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| | Genre and the Video Game (Site not responding. Last check: 2007-11-04) |
 | | Video game genre study differs markedly from literary or film genre study due to the direct and active participation of the audience, through the surrogate player-character who acts within the game's diegetic world, taking part in the central conflict of the game's narrative. |
 | | The game's objective is a motivational force for the player, and this, combined with the various forms of interactivity present in the game, are useful places to start in building a set of video game genres. |
 | | Games in which the primary conflict is not so much between the player-character and other characters, but rather the figuring out of a solution, which often involves solving enigmas, navigation, learning how to use different tools, and the manipulating or reconfiguring of objects. |
| www.robinlionheart.com /gamedev/genres.xhtml (6368 words) |
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