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Topic: Vicarious Visions


  
  Activision, Inc. :: Activision Acquires Game Developer Vicarious Visions   (Site not responding. Last check: 2007-11-06)
Vicarious Visions' proven proprietary Alchemy(TM) middleware technology and tools will be combined with Activision's next-generation tools and libraries to further enhance the company's overall development efforts.
Vicarious Visions has developed five games that have sold more than one million-units each and is currently co-developing the highly anticipated DOOM 3(TM) for the Xbox with id Software, as well as Spider-Man 2, which will be a launch title for the upcoming PSP platform.
Vicarious Visions is also home to the pioneering Vicarious Visions Alchemy(TM) middleware technology and tools, which has been used to power a number of hit titles.
sev.prnewswire.com /entertainment/20050120/LATH02320012005-1.html   (828 words)

  
 Vicarious Visions - Press News - Coming Soon Magazine
Vicarious Visions will launch its direct sales program with Dark Angel, which will be available exclusively from the company in the first month after its release.
Vicarious Visions' approach in introducing Dark Angel is a relatively uncommon one.
Vicarious Visions is an independent game developer based in Troy, NY.
www.csoon.com /issue29/p_vicar1.htm   (597 words)

  
 WORTHPLAYING - - All about games !
Vicarious Visions did a really good job because the Xbox port of Doom 3, for the most part, looks almost exactly the same as the PC version, which is an incredible feat.
Thanks to the Xbox's hard drive, however, Vicarious Visions was able to stream a lot of data from that into memory on the fly, resulting in very large levels with only a few more "Loading…" sections than the PC version.
In co-op mode, Vicarious Visions has added a lot more demons to the mix, but Bill's little fl box just can't handle all of the extra models and effects being tossed around, and this results in some massive slowdown at times.
www.worthplaying.com /print.php?sid=24556   (1623 words)

  
 Tony Hawk's Pro Skater 2 (GBA) - GameCritics.com
However Vicarious Visions did it, the graphics look like they were pulled right from the PlayStation version only displayed at a lower resolution.
Vicarious Visions ported the entire 13-skater roster from Tony Hawk's Pro Skater 2 along with their full arsenal of tricks.
Vicarious Visions even succeeded in the unenviable task of incorporating all of the Tony Hawk's Pro Skater 2 stages into the game as well as the familiar obstacles one might find in the PlayStation releases.
www.gamecritics.com /review/tonyhawk2gba/main.php   (1666 words)

  
 Activision, Inc. - Activision Acquires Game Developer Vicarious Visions
Vicarious Visions has developed five games that have sold more than one million-units each and is currently co-developing the highly anticipated DOOM 3
Under the terms of the agreement, Vicarious Visions' 100-person studio, headquartered in Troy, NY, with offices in Mountain View, CA, has become a wholly owned subsidiary of Activision.
Vicarious Visions' games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers.
investor.activision.com /releasedetail.cfm?releaseid=153276   (789 words)

  
 News - Vicarious Visions handling Xbox DOOM III // Xbox /// Eurogamer
Vicarious Visions will be handling the Xbox port of DOOM III according to Id Software's Todd Hollenshead speaking to EG at Activate 03 last week.
We think this is "known", but we thought we'd mention it anyway as we couldn't remember hearing it.
Vicarious Visions are also doing the Xbox Trinity.
www.eurogamer.net /article.php?article_id=52869   (123 words)

  
 News - Activision acquires dev partner Vicarious Visions // None /// Eurogamer
Publisher Activision has announced that it has bought out yet another of its long-term development collaborators, with New York State based Vicarious Visions becoming a wholly owned subsidiary of the firm.
Vicarious Visions most recently worked with Activision on Spider-Man 2 for the Nintendo DS, which has become the most successful third-party title on the system in North America since its launch, and is currently finishing work on the Xbox port of Doom 3.
"Vicarious Visions' talented development team and proprietary technology combined with our internal systems and capabilities will play a key role in Activision's continued leadership on the next-generation platforms," enthused Activision president Kathy Vrabeck today.
www.eurogamer.net /article.php?article_id=57647   (238 words)

  
 Linux PR: Vicarious Visions Previews Terminus; First Game Developed on Linux   (Site not responding. Last check: 2007-11-06)
Troy, NY - February 22, 2000 - www.vvisions.com - Vicarious Visions, developer of games for Nintendo Game Boy Color, N64, PSX, DreamCast, PC, and Mac, recently previewed at the Linux World Expo a new single- and multiple-player game called Terminus, believed to be the first commercial game developed on Linux.
Three years after critics said it couldn't be done, Vicarious Visions has created the technology which brings space simulation games to the next level: 24-hour, dynamically evolving adventure within a persistent universe and real-time economy.
Vicarious Visions develops games for all major consoles including Nintendo Game Boy Color, Nintendo 64, Sony Playstation and Sega DreamCast, as well as Windows, Macintosh and Linux operating systems.
linuxpr.com /releases/1291.html   (710 words)

  
 IGN: Activision Buys Vicarious Visions
January 20, 2005 - Vicarious Visions is now part of the Activision family, as the publisher announced today it has bought the New York-based game developer, consolidating a long-time working relationship.
While Vicarious Visions has worked across platforms, and is currently assisting in bringing DOOM 3 to the Xbox, the studio is best known for its handheld work.
Vicarious Visions management and key employees have signed long-term contracts with Activision as part of the buy.
cube.ign.com /articles/581/581135p1.html   (281 words)

  
 Vicarious Visions - Wikipedia, the free encyclopedia (via CobWeb/3.1 planet03.csc.ncsu.edu)   (Site not responding. Last check: 2007-11-06)
In January 2005, Vicarious Visions was acquired by publisher Activision.
After being acquired they have since made the successful Tony Hawk's American Sk8land, which was the second Nintendo Wi-fi Connection enabled game.
The headquarters of Vicarious Visions is located in a newly-renovated section of an old industrial building in Menands, New York, just outside the state capital of Albany.
en.wikipedia.org.cob-web.org:8888 /wiki/Vicarious_Visions   (251 words)

  
 Activision Acquires Vicarious Visions - Xbox
Activision announced today that it has acquired game developer Vicarious Visions, the creative studio behind the Xbox version of DOOM 3.
Vicarious Visions has developed five games that have sold more than one million-units each and is currently co-developing the highly anticipated DOOM 3 for the Xbox with id Software, as well as Spider-Man 2, which will be a launch title for the upcoming PSP platform.
Vicarious Visions has a track record of success and we are very excited to partner with them.
news.teamxbox.com /xbox/7495/Activision-Acquires-Vicarious-Visions   (470 words)

  
 Spiral Design Studio, LLC: News
Vicarious Visions is an independent game development studio that has created hit titles with top brands such as Tony Hawk's Pro Skater™, Spider-Man®, Crash Bandicoot®, Star Wars®, SpongeBob Square Pants® and Monsters, Inc®.
Vicarious Visions is a trusted partner of publishers including Activision, THQ, and Universal Interactive and brand holders including Disney, Pixar, Cartoon Network, Nickelodeon and Warner Brothers.
Vicarious Visions selected Spiral because they felt the design firm could accurately capture a strong corporate image, while maintaining a look consistent with the game industry.
www.spiraldesign.com /news/details.cfm?ID=17   (530 words)

  
 Spidey's new venue: Vicarious Visions releases game for Sony PSP - The Business Review (Albany):
Vicarious Visions Inc. 's Spider-Man 2 is one of the first games geared for Sony's PlayStation Portable Entertainment Platform--known as PSP.
Karthik Bala, CEO of Vicarious Visions, said work began on the PSP Spider-Man 2 game in the fall of 2003 in conjunction with Activision.
Guha Bala, Vicarious Visions' president and Karthik's brother, said the new, $250 PSP basically delivers the same level of content as larger consoles.
www.bizjournals.com /albany/stories/2005/04/04/story8.html   (823 words)

  
 Activision Acquires Vicarious Visions   (Site not responding. Last check: 2007-11-06)
Vicarious Visions has developed five Click for the lowest price on dmnobieblankgames');" onMouseOut="setTimeout('hideLayer()',500);" class=hotlink2>games that have sold more than one million-units each and is currently co-developing the highly anticipated Doom 3 PC Game for Windows 2000/XP
Vicarious Visions (www.vvisions.com), a leading game development studio, has gained critical acclaim with hit titles for top brands such as Tony Hawk, Spider-Man(R), Crash Bandicoot(R), SpongeBob Square Pants(R) and Star Wars(R).
Vicarious Visions' Click for the lowest price on dmnobieblankgames');" onMouseOut="setTimeout('hideLayer()',500);" class=hotlink2>games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers.
www.digitalproducer.com /articles/viewarticle.jsp?id=30244   (1027 words)

  
 chris pruett -> projects
Frogger Advance is a Game Boy Advance title based around Konami's Frogger licence that was developed by Vicarious Visions, Inc. I acted as the lead programmer on the project, developing the game logic and mechanics, character handling, AI system, visual effects, game progression, and several of the boss encounters.
Developed by Vicarious Visions, The Huge Adventure is the first Crash Bandicoot game to be developed for the Game Boy Advance.
My first project a Vicarious Visions, Power Rangers Time Force was a neat way to get aquatinted with the GBA hardware.
www.dreamdawn.com /chris/projects.html   (1883 words)

  
 Gamasutra - Media Consumption: Vicarious Visions' Guha Bala
Today’s Media Consumption, a weekly column that digs deep to find out what our favorite game developers have been devouring in the four basic media food groups of audio, video, printed word and games, speaks to Vicarious Visions co-founder and president Guha Bala.
Bala formed Troy, New York-based Vicarious Visions with his brother, Karthik, in 1994.
Vicarious works mainly with licenses, developing games for Disney, Pixar, DreamWorks, Warner Bros., Marvel, and Nickelodeon franchises, among others.
www.gamasutra.com /php-bin/news_index.php?story=7849   (822 words)

  
 Animation Magazine | Activision Acquires Vicarious Visions
The move is intended to strengthen Activision’s next-generation development capabilities by absorbing the team and proprietary technology that produced the top-selling Spider-Man 2 for the Nintendo DS handheld.
In addition to getting its hands on Vicarious Visions' Alchemy middleware technology, Activision has made a wholly owned subsidiary of the company’s 100-person studio, headquartered in Troy, New York, with offices in Mountain View, Calif. Vicarious Visions' management team and key employees have signed long-term employment contracts with Activision.
With five million-unit-selling titles under its belt, Vicarious Visions is developing DOOM 3 for the Xbox with id Software and will help Sony launch the PSP (PlayStation Portable) with a version Spider-Man 2 created for the platform.
www.animationmagazine.net /article.php?article_id=3444   (223 words)

  
 The Adrenaline Vault | Game Developers Conference 2003 Coverage   (Site not responding. Last check: 2007-11-06)
Vicarious Visions programmer Andrew Bond submitted two updates while at GDC.
This is my first year at GDC, and I'm attending with more than a dozen other employees from Vicarious Visions.
Some of the VVisions people are here to speak and present, while others, including myself, are here to learn.
www.avault.com /gdc2003/index.asp?p=vvisions1   (674 words)

  
 Fragland.net | News ::: Activision buys Vicarious Visions
Now, Vicarious Visions are working on the XBox version of Doom 3 and the same things happens over again.
Strengthening its next-generation development capabilities, Activision, Inc. today announced that it has acquired game developer Vicarious Visions, the creative studio behind the #1 best-selling third-party Nintendo® DS title, Spider-Man 2TM.
Previously, Vicarious Visions have worked on Shrek 2, Shark Tale, Tony Hawk's Underground 2 and Spider-Man 2: Enter Electro, also for Activision.
www.fragland.net /news.php?id=9716   (396 words)

  
 Gamasutra - Activision Acquires Vicarious Visions
It's likely that current Vicarious Visions contracts with other publishers, such as its development for Electronic Arts of Batman Begins for PSP and DS, will be completed before the development turns to wholly Activision-owned projects.
As well as its wealth of handheld experience, this purchase also gives Activision control of the developer’s proprietary middleware technology Alchemy, which will now be added to the publisher’s existing next-generation tools and libraries.
For further background on the company, Gamasutra recently conducted an interview with Vicarious Visions CEO Karthik Bala.
www.gamasutra.com /php-bin/news_index.php?story=4834   (454 words)

  
 Activision acquires Vicarious Visions - Gaming Age
Strengthening its next-generation development capabilities, Activision, Inc. today announced that it has acquired game developer Vicarious Visions, the creative studio behind the #1 best-selling third-party Nintendo DS title, Spider-Man 2.
Vicarious Visions' proven proprietary Alchemy middleware technology and tools will be combined with Activision's next-generation tools and libraries to further enhance the company's overall development efforts.
In addition, they have developed such popular titles for the Game Boy Advance as Shrek 2, Shrek 2: Beg for Mercy, DreamWorks' Shark Tale and Tony Hawk's Underground 2 and Spider-Man 2: Enter Electro for the PlayStation game console.
www.gaming-age.com /news/2005/1/20-33   (407 words)

  
 Marvel: Ultimate Alliance Preview - PSP News at GameSpot (via CobWeb/3.1 planetlab2.netlab.uky.edu)   (Site not responding. Last check: 2007-11-06)
Posted Oct 5, 2006 5:54 pm PT Vicarious Visions' upcoming Marvel: Ultimate Alliance for the PSP is the portable version of the console game of the same name.
The game follows in the footsteps of Vicarious' last PSP game, X-Men Legends II, another slick counterpart to a console game.
The veteran developer has proven to be more than just a port house and has consistently delivered some smart conversions and expansions of games on other platforms.
www.gamespot.com.cob-web.org:8888 /news/6159393.html   (1168 words)

  
 Category:Vicarious Visions - StrategyWiki
Help us expand it with details as well as an {{infobox}}.
Reliable information can be researched on wikipedia or you can just search for "Vicarious Visions" on Google.
This page was last modified 13:47, 19 September 2006.
strategywiki.org /wiki/Vicarious_Visions   (37 words)

  
 Game Power Australia | Vicarious Visions Company Info
Vicarious Visions develop 17 products, produce no products and locally distribute no products.
It’s hardly going to revolutionise the genre, but if you can forgive its distinct lack of originality, you’ll find a wholly enjoyable kart racing title in Crash Nitro Kart.
Click here to see all products developed by Vicarious Visions.
www.gamepower.com.au /?cid=1469   (215 words)

  
 Feature: Doom 3 for Xbox on Gamepro.com.
id may be responsible for the overall concept of Doom 3 but Vicarious Visions is the developer bringing it to the Xbox.
For help developing the console version id turned to Vicarious Visions which has been coding the Xbox version of Doom 3.
We recently sat down with Karthik Bala, CEO of Vicarious Visions, to find out more about this awesome game.
www.gamepro.com /microsoft/xbox/games/features/34068.shtml   (1333 words)

  
 Activision Buys Vicarious Visions news from 1UP.com
Activision announced that it has acquired developer Vicarious Visions.
"Joining the Activision family seemed like the logical next step and we look forward to continuing to build great games and a great company together," said Karthik Bala, CEO of Vicarious Visions.
Best known for its work on Spider-Man 2 for the DS and the upcoming Doom 3 for Xbox, Vicarious Visions gives Activision an in-house developer with five million unit plus sellers in its library.
www.1up.com /do/newsStory?cId=3137854   (290 words)

  
 Linux PR: Vicarious Visions Releases Terminus Demo   (Site not responding. Last check: 2007-11-06)
Troy, NY -- June 19, 2000 -- Vicarious Visions (www.vvisions.com), a leading developer of games for all major hardware platforms, has released a downloadable Linux demo of the long-awaited epic space combat RPG, Terminus.
Terminus is also the first space combat RPG with a persistent universe and a real-time economy.
Gamers who want to sample Terminus can download a 39 MB demo by visiting www.vvisions.com.
linuxpr.com /releases/2046.html   (361 words)

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