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| | Synthesizing Patches using Vertex Shaders |
 | | DirectX 8 Graphics introduced programmable vertex shaders, which allows the vertex processing of Direct3D to be replaced by application specific code. |
 | | This code, known as a vertex shader, performs the transformation and lighting of vertices, determining their final position, color parameters, and texture coordinates. |
 | | In this article, we will examine a novel method for rendering landscapes, which uses a vertex shader to perform real-time modeling of bicubic patches in the 3D pipeline. |
| www.mvps.org /directx/articles/shadeland/index.htm (790 words) |
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