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Topic: Video game genres


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In the News (Tue 1 Dec 09)

  
  Video Game Genres
One of the oldest genres of video game is the classic shooter.
It is believed that the platform genre began in 1981 with the release of the games Donkey Kong and Space Panic.
Games within this genre are usually identified by navigating environments that require timing and jumping in order to reach a desitination while avoiding and/or disposing of enemies.
www.thocp.net /software/games/reference/genres.htm   (1356 words)

  
  Computer and video game genres - Wikipedia, the free encyclopedia
In city building games the player acts as overall planner or leader to meet the needs and wants of game characters by initiating structures for food, shelter, health, spiritual care, economic growth, etc. Success is achieved when the city budget makes a growing profit and citizens experience an upgraded lifestyle in housing, health, and goods.
Arcade games are traditionally the coin-operated video games found in arcades during the 1970s and 1980s.
Pac-Man, a retro game, on the Atari 5200
www.wikipedia.org /wiki/Video_game_genres   (3508 words)

  
 cars - Computer and video game genres
Doom was the "breakout" game of the genre; it used a number of clever techniques to make the game fast enough to run on average machines.
A popular subgenre of the racing game is the kart racing game, which simplifies the vehicle handling and introduces various obstacles and other quirks to the racetrack.
Since the emergence of affordable home computers coincided with the popularity of pencil and paper role-playing games, this genre was one of the first in video games and continues to be popular today.
www.carluvers.com /cars/Computer_and_video_game_genres   (2662 words)

  
 The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS
Former military psychologist and moral reformer David Grossman argues that because the military uses games in training (including, he claims, training soldiers to shoot and kill), the generation of young people who play such games are similarly being brutalized and conditioned to be aggressive in their everyday social interactions.
Video games are not a meaningful form of expression.
Yet, a child who responds to a video game the same way he or she responds to a real-world tragedy could be showing symptoms of being severely emotionally disturbed.
www.pbs.org /kcts/videogamerevolution/impact/myths.html   (1728 words)

  
 Genre and the Video Game   (Site not responding. Last check: 2007-11-04)
Video game genre study differs markedly from literary or film genre study due to the direct and active participation of the audience, through the surrogate player-character who acts within the game's diegetic world, taking part in the central conflict of the game's narrative.
The game's objective is a motivational force for the player, and this, combined with the various forms of interactivity present in the game, are useful places to start in building a set of video game genres.
Games in which the primary conflict is not so much between the player-character and other characters, but rather the figuring out of a solution, which often involves solving enigmas, navigation, learning how to use different tools, and the manipulating or reconfiguring of objects.
www.robinlionheart.com /gamedev/genres.xhtml   (6368 words)

  
 Game Studies 0102: Aki Järvinen The Halo Review
Generally it is accepted that computer and video games constitute a cultural genre as such, but the distinctions, continuums and variations within that cultural genre remain uncharted.
Or, that a game genre equals hybridity, because game genres are complex sums of interaction and rule mechanisms, audiovisual styles, and popular fiction genre conventions.
Your average gaming situation in Halo, with the NPCs shouting out their war cries and generally acting according to militaristic clichés, equals one being thrown in the middle of a Starship Troopers or Aliens fighting scene (slap!).
www.gamestudies.org /0102/jarvinen   (1186 words)

  
 Glossary of Genres   (Site not responding. Last check: 2007-11-04)
While certain types of games may be more likely to have certain types of plots, in general the genre of gameplay is wholly separate from the story, setting, and characters that the game presents.
Strategy games do not focus on simply overpowering a foe, but rather in management of resources and intelligent planning, such as deciding whether to attack an enemy while he is off-guard or wait and increase your own forces to better ensure your victory later.
Many games can technically be considered shooters, but this term usually refers specifically to games in which the player character (often a vehicle such as a plane or spacecraft) has unlimited ammunition and must destroy repeated waves of enemies as they appear on the screen.
home.comcast.net /~coggerk/project/genres.html   (1512 words)

  
 Video Game Page   (Site not responding. Last check: 2007-11-04)
These games seem tame and boring, perhaps, by today's standard, but have recently enjoyed a resurgence in the home system market via portable plug in joysticks containing a cartridge memory system that allows a person to play anywhere from 10 to 84 classic games.
This is an attempt to woo back adults into nostalgia for the games of their youth and to interest younger people in the humble beginnings of video games.
The latest additions to the ever evolving sxale of video games and their systems, the Nintendo Gamecube, which has been out a while now, but only recently personally gotten as a Christmas gift to a friend, sports the unbeliveably small CDs they use for their games.
home.earthlink.net /~dave626/id12.html   (1383 words)

  
 Game artist career training
Video Game Genres To design or develop art for video games, you need a thorough understanding of video game genres, and not just the games you like to play.
Video games are inspired, designed, developed, published, consumed, and played according to genres that are influenced by other media and have developed their own internal traditions and conventions over the last 30 years of game development.
Games and Society To design or develop video games, it's important that you have a broader context for the role video games play in our society.
www.sessions.edu /courses/All_couses/IntrotoGameDevelopment.asp   (1019 words)

  
 Scores of Glory, Fantasy, and Plumbing: The Concise History and Principal Genres of Video Game Music
Since video game music—especially music before 1994—is a direct product of the technical limitations and capabilities of these systems, game platforms and their localizations must be stressed within the context of emerging gameplay genres.
The development of video game audio extends to the distant past of electronic game history, but as with film audio, video game music and sound were not present from the beginning.
Thus, a game request for a piano at mid C produces a prerecorded sound from a piano at mid C. Consider, for example, the long societal transition from manuscript to print culture, or the transition from radio to film and television as the consensus media.
www.seanspace.com /iSphere/scores.htm   (7975 words)

  
 Video Game Genres - Types of Video Games - Gamers   (Site not responding. Last check: 2007-11-04)
By 2008, the video game industry is expected to hit a whopping $55 billion.
Now that the current game library for all three major systems is in the thousands, there are a considerable number of different genres to choose from.
Games like Half-Life 2, DOOM 3, Halo 2, Medal of Honor, and Call of Duty are the most popular games in the FPS category.
www.ringsurf.com /info/Entertainment/Video_Games/Genres.html   (740 words)

  
 Mpvideogames Information, Mpvideogames Resources.   (Site not responding. Last check: 2007-11-04)
A computer game is a game composed of a computer-controlled virtual universe that players may interact with in order to achieve a goal.
A video game is a computer game where a video display is the primary feedback device.
Computer and video games have been the subject of frequent controversy and censorship, due to the presence of graphic violence, advertising, consumption of illegal drugs, consumption of alcohol or tobacco, propaganda or profanity in some games.
www.mpvideogames.com /index.htm   (362 words)

  
 The Evolution Of Video Games: Now With Morphing - Kotaku   (Site not responding. Last check: 2007-11-04)
Second, the whole purpose of this video was to show a "general evolution of gaming" to people who don't follow gaming 24 hours a day, 7 days a week.
The whole point of the video was to show the regular folks what gaming was visually in the past, and what gaming would be visually, in the future.
Ok,i missed the part that the video was made a year ago,that at least explains that the guy who made it probably did not know for sure that some videos have proven not to be any ingame indev realtime material.
www.kotaku.com /gaming/video-games/the-evolution-of-video-games-now-with-morphing-218910.php   (2214 words)

  
 Violence in E-Rated Video Games
There is great variation in the amount of violence in these video games, ranging from 1.5% to 91.2% of game play, with an average of 30.7% of game play devoted to violence against other characters.
Parents need to be aware that violence is common in E-rated video games, and should consider playing these games with their children and taking advantage of opportunities to talk to their kids about violence.
One explanation that is consistent with our experience is that successive games in series may tend to involve more complexity in character development and engage the player in more exploration and discovery activities that will help him or her achieve a goal.
www.kidsrisk.harvard.edu /mainFrame/news/faqs3.html   (1588 words)

  
 Video Game Pathfinder
Some of the articles include, "Playing Video Games Benefit Children," "Violence in Video Games May Harm Children," and "Video Games Are an Emerging Art." Many "gamers" may find this print resource very appealing, and it would be an excellent tool for writing a paper about the issues surrounding video games.
With this interactive game, users can create their one of a kind role playing game with their own backgrounds, characters, weapons, and other important aspects of a game.
It is possible to read about the issues involved with video games, the history of video games, and game rating information.
www.geocities.com /rowekavl/videogame.html   (2357 words)

  
 Buying Guide to Video Game Systems - Associated Content
The premier video game systems on the market today are Xbox 360 and the soon to be released Sony PlayStation 3.
Number/quality of games: The number of games over a video game system’s life is a sign of its vitality and the producing company’s ability to develop a product.
A good way to view the entire field of games for a particular system is to search on Amazon or Half.com to see the variety of video game genres available.
www.associatedcontent.com /article/45593/buying_guide_to_video_game_systems.html   (529 words)

  
 ScienceDaily: Video Game News
Computer and video games -- A computer game is a computer-controlled game where players interact with objects displayed on a screen for the sake of entertainment.
Due to a general lack of commonly agreed-upon genres or criteria for the definition of genres, classification of games are not always...
Game theory -- Game theory is a branch of applied mathematics and economics that studies situations where players choose different actions in an attempt to maximize their returns.
www.sciencedaily.com /news/computers_math/video_games/display=headlines&page=1   (867 words)

  
 Runaway Studios - Video Game Reviews - Part I   (Site not responding. Last check: 2007-11-04)
Game Description: The game is a fantasy roleplaying game that fits the standard RPG elements with 1st person action (no turn-based fights here, everything is in real-time).
The game is a nice idea as a whole; great execution - but it has issues with longevity.
Game Platform: PC Target Audience: The target audience is the young player that wants to be a part of the NBA.
www.runawaystudios.com /articles/video_game_reviews_p1.asp   (1327 words)

  
 On Game Design: A History of Video Games - GameCareerGuide.com
A game mechanic can be anything from a player's movement to a win condition (three of an X or O in a row) to an individual game rule or device.
Arguably, the origin of the video game industry can be tracked back two different sorts of applications: the simulation of game space on a computer as well as the automation of game related systems (like the ability of a computer program to fulfill the role of a dungeon master).
A comprehensive knowledge of traditional board games is certainly not a prerequisite for becoming a video game designer, but a basic understanding of the various genres and systems can be a definite asset.
www.gamasutra.com /proto_edu/features/327/on_game_design_a_history_of_video_games.php?page=2   (2168 words)

  
 Video Game Taxonomy - IeXwiki
While it will be eternally difficult to situate some games into one genre or another, some sort of general taxonomy for video games is possible.
A lot of games will fit in one of the categories below, about the same amount of games will be a combination of two or more genres.
Certainly when thinking about the fact that video games are still at its infancy and were only just born at the moment that book was written.
www.iexbeta.com /wiki/index.php/Video_Game_Taxonomy   (183 words)

  
 GameSpy.com - Top 10
Many of the popular games of today simply couldn’t be done fifteen years ago, and the popular games of fifteen years ago now seem rather quaint.
That being said, here’s a list of ten types of video game sub-genres which are either in decline, not as popular as they used to be, or pretty much dead.
Light gun games have always been considered somewhat of a novelty, but at least during the 8-bit and 16-bit eras there was a little effort made to support them.
www.gamespy.com /top10/march03/genres   (585 words)

  
 Video Game Talk
With such a wild concept the game is immensely fun to play and to be honest you'll find yourself goofing around just to play and level up rather than further the story.
All in all there are plenty of things to do in the game whether you're customizing your character or just having fun with the addicting gameplay.
Given the fact that this is a puzzle game the sound effects are effective though limited and the same can be said for the voice acting.
www.videogametalk.com /review.php?ID=623   (1293 words)

  
 G4 - Feature - Art as Game: Genres
One can always look back to the origins of specific categories, but it is the rare game that can prominently stand forth as a seminal piece of work—one that, while it may not have been the first to cement a certain design dynamic, stands firm as the pre-eminent work of digital art of its’ era.
The geriatric Galaga is often perceived by many as the principal beginnings of the shooter genre, while Capcoms’ Street Fighter II embodies all that made successive games in the fighter field evolve in the manner they did.
The central disparity between classic works of art painted on canvas years ago by geniuses of their medium, and classic video games that molded genres for years after (and probably years to come), is the fact that usually more than one person was involved in the conception and creation of those games.
www.g4tv.com /cinematech/features/47842/Art_as_Game_Genres.html   (491 words)

  
 MobyGames - A Game Documentation and Review Project
Most FPS games before its release were a boring combination of finding keys and slashing your way through hoards and hoards of soldiers.
The game pretty much defines what an FPS should be, and all of the new Bond games always are compared with this truly revolutionary game.
The very first game that I played was Cops 'N Robbers, a game where, as a robber, you have to get diamonds and jewels without being arrested by the police.
www.mobygames.com   (1190 words)

  
 GameTrailers.com - The Source For Video Game Media
I think there's one thing about the Zelda games that stands out from other video games and that's this really universal experience that Zelda is. What I mean is that within the Zelda games, we don't really look at creating something with RPG elements things from other video game genres.
So when you go into this video game world that is the Zelda universe, you might experience something in there that you could potentially experience in the real world.
Once you take the game and play it on the Wii, because of the functionality of the remote, the realism of the game is expanded upon that much more because you're actually directly interacting with the world and physically interacting with the things that you see on the screen.
www.gametrailers.com /viewnews.php?id=3824   (1636 words)

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