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Topic: Utopia (computer game)


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In the News (Tue 15 Dec 09)

  
  Utopia (Computer game)
Utopia is a computer strategy game for the Amiga and MS-DOS developed by Celestial Software[?] and distrbuted by Gremlin Graphics.
In Utopia it is the player's task to colonize a new planet and raise the quality of life for the citizen in order to reach utopia.
There is no option to form alliances which means that the player's population will come into conflict with the aliens.
www.ebroadcast.com.au /lookup/encyclopedia/ut/Utopia_(Computer_game).html   (126 words)

  
  Game designer - Encyclopedia, History, Geography and Biography   (Site not responding. Last check: 2007-11-05)
Since a video game publisher may invest millions of dollars towards a game's development, it is easy to understand why they choose game designers carefully—one or two poor game concepts could end up costing them millions of dollars of revenue and could even risk bankrupting the company.
Early in the history of video games, game designers were often the lead programmer or the only programmer for a game, and this remained true as the video game industry dawned in the 1970s.
As games became more complex and computers and consoles became more powerful (allowing more features), the job of game designer became a separate job function, with the lead programmer splitting his time between the two functions, moving from one role to the other.
www.arikah.com /encyclopedia/Game_designer   (1311 words)

  
 A Clash Between Game and Narrative
That computer games and narratives are very different phenomena and, as a consequence, any combination of the two, like in "interactive fiction", or "interactive storytelling" faces enormous problems.
As the educational level of the average computer user decreased and the features and capabilities of the average computer increased, the trend in computer games went to 'arcade' games instead of text.
Unlike the fixed sequence of the narrative, Games seem to be based upon the relative freedom of the player, on the players' possibility of influencing the course of action.
www.jesperjuul.net /text/clash_between_game_and_narrative.html   (3776 words)

  
 Utopia (video game) - Wikipedia, the free encyclopedia
Utopia, released on Intellivision in 1982, is often regarded as the first sim game and god game.
Utopia also remains available today for various computer and video game systems as part of a variety of Intellivision "greatest hits" packages, and the game has also been licensed for play on mobile phones.
Utopia was a two-player game without an AI opponent, although a single player could play to achieve a high score and ignore the other island.
en.wikipedia.org /wiki/Utopia_(video_game)   (514 words)

  
 Computer Hardware Price Shop
The first primitive computer and video games were developed in the 1960s and 1970s and ran on platforms such as oscilloscopes, university mainframes and EDSAC computers.
The popularity of computer and video games, as a whole, has been increasing steadily ever since the 1984-1987 drop-off caused by the video game crash of 1983, and the popularity appears to be continuing to increase.
Computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, advertising, consumption of illegal drugs, consumption of alcohol or tobacco, propaganda or profanity in some games.
www.clickabove.com /pcgames.htm   (2841 words)

  
 G R R L G A M E R - Reviews - Utopia City
Be prepared for a whole lot of trial and error within the actual game after you cipher how to walk.
Actually, the computer has a similar response to loitering in hallways, so you also can't just stand around and sort out what to do.
If you deviate from the game's linear programming of where you should be and what you should be doing, then someone comes and tries to kill you.
www.grrlgamer.com /review.php?g=utopiacity   (777 words)

  
 [No title]
But today the computer game is the driving force in the development of much hardware such as 3d graphics accelerators.
Almost all of the early computer games introduced new gameplay elements; later games tend to be examples of specific genres, borrowing traits from earlier games.
The single-player computer game is dominant during the reigning years of the isolated, personal computer.
www.jesperjuul.net /thesis/2-historyofthecomputergame.html   (2456 words)

  
 Best of Video Game Emulation at Bantha Fodder
Its versions of games were more accurate to their arcade counterparts, but at the time, Colecovision had a much better collection of games.
Most games were not official liscenced versions, but clones.
The MSX Computer is not commonly known to Americans, but is a familar sight to Europeans and Russians.
www.geocities.com /Area51/Zone/3722/emulate.htm   (1613 words)

  
 Quest for Utopia - Preview - Just Adventure - Reviews PC and PS2 Walkthroughs Previews and Adventure News!
Quest for Utopia is a traditional point and click adventure game that is currently being developed under the leadership of Mark Killey.
Games like the critically acclaimed The Journeyman Project series and Chrono Trigger have already proved that time travel elements can add a great degree of plot depth to a game, not to mention the potential for very unique puzzles that challenge players to consider how their actions in the past might affect the future.
At the moment, Quest for Utopia is being conceived as a traditional, pure adventure game with many clues to discover and puzzles to solve.
www.justadventure.com /Previews/QuestUtopia/QfU.shtm   (532 words)

  
 Gaming PCs
There were games written for PCs before Atari entered the scene, but they were generally written by amateurs (how many people could call themselves a professional computer game programmer in 1977?!) who produced adaptations of traditional games, which were regionally marketed and unprofessionally packaged.
The Intels and the Mac (which was positioned as a "serious" computer to differentiate it from the Apple II series) didn't become significant in the gaming world until the early 1990's, which actually signifies the end of the Golden Age.
This being said, one PET game in particular, Flash Attack, won a GOTCHA award for1980 and was the first game to be played over two networked PCs.
gotcha.classicgaming.gamespy.com /gamepcs.htm   (1534 words)

  
 11/1 Chat: Are Games Art? | ManifestoGames.com
Jesper Juul is a video game theorist and an Assistant Professor in video game theory and design at the Center for Computer Game Research Copenhagen.
He is also a writer and theoretician, and his blog, Games as Art, is a resource for all members of the game community.
Eric Zimmerman is a game designer and academic exploring the theory and practice of game design.
www.manifestogames.com /node/2481   (676 words)

  
 Utopia (computer game) - Wikipedia, the free encyclopedia
The game, taking place in the future, on a new planet, is open-ended.
It is the player's task to colonize the new planet, manage the colony and raise the quality of life for the citizen in order to reach utopia.
Utopia was succeeded by K240, which carried the colonization idea over to an asteroid belt.
en.wikipedia.org /wiki/Utopia_(computer_game)   (1011 words)

  
 utopia - OneLook Dictionary Search
Utopia, utopia : UltraLingua English Dictionary [home, info]
Phrases that include utopia: new latin utopia, british airways utopia livery, gardens utopia carver, isaac asimov's utopia, man from utopia, more...
Words similar to utopia: zion, eden, new latin utopia, paradise, more...
www.onelook.com /cgi-bin/cgiwrap/bware/dofind.cgi?word=utopia   (361 words)

  
 Video Game Utopia
Metroid is the game that is going to draw so many first person shooter fans to the Wii.
If you have ANY trouble with ANY part of this game, you either a) must be named "Corky", b) have an extra chromosome more than the other kids, c) both a and b, or d) stuck the cartridge in the toaster instead of the Super Nintendo but are still trying to play it.
The Japanese LOVED that game as it was the number one title for the original Xbox.
journals.aol.com /tonylama/VideoGameUtopia   (4399 words)

  
 Intellivision Classic Video Game System / Strategy Network Games
Unfortunately, the game used the same colored-squares graphics mode used by Snafu, limiting the screen graphics to colored blocks, plus the eight moving objects.
His result, Utopia, was hailed by reviewers for its originality: it wasn't another arcade rip-off, and it wasn't just a video version of an existing game or sport.
Today, Utopia is one of the best-remembered Intellivision game, with some people referring to it as Civilization 0.5, a reference to Sid Meier's later breakthrough computer simulation game.
www.intellivisionlives.com /bluesky/games/credits/strategy.html   (1109 words)

  
 Utopia (computer game)   (Site not responding. Last check: 2007-11-05)
1987 I started working on a computer game inspired by the board game Civilization,” he says.
Utopia is a computer strategy game for the Amiga and MS-DOS developed by Celestial Software and distributed by Gremlin Graphics.
In Utopia it is the player's task to colonize a new planet and raise the quality of life for the citizen in order to reach utopia.
publicliterature.org /en/wikipedia/u/ut/utopia__computer_game_.html   (181 words)

  
 Civilization (computer game) - Wikipedia, the free encyclopedia
The game is rigidly turn-based and requires a fair amount of micromanagement (although less than any of the Sim games).
The game can be won either by destroying all other civilizations, lasting until the end of the modern era, 2050, or by becoming the first civilization to succeed at space colonization, in this case reaching the star system of Alpha Centauri.
The game pulled the introductory text from a text file located in the game's computer directory, and it was possible to alter the text file to manipulate the game's introduction (sometimes to comedic effect).
en.wikipedia.org /wiki/Civilization_(computer_game)   (2642 words)

  
 Utopia City for PC - Utopia City PC Game - Utopia City Computer Game
Utopia City for PC - Utopia City PC Game - Utopia City Computer Game
Utopia City is a scifi FPS game set in the year 2091, in a virtual world parallel to the real world.
Crysis is a Sci-Fi FPS game for the PC, where mankind must struggle to survive in the face of an alien invasion.
www.gamespot.com /pc/action/utopiacity/index.html   (190 words)

  
 BBC NEWS | Technology | The dark side of digital utopia
Alphaville and its sister cities in The Sims Online were supposed to be benign utopias that allowed people to discover who they could be when freed from the economic and social restraints that shackle them in real life.
Mr Ludlow thought the people behind the game should know what was going on inside Alphaville, not least because some things - child prostitution, for example - are morally and legally troubling.
Then, says Mr Ludlow, he was thrown out of the game and his accounts closed down, cutting him off from his Sims.
news.bbc.co.uk /1/hi/technology/3334923.stm   (621 words)

  
 Utopia
Then present it onscreen in the Populous-style, one-square-at-a-time elevated view, and you have Utopia.
Using proven principles from those two games, Utopia then carries the simulation several steps further.
Utopia's challenge will bring you back again and again, seeking to make each new colony a little better than the last one.
www.atarimagazines.com /compute/issue147/132_Utopia.php   (557 words)

  
 S2S Utopia - Lesson Plans - Reasonableness   (Site not responding. Last check: 2007-11-05)
Assign students either in pairs or singles to computers to play the game.
Explain the rules and demonstrate the game to your students.
Closure: After playing the game several times, ask the students to share their experiences and strategies.
z.cs.utexas.edu /users/s2s/utopia/home/lessonplans/LessonPlansList/Estimate-lesson1   (465 words)

  
 ION Storm - Press News - Coming Soon Magazine   (Site not responding. Last check: 2007-11-05)
Led by industry vanguard John Romero of computer game DOOM and QUAKE fame, and the company's other co-founders Todd Porter, Tom Hall and Jerry O'Flaherty and biz guys, Mike Wilson and Bob Wright, ION Storm is the industry's hottest new game design company.
The capacious office with 40 ft. glass ceilings, loft spaces and industrial staircases is ideal for the game designers as it encourages open collaboration among the artists and programmers and the sharing of resources.
ION Storm, based in Dallas, TX, is a revolutionary new computer game design company where the designer's vision is law.
www.csoon.com /issue25/p_ion1.htm   (428 words)

  
 Starcraft.org - The Number One Source For All Things Starcraft
Every year StarCraft Legacy (SCL) select the most inventive, comical or downright genius tactics as seen in games of StarCraft throughout that year.
It might be something as simple as Stasis Fielding your own Probe on your ramp to create an impassable barrier, or as complicated and precise as the swath of strategies invented by `SlayerS`_boxer.
The art of StarCraft is still practiced by people whose huge passion for the game is only surpassed by their skill and innovation.
www.starcraft.org   (935 words)

  
 Grand Text Auto » Utopian Gaming?   (Site not responding. Last check: 2007-11-05)
A group blog Grand Text Auto is about computer mediated and computer generated works of many forms: interactive fiction, net.art, electronic poetry, interactive drama, hypertext fiction, computer games of all sorts, shared virtual environments, and more.
She writes on gaming, gender, and what she calls "playculture." Mary's art explores technology in everyday life and has been shown recently at SIGGRAPH, Gigantic Art Space, and the Guggenheim.
Michael Mateas Michael is an assistant professor at Georgia Tech in the School of Literature, Communication, and Culture and in the College of Computing.
grandtextauto.gatech.edu /2003/12/04/utopian-gaming   (762 words)

  
 Utopia Arcade :: Browse Our Database of Games   (Site not responding. Last check: 2007-11-05)
The object of the game is to move all the 24 squares around to get them in numerical order.
A fun hanggliding game where the goal is to collect all the envelopes without getting stung.
The whole aim of this game is to fly your plane through the air avoiding various obstacles
www.utopiarcade.com /index.php?action=browse&cat=1   (289 words)

  
 Self Serve News - Utopia Temple
This is a rather unusual request from Utopia Temple, but it gives a rare opportunity to anonymous developers to join our team.
Maybe one year of hobbyist PHP-programming is more realistic and more probable to give you a die-hard utopia fan that won't quit the game, and thereby the formatter...
Exclusive material and ideas from Utopia Temple may not be used on any webpage or publication without written permission from Brother Green.
www.utopiatemple.com /news.php?id=795&fpage=4   (532 words)

  
 Intellivision Classic Videogame System Game Lists
For video games, their brand name was Tele-Games, and in the early 1980s they sold the Tele-Games Video Arcade and the Tele-Games Super Video Arcade consoles, which were compatible with the Atari 2600 and the Mattel Electronics Intellivision, respectively, since they were actually MADE by Atari and Mattel, respectively.
The league names (NHL, NBA, etc.) were dropped from the packaging of the sports games and from Backgammon; "Las Vegas" appeared on the packaging of the Poker/Blackjack and Roulette cartridges, but not as part of their titles.
Also included are some games that while fairly complete, were done as a joke or a test and never intended for release.
www.intellivisionlives.com /bluesky/games/credits2.shtml   (985 words)

  
 Biggest and Best Game Idea...EVER - GameDev.Net Discussion Forums
No seriously, Game programming is too broad as in having the need of having art code, etc, and basically,in my area, Sydney, Australia, Game Development doesnt exist...
From what I've read, for computer science students fresh out of the college, the average starting salary is approximately A$40,000 a year in Australia (I'm sure I've seen this at many universities, but here's a link to the University of Sydney's graduate salary stats.
I'm not sure what the average starting salary is these days for new grads moving specifically into computer game programming, but when I was job hunting five years ago it was around A$5,000 p.a.
www.gamedev.net /community/forums/ViewReply.asp?id=2380144   (2006 words)

  
 Amazon Computers & Internet books review - Computers & Internet book reviews
Amazon Computers & Internet keywords:Video games :: Programming Languages - General :: Programming - General :: Programming :: Design :: Computers :: Computer games :: Computer Graphics - Game Programm
Amazon Computers & Internet keywords:Computers & General :: Inc.
Amazon Computers & Internet keywords:Object-oriented programming (OOP) :: Computers & Programming & Software Development :: C & Visual C :: UML (Computer science) :: Programming - Software Develo
amazone-books.download-soft.com /Computers&Internet-1.htm   (485 words)

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