.
The game runs at a smooth pace and delivers some really amazing looking landscapes, and the low poly counts seen in most of the standard enemies give the game the power to throw tons of things at you simultaneously, though this only really happens in a few key spots throughout the game.
www.gamespot.com /ps2/action/rez/review.html?sid=2838815   (902 words)

  
 GameSpy.com - Game Developers Conference 2002 Coverage
Ulala, the game's heroine, strutted around space stations dressed in latex ensembles that looked like the debris from a crash between the 1960's and the sci-fi future depicted in pulp serials.
It turned out to be a fitting name, as the company's first major release would blur the line between games and art more than anything released in recent memory.
Mizuguchi began the session by showing clips of games which he considered to illustrate the history of the shooting genre.
www.gamespy.com /gdc2002/rez   (354 words)

  
 Hands-onRez - PlayStation 2 News at GameSpot
United Game Artists, known for the Dreamcast's Space Channel 5, has been hard at work on Rez, a distinctive on-rails shooter.
The game was originally conceived on the Dreamcast, on which it will enjoy an eventual release in Japan.
Medal of Honor Frontline is one of those games that will surprise PlayStation 2 owners by dazzling them with terrific gameplay, visual flair, and some of the best sound yet heard on Sony's console.
www.gamespot.com /ps2/action/rez/preview_2820017.html   (600 words)

  
 The Armchair Empire - Playstation 2 Preview: Rez
It seems we are in the space age and I have a hunch that Rez, in development by UGA (United Game Artists; a Sega subsidiary) is the multi-medium and that PS2 is the space age console.
The effect sought is for the player to feel that his/ her actions modify the game, making it a unique experience for the senses time and time again.
Whether or not you’ll be able to notice the subtle musical changes in the game amidst the hectic gameplay is to be seen, yet assuredly the graphical presentation will keep you enamored for at least a little while.
www.armchairempire.com /Previews/Playstation2/rez.htm   (415 words)

  
 GAF - Review - Space Channel 5 Special Edition (Playstation 2)   (Site not responding. Last check: 2007-10-09)
Space Channel 5: This game follows the story of space reporter Ulala and her quest to uncover the mystery behind a hypnotic dance craze.
The game is defined as a "music-action" title, and plays out with a "simon-says" style of play.
It seems strange that Michael Jackson's appearance in the game does not include any of his music, but perhaps that was a licensing issue.
www.gamesarefun.com /gamesdb/review.php?reviewid=317   (1035 words)

  
 PSGF - Rez Review
The game is very much a shooter, but it’s soul lays in the player’s ability to transform the musical landscape by feeding off the frantic nature of the game.
The concept of the game may be a little complex, but playing Rez couldn’t be simpler: hold down the X button and drag the cursor over targets to highlight them, release the X button to fire.
For one the game has no multi-player modes, which would have done well to increase replay value and to play off of the competitive nature of the point-based modes.
ps.vgf.com /reviews/rez   (1160 words)

  
 Rez - a [ review / shrine ] at autofish.net
And the backbone of the game is its music, an excellent electronic soundtrack that is inseparably tied to both the visuals and your actions.
Rez was developed by United Game Artists, one of Sega's development teams.
It was released for the Sega Dreamcast in Japan and Europe, and later for the Playstation 2 in Japan and the United States.
www.autofish.net /shrines/rez   (455 words)

  
 MobyGames - Tetsuya Mizuguchi
The first game I played was when I was 7 and I played Pong at a friends house.
Tetsuya Mizuguchi was credited on a game as early as 1997 and as recently as 2002.
Since there are thousands of games still not documented in MobyGames, it should be assumed that the information displayed here is not 100% complete.
www.mobygames.com /developer/sheet/view/developerId,50431   (474 words)

  
 Encyclopedia: SEGA United Game Artists
SEGA AM9 was a computer and video game second-party developer for SEGA.
In 2000 AM9 became United Games Artists or (UGA).
They released three games for the SEGA Dreamcast before they were merged with Sonic Team in 2003.
www.nationmaster.com /encyclopedia/SEGA-United-Game-Artists   (113 words)

  
 Needcoffee.com » 2002 » January
Entering into a brutal market dominated by the likes of Square's Final Fantasy X was a gutsy move for a series long-known for its minimalistic approach to gaming, but Atlus manages to present a game that is fun, long-lasting, and provides the best parallel to desktop computer gaming yet to hit the console world.
The creature models are quite good, and well-animated throughout, but since the game operates in a first-person mode, players will never get to see their own character, and only occasionally will they see their fellow party members, when they appear as the aforementioned watercolor paintings during party interaction.
The game would be better served by providing important interaction as voice, especially since the graphics are minimal enough that DVD space shouldn't be an issue.
www.needcoffee.com /updates/2002/01   (1551 words)

  
 TNL Forum - UGA has a new project in the works
It's been revealed in the latest issue of Japanese publication, Nintendo Dream magazine, that United Game Artists is developing a new game for the GameCube, which will be officialy unveiled in the spring.
In the newest issue of Nintendo Dream magazine, a Japanese publication dedicated to GameCube and Game Boy Advance coverage, United Game Artists revealed that they are working on a new project for the GC which will be revealed this Spring.
UGA was quick to point out that the title will be something new, and not another SC5 title.
www.the-nextlevel.com /board/showthread.php?t=13895   (392 words)

  
 IGN: E3 2001: K-Project to Use Peripheral?
We'll have some videos of the game shortly so you can see what the fuss is all about, but before then, we thought we'd address one controversial issue involving the game: a proprietary peripheral.
When the game was resurrected late last year as K-Project, no mention was made of a peripheral, so we were left to assume that either such a device had been cancelled, or that we'd had a bit of a misunderstanding during our interview with Mizuguchi.
United Game Artists plans on revealing more on K-Project in one or two months, and we expect to get full details then.
dreamcast.ign.com /articles/094/094832p1.html   (331 words)

  
 Space Channel 5 at Psxa2z.com!
Unlike when playing previous move-memorization games such as Simon and Concentration, players of Space Channel 5 will need to feel the rhythm--the tempo, pauses, and idiosyncrasies of the beat--as well as the sequence of steps to get it right.
Space Channel 5 is nearly as fun to watch as it is to play, thanks to an ever changing array of special effects and settings.
Surprises abound throughout the game, including hidden levels and mini-quests.
www.psxa2z.com /ps2/PS0807.php   (346 words)

  
 Game Developers Choice Awards to be Presented by Industry Leaders; Previous Recipient Will Wright to Present Lifetime ...
"These truly are accolades that come from the heart of the game development community." All registered GDC attendees and IGDA members are invited to attend the ceremony.
About the International Game Developers Association (IGDA) The International Game Developers Association is a non-profit association established by game developers to foster the creation of a worldwide game development community.
About the Gama Network Providing resources for game development for more than 10 years, the Gama Network is where professional creators of interactive entertainment come for information, interaction and inspiration.
www.prnewswire.com /cgi-bin/stories.pl?ACCT=104&STORY=/www/story/02-28-2002/0001678012&EDATE=   (393 words)

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