| |
| | ATI RV530, RV515 Vertex, pixel Shader saga unveiled |
 | | The R520, Radeon X1800 generation will have sixteen pixel shaders, eight vertex shaders, sixteen texture units, will be able to render sixteen Back ends, will compare sixteen Z compare Units and will be limited to 512 treads. |
 | | The RV530, Radeon X1600 generation, will have twelve pixel shaders, five vertex shaders, only four Texture units, will be able to render only four Back ends, will compare eight Z compare Units and will be limited to 128 threads. |
 | | The low end RV515, Radeon X1300 generation will have four pixel shaders, just two vertex shaders, again four texture units, but will be able to render four nack ends, will have four Z compare Units and will be limited to 128 threads. |
| www.theinquirer.net /?article=26621 (284 words) |
|