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Topic: Video arcades


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  Video arcade   (Site not responding. Last check: 2007-11-06)
Video arcades started springing up in the late 1970s and were most popular during the golden age of arcade games, the mid-1980s.
During this time, arcades were so popular in the United States that school children could easily pass one or two on their way to or from school.
Video arcades are still very popular in Japan, where large, sit-down games dominate.
bopedia.com /en/wikipedia/v/vi/video_arcade.html   (369 words)

  
 The Anniston Star - Video gambling arcades given 10 days to close
District Attorney Joe Hubbard is giving video gambling arcades 10 days to close their doors or risk confiscation of the machines and prosecution of the operators.
She too could lose if the courts rule the games are illegal, as will the four children and a grandchild that she and her husband support.
Pitman is a manager at the Gold Strike - an adult arcade at the Anniston Plaza that opened in November 2001.
www.annistonstar.com /news/2002/as-calhoun-0308-jlanders-2c07x1800.htm   (515 words)

  
 Video Games and Young Players
Video games demand a high level of attention: 'They give people the feeling of being close to the edge because, as in a dangerous situation, there is no time for rest and the consequences of wandering attention feel dire...
Arcade games have the special feature of being able, from day to day, to record and display the initials or name of the top players and their scores.
Video games can be seen as reflections of dominant cultural values, in their representation of gender roles, in their competitive and individualistic style, and in their foregrounding of aggression and violence.
www.aber.ac.uk /media/Documents/short/vidgame.html   (3972 words)

  
 Video Games: Research, Ratings, Recommendations. ERIC Digest.
Video games have remained popular since their introduction in the United States in the 1970s.
Based on a review of video game research in the 1980s and 1990s, Funk, Germann, and Buchman (1997) state that there is insufficient laboratory research to support strong causal statements about the effects of playing violent video games on children's aggression.
Playing video games may also facilitate language development in autistic children and can be used in play therapy for inhibited children.
www.ericdigests.org /1999-2/video.htm   (1667 words)

  
 Video Gaming, Education and Digital Learning Technologies: Relevance and Opportunities
More substantial histories of computer and video gaming can be found on a number of web sites [history1] [history2] [history3].
There are other video gaming sector technologies that may be of use to the digital technology and library sectors.
The one certainty is that video games and gaming consoles are here; the key console manufacturers exhibit relative fiscal health; games are diverse, complex, engaging and attractive; and they are being played in rapidly increasing numbers.
www.dlib.org /dlib/february02/kirriemuir/02kirriemuir.html   (5441 words)

  
 video games   (Site not responding. Last check: 2007-11-06)
In the video game heyday of the early 1980's, there were one and a half million games being operated on 350,000 sites in the US alone - and at least the same again for the rest of the world.
Arcade operators rigged up huge external speaker systems outside their crammed businesses to blast out the famous 'dum, dum, dum, dum' as the entire nation embraced the idea of shooting little white aliens from the sky with a little green tank.
Players everywhere became the first video billionaires of all time and with the dishing out of free lives galore while all this went on, a modification kit was said to have been issued by Atari which caused the score to reset back to zero if the trick was employed.
www.virtualgaz.co.uk /videogamespage.htm   (15156 words)

  
 Articles - Video arcade   (Site not responding. Last check: 2007-11-06)
However presently families are the largest arcade constituent, mainly because the lack of standard new games being released in arcades (arcades now are comprised mostly of deluxe games which are more popular with families).
This decline is due mainly to the fact that after 1994 arcade game companies failed to stay ahead of the technology curve and would release games that had graphics equal to or worse than the video game consoles of the time.
Most US arcades didn't even see the intended benefit of this practice since many games weren't exported to the US, and if they were, distributors generally refused to release them as simply a ROM, preferring to sell the entire ROM, console, and sometimes cabinet as a package.
www.gaple.com /articles/Video_arcade   (1124 words)

  
 Arcade - Info, Tricks, Cheats, Walkthroughs, & Links   (Site not responding. Last check: 2007-11-06)
The first popular "arcade games" were early amusement park midway games such as shooting galleries, ball toss games, and the earliest coin-operated machines, such as those which claim to tell a person their fortune or played mechanical music.
By the mid-1980s, the arcade video game craze was beginning to fade due to the reputation of arcades as being seedy, unsafe places as well as the advances in home video game console technology.
This waning essentially killed what was left of the old arcade game subculture of the late 1970s and 1980s and has given rise to the blander (but safely supervised) "family fun centers" of the present.
www.kurdistanline.com /Arcade.html   (477 words)

  
 Putting your client where the boys are
The latest hot venue is at entertainment outlets, such as game arcades, theater lobbies and movie rental stores, with advertisers often targeting young consumers with loose change in their pockets and a surprising amount of disposable income, notably boys.
Arcade programming is aimed at 12- to 24- year-old males and includes music videos, sports footage and movie and sports trivia.
Arcades have 174 locations in the top 200 DMAs, including 52 in the top 10, 68 in the top 20, 111 in the top 50 and 149 in the top 100.
www.medialifemagazine.com /news2001/oct01/oct29/1_mon/news5monday.html   (1567 words)

  
 The world's top Arcade Games websites   (Site not responding. Last check: 2007-11-06)
An arcade is a passage or walkway covered over by a succession of arches or vaults supported by columns, or else a covered passage fronted by a series of arches.
In cities, buildings with arcades along their street-level fronts, the interior faces of city walls, and bridges covered by arcades all became popular locations for small shops and stalls; they were protected from sun and weather, and considerable guaranteed foot traffic.
The games came to be known as arcade games, and since the explosion of electronic games in the 1970s, the establishments became known as video arcades, and the term "arcade" frequently used as a synonym for "arcade game".
dirs.org /dir-wiki.cfm/Top/Games/Coin-Op/Arcade_Games   (987 words)

  
 Video Arcade   (Site not responding. Last check: 2007-11-06)
There is also a video arcade at the theater, and the food menu is larger.
Pinball machines and redemption games such as skee ball are also common in many arcades.
In fact, several arcade systems such as Sega's NAOMI board are arcade versions of home systems.
www.wikiverse.org /video-arcade   (561 words)

  
 PONG-Story : Magnavox Odyssey - the first video game system -
Once George had taken the final design of the game unit and antenna switch-box to the FCC labs in Washington and passed their tests, (another thing that millions of video game units would be subjected to in the incoming years), Odyssey went into production at the Tennessee plant.
In his design of an arcade game, Alan Alcorn had the freedom to use about 70 integrated logic circuits—so-called ‘7400 series TTL IC’s, to be precise.
Video games, both of the Home TV Game variety and Coin-Op Arcade Video Games, were launched.
www.pong-story.com /odyssey.htm   (3887 words)

  
 BBC News | ASIA-PACIFIC | Malaysia bans game arcades
The Malaysian Government is shutting down all video arcades because they are turning the young into "addicts".
The owners of the centres which house the arcades said they would meet soon to consider an appeal against the outright ban.
Malaysia's Star newspaper says the favourite video games are "horse racing" followed by "pornographic poker" in which an electronic woman strips when a game is won.
news.bbc.co.uk /hi/english/world/asia-pacific/newsid_957000/957636.stm   (356 words)

  
 Aatrax - Category Results   (Site not responding. Last check: 2007-11-06)
A historical and witty look at the aesthetics of video games on a cultural level and its impact on society.
Collection of arcade art including marquees, side art, bezels, and control panel overlays available as highresolution files suitable for printing.
Arcade game collector that also has information about emulation.
www.aatrax.com /cgi-bin/odp/index.cgi?/Games/Coin-Op/Arcade_Games   (741 words)

  
 Florida to Regulate Casino-Like Video Arcades   (Site not responding. Last check: 2007-11-06)
"…Arcades that want to operate in the city would have to meet strict regulations on location, hours of operation and personnel under an ordinance approved by the Sanford City Commission.
Adult arcades would be limited to industrial areas, could operate only between 9 a.m.
Each video slot machine in the arcade also would have to be registered with the city…"
www.casinocitytimes.com /news/article.cfm?contentID=139539   (298 words)

  
 NBC 15 :: Close to Home - Supreme Court rules against adult arcades   (Site not responding. Last check: 2007-11-06)
The 7-1 decision upheld a 2002 finding by the Alabama Court of Civil Appeals that was used by district attorneys across the state to close hundreds of adult video arcades.
The Supreme Court found that the electronic games in the arcades were games of chance and violated the prohibition against lotteries in the state constitution.
Operators of the arcades had argued that a 1996 law, known as the "Chuck E. Cheese law," allowed them to operate as long as they did not offer cash prizes and the games required some skill.
www.wpmi.com /news/local/story.aspx?content_id=129835B5-681E-4349-B6C6-AF9BDDF085EC   (672 words)

  
 Arcade Games
Space Invaders was the first game to appear outside of arcades and bars and reach a mainstream audience in places like restaurants and ice-cream parlors.
The first true video sports game, Atari's Football was created by Dave Stubben from a game project called X's and O's that was begun by Steve Bristow before he started Tank.
S.T.U.N. Runner was designed by the same team that created the Star Wars arcade game (which used vectors in order to simulate a 3D effect) and wowed players with its graphics.
www.videotopia.com /games.htm   (2487 words)

  
 Hughmann's Home Page   (Site not responding. Last check: 2007-11-06)
For the last couple of years I've been concentrating on full sized arcade games, but I still love my old (and new) home units too.
The arcade games that interest me are mainly pre-1984.
You could find games in almost any public place and there were multiple arcades, even in small towns.
members.aol.com /hughmann/main.html   (175 words)

  
 Shelby Star Article   (Site not responding. Last check: 2007-11-06)
A feeling the restrictions were unfair to video poker owners, fear that approving the regulations would cause machines to move to county municipalities where the machines aren’t regulated, and different interpretations of the definition of video arcades were factors in the decision.
The rejected guidelines would have required video poker owners to apply for a conditional-use permit, that machines be 1,000 feet from a school or church property used for church or religious purposes, are visible from the exterior of the building facing a public road and meet all local, state and federal laws.
He said he did not bring the issue to commissioners at that time because the board was in the process of developing standards to propose to commissioners.
www.shelbystar.com /portal/ASP/article.asp?ID=9319   (918 words)

  
 Muchvideogames news   (Site not responding. Last check: 2007-11-06)
Iwata revealed the controller during his keynote speech at the TGS and elaborated on, "The company's aim and proven ability to broaden the population of video game players." Two illustrations are the growing popularity of Nintendogs and the Nintendo DS, and the new controller that will be central to Nintendo's next-generation development strategy.
The video was the typical Armored Core fare -- giant mechs zooming around an urban landscape blowing the crap out of buildings and each other -- but it looked quite good (and it was discernable that the trailer was realtime as opposed to pre-rendered).
Then there were a bunch of other PS3 videos from E3: The Getaway, Killzone, F1 Racer, the Final Fantasy VII tech demo (which we recently basically confirmed as officially coming to PS3 at some point in the future), Gran Turismo, MotorStorm, Tekken, and Gundam.
www.muchvideogames.com   (14247 words)

  
 Open Directory - Games: Coin-Op: Arcade Games   (Site not responding. Last check: 2007-11-06)
The Arcade Art Library - Collection of arcade art including marquees, side art, bezels, and control panel overlays available as high-resolution files suitable for printing.
Arcade History Database - History, trivia, codes and secrets, staff information and ports.
Video Game [R]evolution, The - Review of the Video Game Museum in St. Louis; in ACM Crossroads, the student magazine of the Association for Computing Machinery.
www.dmoz.org /Games/Coin-Op/Arcade_Games   (1090 words)

  
 Sex Differences Related to Video Arcade Game Behavior - Psi Chi
Recently, video arcades have served as a social gathering locale for children of all ages.
Due to the fact children spend considerable time playing video games, possible effects of this activity are of interest to social scientists and the public at large.
We found that not only are arcade patrons primarily men and boys, but they also tend to play more violent video arcade games than their female counterparts.
www.psichi.org /pubs/articles/article_338.asp   (160 words)

  
 The Feng Shui of Video Arcades
What you may not have known is that there is an equally strict branch of feng Shui used by the managers (or Geomanagers) of video arcades.
Unlawful activity within the arcade is generally permitted, with the exception of `rimming.` Rimming is a bad thing, and you don`t need to think about it.
If the arcade is of an irregular shape, use cunningly situated curved mirrors or possibly CCTV cameras to enable a full view of all areas.
www.users.zetnet.co.uk /mrdaveo/features/shui.htm   (929 words)

  
 RESOURCE GUIDE / Are You Game? / A guide to Bay Area video arcades
Besides the slew of video games and pinball machines, analog favorites like foosball, Skee-Ball and air hockey can also be found in today's arcades, if sometimes few and far between.
This arcade is smaller and quieter, and some of the same games are actually cheaper, though they aren't in as good shape as those at the arcade's more popular cousin.
The arcade's young gamers probably don't miss the lack of old-school games as they shoot their way to victory to the tune of the latest Limp Bizkit number.
www.sfgate.com /cgi-bin/article.cgi?file=/g/archive/2001/11/02/vidarcade.DTL   (2382 words)

  
 Classic Video Games Literature List
All video games and systems listed are trademarked by their manufacturers.
Arcade: PAC-MAN. Notes: Cover has a super-title saying "The Official Pac-Man Joke Book." (woodcock) Each page is a single, labelled, B&W illustration, such as "Paccoon" or "Pac-Man solving the Rubik's Cube." I think _The Pac-Man Riddle & Joke Book_ by Thaler is slightly more original, if you have to choose between the two.
Arcade: PAC-MAN. Notes: Ken Uston's Pac-Man book, in an earlier edition, gave a standard Pac-Man pattern that does not work on the 7th and 8th key boards on an 'easy' machine, because the red monster is too fast then and moves far enough ahead to break the pattern.
home.hiwaay.net /~lkseitz/cvg/cvglit.shtml   (11461 words)

  
 Battles re-enacted in video arcades : SF Indymedia   (Site not responding. Last check: 2007-11-06)
They felt that the games were a very effective way for U.S. Marines to share their stories and experiences with each other," Halper said.
Although in the United States, an estimated 150 million people play video games, Halper said, he was surprised to learn they were being played in Iraq, too.
Halper is reluctant to discuss exactly whom he deals with in the U.S. military, beyond saying that it involves the Combined Armed and Support Command and defense experts involved in developing training missions.
sf.indymedia.org /print.php?id=1709404   (1173 words)

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