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Topic: Video game crash of 1983


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In the News (Tue 10 Nov 09)

  
  Gambling Guide > Games Classification > Video Games
The term "video game" is often not considered to include computer games and coin-operated arcade games, both because historically the games in these three categories were very different, and also because the activity of playing these three types of games is different.
Video games are made by developers, sometimes individuals, but almost always a team consisting of designers, graphic designers and other artists, programmers, sound designers, musicians, and other technicians.
Video games are very popular and the market has grown continuously since the end of the video game crash of 1983.
www.videogames.freegames.eu.com /onlinegambling/video_games.html   (2399 words)

  
 links2
The most successful gaming console of its time, it helped revitalize the video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game design (the first modern platform game, Super Mario Bros., was the system's first "killer app") to business practices.
Unlicensed games, such as Wisdom Tree's Bible Adventures, were often released in cartridges which looked very different from typical NES game packsSeveral companies began producing unlicensed games, either refusing to pay the licensing fee or manufacturing their own cartridges after having been rejected by Nintendo.
A few unlicensed games released in Europe and Australia came in the form of a dongle that would be connected to a licensed game, in order to use the licensed game's 10NES lockout chip for authentication.
library.thinkquest.org /04oct/00928/buttons/makeup/neshistory.htm   (1943 words)

  
 Famicom (Japan) - GameInnovation   (Site not responding. Last check: 2007-10-14)
Besides being the video game system that gave birth to some of the biggest gaming franchises, the Famicom is also largely responsible for the rebound of the game industry after the video game crash of 1983.
Some of the most notable games released for the FDS is a special version of Metroid and Japan's version of Super Mario Bros. 2 which is otherwise known as Super Mario Bros. The Lost Levels.
The Famicom was in production longer than any other video game system, 20 years, but was discontinued on October 1st, 2003 due to the difficulty involved in obtaining some of the electronic components.
www.gameinnovation.org /index.php/Famicom_(Japan)   (398 words)

  
 Computer Games - The 1983 Crash - M/Cyclopedia of New Media
In late 1983, a number of companies who were marketing video game consoles suddenly went bankrupt.
Critics have said the over-exposure of video games may be a reason.
Also, since the sucess of such games as Pong, many other video game manufacturers released almost identical games, with consumers unable to differentiate between them.
wiki.media-culture.org.au /index.php/Computer_Games_-_The_1983_Crash   (553 words)

  
 Computer and video games - Wikipedia, the free encyclopedia
The game spawned merchandise, a cartoon series and pop songs, and was one of the most heavily cloned video games of all-time.
The popularity of computer and video games, as a whole, has been increasing steadily ever since the 1984-1987 drop-off caused by the video game crash of 1983, and the popularity appears to be continuing to increase.
Video games are made by developers, who used to do this as individuals or small teams in the 80's.
en.wikipedia.org /wiki/Video_game   (3288 words)

  
 Video game crash of 1983 - Wikipedia, the free encyclopedia
Widely considered one of the worst video games ever released, E.T. is commonly used as a symbol of the crash and is sometimes considered a co-conspirator in causing the crash, along with the Atari 2600 version of Pac-Man.
The video game crash of 1983 was the year long crash of the video game industry and the bankruptcy of a number of companies producing home computers and video game consoles in North America in late 1983 and early 1984.
Also, their games were sometimes much easier to copy, since they came on floppy disks or cassette tapes instead of ROM modules (though many of them continued to use ROM modules extensively, or even primarily, as well).
en.wikipedia.org /wiki/Video_game_crash_of_1983   (2820 words)

  
 The Video Game Crash   (Site not responding. Last check: 2007-10-14)
The video game crash of 1983 was like the stock market crash but only for video game business and many went into bankruptcy.
Some of the problem was due to poor games being released like E.T. *considered the worst game ever.* some people thought it was a fad and others saw new ways of entertainment.
Anyhow this was the killer in the game industry and didn’t recover until Nintendo made its presents.
www.du.edu /~syounger/Project/gamecrash.htm   (131 words)

  
 The Ultimate Nintendo Entertainment System - American History Information Guide and Reference
Notable games released for the FDS include Doki Doki Panic (adapted for North American release as Super Mario Bros. 2), Konami's Castlevania series, and the original Super Mario Bros. 2, which was eventually released overseas for the Super NES as The Lost Levels as part of Nintendo's Super Mario All-Stars collection.
The business side of this was that game developers were now forced to pay a license fee to Nintendo, to submit to Nintendo's quality assurance process, to buy developer kits from Nintendo, and to utilize Nintendo as the manufacturer for all cartridges and packaging.
Resolution: 256x240 pixels, though NTSC games usually used only 256x224, as the top and bottom 8 scanlines are not visible on most TV sets; for additional video memory bandwidth, it was possible to turn off the screen before the raster reached the very bottom.
www.historymania.com /american_history/NES   (3054 words)

  
 GameSpy.com - Gaming's Homepage
In the mid-'80s, the U.S. video game market was in complete disarray, thanks to the cataclysmic crash of 1983-84.
A large cause of the video-game crash of 1983-84 was that as more and more publishers sprung up to grab a quick buck churning out low-quality software for the popular game systems; consumers and retailers couldn't sort through the dreck.
Game publishers and developers at this time were desperately in need of a leader to bring discipline to a market that was in danger of killing itself chasing after the easy money with a flood of sloppy product.
archive.gamespy.com /articles/july03/25smartest/index16.shtml   (1115 words)

  
 The Video Game Crash of 1983 | Gadgetopia
The video game crash of 1983 refers to the sudden bankruptcy of a number of companies producing home computers and video game consoles in North America in late 1983.
Video game fans and historians note this game as the biggest flop in home computer game history.
The video series was authored by Howard Scott Warshaw, who wrote Raiders of the Lost Ark (loved that game), E.T., and…Yar’s Revenge.
www.gadgetopia.com /post/3611   (732 words)

  
 The Video Game Crash of 1983: myth or truth? - Joystiq
A big video game company died (Atari, and only the first of many times) and the other companies willingly pulled out of the console business because the computers and arcades were kicking their butts.
Gaming historians who claim they weren't gaming in the mid-80s either lived in the middle of nowhere and couldn't find a retail store or arcade, or they are remembering things incorrectly.
Laserdisc games were the last-ditch efforts to sustain their earnings growth, and when that failed, most arcades closed, and operators sent many an arcade game to the dumpster.
www.joystiq.com /2006/01/26/the-video-game-crash-of-1983-myth-or-truth   (7365 words)

  
 NES
Following a series of arcade game successes in the early 1980s, Nintendo made plans to produce its own console hardware that had removable cartridges, a feature not included with the Color TV Games.
Notable games released for the FDS include Doki Doki Panic (adapted for North American release as Super Mario Bros. 2), Konami's Castlevania series, Metroid, and the original Super Mario Bros. 2, which was eventually released overseas for the Super NES as The Lost Levels as part of Nintendo's Super Mario All-Stars collection.
Attaching the Game Genie device to a NES cartridge meant that the front-loading mechanism would be bent while playing, and the Game Genie's retention mechanism (a triangular piece of plastic) made the device difficult to remove as well.
www.militant-buddhist.com /NES.htm   (3346 words)

  
 Casino Online Bingo - Gambling Guide - Games classification - Video games
Sports games emulate the playing of traditional physical games such as Baseball, Soccer, American football, Boxing, Golf, Basketball, Ice hockey, Tennis, Bowling, Rugby, etc. Some emphasize actually playing the sport, while others emphasize the strategy behind the sport (such as Championship Manager).
Most popular board games, card games, and the like have been computerized to some degree or another.
If there was one game in any casino that people would never get bored of, it has to be Bingo.
www.casino-online-bingo.com /gambling/video_games.html   (2395 words)

  
 The Video Game Critic's Intellivision System Review Page
Mattel abandoned the system shortly after the video game crash of 1983, but a small company by the name of INTV carried the torch for the system for the rest of the decade.
Early games were shipping in boxes that opened like books, but later titles came in a simpler, 2600-like boxes instead.
The early games are easy to find and inexpensive, but some of the best titles, released late in the system's lifetime by INTV, can run into some money.
www.videogamecritic.net /intelinfo.htm   (765 words)

  
 RetroMo: The Coleco Handhelds - Modojo: Handheld and Mobile Reviews, Previews, Cheats, News, Games, and More
In the early 80's, handheld gaming was minimal at best, only because the arcade scene was still popular at the time and the Atari 2600 was starting to run into the problem that would eventually become the Video Game Crash of 1983.
However, Coleco was undeterred in their quest to get some quality handheld gaming on the market, and they did so through the guise of not one but two different types of games that flooded the market and actually found their niche audience pretty easily.
They were tabletop games that featured a screen, a control mechanism that was a minature facsimile of an arcade unit, and a video display made up of pre-rendered little figures.
www.modojo.com /features/20060615/86   (519 words)

  
 The Academy of Interactive Arts & Sciences :: Minoru Arakawa, Howard Lincoln First Lifetime Achievement Award ...
Lincoln, former chairman of Nintendo of America and current CEO of the Seattle Mariners, has been involved in the video game industry since 1981; when he was initially brought on to provide legal counsel to Nintendo.
After this initial exposure to video games, Lincoln became an advocate of the industry and worked closely with Arakawa to convince retailers and consumers alike about the potential of video games.
In 1983, Lincoln joined Nintendo as senior vice president and general counsel and was appointed chairman in 1994.
sev.prnewswire.com /art/20061219/LATU05419122006-1.html   (977 words)

  
 The Short Lived
However when the Video Game crash of 1983 happened Intellivision was probably hit the hardest thus selling all of its products.
Probably the best game it had was a sort of Lord of the Ring take called Quest for the Rings.
They just didn’t have the games people liked, and when the Playstation made its appearance this was the end for Atari and it’s chances in the gaming market.
www.du.edu /~syounger/Project/shortlived.htm   (556 words)

  
 High Scores Arcade
Renting arcade games can be one of the best options for entertainment, whether you need them for a party, a trade show, a fundraising event or a corporate event, addressing to people all ages and tastes.
Arcade games, historically, emerged as early as the late 1920's where you could find theme parks which combined mechanical forms of gaming machines and a great fun atmosphere.
"Game On!" features exclusive interviews with some of the biggest names in the history of the video game business, takes viewers inside the computer labs and inside the boardrooms of the world's most powerful companies to examine how the latest and most popular video games are created.
www.highscoresarcade.com   (1246 words)

  
 Demand for Computer and Video Games Means More for the Consumer   (Site not responding. Last check: 2007-10-14)
Game developers will be challenged to present innovative ideas to provide an enhanced gaming experience.
Personal computers, game consoles, cell phones, ipod's, and PDA's provide players a variety of ways to access and play their favorite games.
Games with improved artificial intelligence will allow players the flexibility to change scenarios and storylines.
www.prweb.com /releases/2006/7/prweb409213.htm   (473 words)

  
 Flashback: The Nintendo Entertainment System - Flashback NES - History of the NES
Twenty years ago, when the video game industry was still reeling from what has been commonly referred to as "The Video Game Crash of 1983", a small console called the Nintendo Entertainment System made a big splash.
The system was an undeniable success, and the lack of direct competition helped to propel it and the video game market back into the limelight in both the Eastern and Western regions.
Children of the 80's almost universally reference the console fondly, and younger video game players are reliving NES games in re-releases on the GBA, mini-games in Animal Crossing, and eventually emulation on the Nintendo Revolution.
www.gamespot.com /features/6144735/index.html   (313 words)

  
 A Video Game Retrospective: Part 1 - Kaedrin Weblog   (Site not responding. Last check: 2007-10-14)
These days I don't do much gaming (with occassional exceptions), but when I was younger, I certainly did.
The games will be covered in separate posts, but I will say that while they were fun at the time, I can see why people lost interest until the NES.
It's been categorized under Video Games and was originally published in May 2006.
kaedrin.com /weblog/archive/001081.html   (502 words)

  
 Why Mario is Video Game's Most Beloved Character | American Inventor Spot   (Site not responding. Last check: 2007-10-14)
You may recall that the NES was first launched in the United States in October of 1985, and was one of the biggest reasons the video game industry came out of the video game crash of 1983.
Although many claim that this is the sole reason for Super Mario Bros. success, the game also received very high marks from acclaimed sources, like Game Informer (a popular gaming magazine), who named the game the second greatest game of all time.
If you watched the video at the top of this article, you will notice that the game is a 2D side-scrolling action-adventure game.
www.americaninventorspot.com /mario_video_game   (1110 words)

  
 The Great Video Game Industry Crash of 1984   (Site not responding. Last check: 2007-10-14)
Like a shot to the heart, consumers in 1984 got turned onto home computers and got turned off of video game consoles.
Most of these games had one thing in common--they were horrific games.
When you play them now, it's quite obvious that these companies decided it didn't matter what the quality of a video game was, people would buy it simply because it was a video game.
www.videogames.org /html/crash.html   (349 words)

  
 GreatCrash
The E.T. game only sold a mere million and Atari had tons of unsold games left on the store shelves.
With two huge multi-million dollar disasters from the leader of video game sales, most stores lost all faith in the video gaming industry altogether and discontinued all video games orders and discounted all inventory they had left (mostly for a dollar).
By 1984 the whole video game market crashed and this million industry was dead in the water.
ryangenno.tripod.com /sub_pages/VGCS-GVGMC.htm   (330 words)

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