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Topic: Video game industry practices


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In the News (Sun 29 Nov 09)

  
  Computer and video games - Facts, Information, and Encyclopedia Reference article
The popularity of computer and video games, as a whole, has been increasing steadily ever since the 1984-1987 dropoff caused by the video game crash of 1983, and the popularity appears to be continuing to increase.
The average age of the video game player is now 29 [3], belying the myth that video games are largely a diversion for teenagers.
Video games are made by developers, who can be individuals, but are almost always a team consisting of designers, graphic designers and other artists, programmers, sound designers, musicians, and other technicians.
www.startsurfing.com /encyclopedia/c/o/m/Computer_and_video_games.html   (2969 words)

  
 Computer and video games - Wikipedia, the free encyclopedia
Multiplayer video games are those that can be played either competitively or cooperatively online, by using multiple input devices, or by hotseating.
belying the myth that video games are largely a diversion for teenagers.
Games like Tetris and Pac-man are well-designed games that are easy to pick up but difficult to master, much like chess or even poker.
en.wikipedia.org /wiki/Video_game   (3164 words)

  
 Computer game (Linux Reviews)
Historically video games have gone up to four players, but since the release of Xbox and Xbox Live it is possible to play with up to 16 players either online or with linked Xbox consoles.
The three largest markets for computer and video games are the United States (largest), Japan (2nd largest) and the United Kingdom (3rd) also in that order as the largest producers of video games [1].
In the past, it was common for parents and/or elderly people, who were unfamiliar with video games, to refer to all of them as "Nintendo games" due to Nintendo's overwhelming popularity in the late 80's and 90's (this is an example of a genericized trademark).
linuxreviews.org /dictionary/Computer_game   (3525 words)

  
 firstamendmentcenter.org: news
The game was released in October with an "M" rating, for players 17 and older.
Joe Baca, D-Calif., said this week the video-game industry needed a good dose of government oversight and renewed a call for a law requiring the FTC to determine if the video-game industry's labeling practices are unfair or deceptive.
Industry officials call ban on selling, renting violent videos to minors a form of ‘content-based censorship’ of protected expression.
www.fac.org /news.aspx?id=15568   (704 words)

  
 Serious Games Source: 'Postmortem: Worky's Challenge: Seriously Safe At The Workplace'
At Spanish game developer Exelweiss we have experience with several kinds of games: we have developed PC games, mobile phone games, web games (we are currently running a very successful gaming web site), and many years ago, our CEO even developed games for machines that today only belong to museums.
The game was done on schedule and on budget and the result has been great for a game of this range.
The video games industry is quite underdeveloped in Spain, and much of the skills and know-how is concentrated in very few spots.
seriousgamessource.com /features/feature_042806_workys_challenge.php   (2294 words)

  
 Computer and video game industry - Wikipedia, the free encyclopedia
The first recorded video game was created by William Higinbotham, a scientist, in 1958.
Generally, games occupy greater cultural attention in Japan than the U.S., and its market share of total entertainment in Japan is higher than the U.S. Voice acting was implemented in Japanese games several years before American games.
Video game college is 'boot camp' for designers.
en.wikipedia.org /wiki/Video_game_industry_practices   (2050 words)

  
 The Northender | Nassau Tightens Video Game Retail Guidelines | Northend News
A law was signed into effect in Nassau County this week aimed at reducing children’s access to video games with mature subject matter.
Video game violence is, of course, a topic of national debate, and by no means a new one.
The focus of the summit was the impact of video games on the psychological and physical health of children.
www.northender.com /northend_news_details.jsp?id=724   (619 words)

  
 Video game industry - GameFactSheet   (Site not responding. Last check: 2007-10-13)
The term "video game" is often not considered to include computer games and coin-operated arcade games, both because historically the games in these three categories were very different, and also because the activity of playing these three types of games is different.
Specifically, part of the reason that celebrities are attracted to video games, and media companies (and other firms) are eager to offer up their services or images to games has to do with the fact that video games offer a fantastic means to connect with that most elusive segment of consumers, 14-34 y/o males.
Its seventh annual MediaWise Video Game Report Card, released Thursday, is critical of increasing violence, often aimed at women; growing levels of video game addiction; inaccurate content ratings; the failure of many retailers to keep children away from Mature-rated games; and a lack of awareness by parents of the content of some games.
www.gamefactsheet.com /topics/Video-game-industry   (2095 words)

  
 FTC Testifies on Marketing of Violent and Explicit Video Games
The Federal Trade Commission today told a congressional subcommittee that, although the video game industry has made progress in complying with and improving its self-regulatory policies on the marketing of violent video games, more needs to be done.
“Because the expressive content in video games has been considered protected speech under the First Amendment, there is a very narrow range of permissible government involvement with their advertising and marketing,” the testimony notes.
Practices, whether by game manufacturers or a third party, that undermine the integrity of this system must be addressed.”
www.ftc.gov /opa/2006/06/videogames.htm   (431 words)

  
 GameDev.net -- Women in Game Development: Part 6   (Site not responding. Last check: 2007-10-13)
I recently spoke to Tammy Yap, the Midway programmer profiled in the July AP article "Programmers: Video Games Need Female Touch." She elaborated on her thoughts concerning women in the industry.
She cited an MSNBC report that stated that college women have shied away from computer science and, despite the fact that more than half of the college population is female, their enrollment numbers in computer science are as low as they were in the 1970's.
The game industry is banking on female buyers to sustain its growth.
www.gamedev.net /columns/wgd/wgd6   (964 words)

  
 Video game's sex hack puts focus on industry-run software rating board   (Site not responding. Last check: 2007-10-13)
As part of the process, game makers must submit a lengthy form describing the most extreme content, and turn over visual samples and scripted dialogue as each game nears the final stages of development.
But video games are much more complex than movies by their very design -- they usually have layers of content, and sometimes there are "hidden" areas that can be unlocked with special codes.
Further complicating matters, games' final ratings can sometimes be of little use to parents and gamers deciding on a purchase.
www.post-gazette.com /pg/05201/539879.stm   (1088 words)

  
 Baca bill calls for a government review of the video game industry
The new legislation focuses instead on how the games are rated, but the goal remains to protect children from video game violence.
Parents are buying games that are inappropriate for their children, not knowing that it may contain sexually explicit and highly violent content.
An increasing amount of scientific evidence indicates that playing violent video games is positively related to aggressive thoughts and behavior, and delinquency.
www.house.gov /baca/latestnews/release050322-videogameindustry.htm   (463 words)

  
 Video Game Report Card points fingers at game industry - PlayStation 2 News at GameSpot
Self-described as "a snapshot of the interactive gaming industry with a focus on issues related to the welfare of children and teens," this year's report was disseminated at a press conference held on Capitol Hill.
Surprising no one who has followed the group's annual trek inside the Beltway, the report was an indictment of game industry practices, especially in the areas of ratings and content.
The report contends that ratings are confusing and that the video game industry's use of ratings is insincere.
www.gamespot.com /news/2004/11/23/news_6113908.html   (596 words)

  
 Grand Auto Theft now 'adults only'
The video game industry's decision to give an adults-only rating to the best-selling 'Grand Theft Auto: San Andreas' because of explicit sexual content could signal the start of a crackdown on raunchy games.
The game was released in October with an 'M"'rating, for players 17 and older.
Such modifications -- or 'mods' -- are wildly popular among the hardcore gaming community, and have been shown to extend the retail longevity of games.
www.rediff.com /money/2005/jul/21game.htm   (647 words)

  
 Game's rating change a sign of things to come? - Games - MSNBC.com
SAN FRANCISCO - The video game industry's decision to give an adults-only rating to the best-selling "Grand Theft Auto: San Andreas" because of explicit sexual content could signal the start of a crackdown on raunchy games.
Rockstar Games, the producer of "Grand Theft Auto: San Andreas," said it has stopped making the current version of the game, which includes graphic sex scenes that can be unlocked with an Internet download.
Joe Baca, D-Calif., said this week the video game industry needs a good dose of government oversight and renewed a call for a law requiring the FTC to determine if the video game industry's labeling practices are unfair or deceptive.
www.msnbc.msn.com /id/8657840   (596 words)

  
 CMP Game Group
The CMP Game Group is thoroughly committed to preserving the independent nature and strong sense of community the AGC has fostered since its inception.
The CMP Game Group will be investing in the AGC by applying the conference and event management best practices they have built over the years as producers of the GDC and other leading industry events.
The CMP Game Group is committed to keeping the event in its current location and at the same time of year.
www.cmpgame.com /gameinitiative   (486 words)

  
 CRM - The Evolution of Computer Games
Before games were packed with graphics, they had to entertain and keep players attention without a lot of bells and whistles: the game itself relied on gameplay, storyline, and game balance.
Skilled game designers continually go back to “classic” video games to test out concepts and explore the nebulous “fun factor,” and The Evolution of Computer Games provides a resource for performing these tasks.
The book explores the origins of the video game industry and its game genres from the perspective of a game developer.
www.charlesriver.com /Books/BookDetail.aspx?productID=102166   (405 words)

  
 Barnes & Noble.com - PC & Video Games
New games and consoles are often very popular when they are first released so be sure to get your orders in early, and GameStop will ship the products to you as soon as they become available.
PC & Video Game orders are shipped to you directly from GameStop and so are not eligible for the Barnes & Noble Fast&Free Delivery service.
The ratings are not meant to recommend which games consumers should buy or to serve as the only basis for choosing a product.
videogames.barnesandnoble.com /about.asp   (665 words)

  
 Video game sex hack puts focus on industry-run software rating board   (Site not responding. Last check: 2007-10-13)
In this "M" rated game — last year's top-seller among console games — the main character seeks bloody vengeance on gang-filled streets, firing automatic weapons and picking up scantily clad women.
But video games are much more complex than movies by their very design —; they usually have layers of content, and sometimes there are "hidden" areas that can be unlocked with special codes.
And these games are having a real, detrimental impact on young minds, Baca said — "In a videogame, you're actually pursuing and simulating a person.
sfgate.com /cgi-bin/article.cgi?f=/n/a/2005/07/19/state/n000112D42.DTL   (982 words)

  
 E-Commerce News: Gaming: 'Grand Theft Auto' Game Makers Settle With FTC   (Site not responding. Last check: 2007-10-13)
However, the development of the code behind the hidden sexual part of the game, a best-seller on all platforms, was tracked back to Take-Two and Rockstar, which were forced to shell out almost US$25 million to re-rate and re-release the game without the Coffee code.
The FTC action highlights an evolving gaming industry that may be forced to shed its immaturity and the kind of stunts that the Hot Coffee code represented, Gartner (NYSE: IT)
The FTC chastised the game companies for deceiving parents and the market, charged them with corrupting the Entertainment Software Rating Board (ESRB) rating system, and warned of the penalties, $11,000 per violation, if the company does not comply with reporting and game ratings requirements.
www.ecommercetimes.com /rsstory/51018.html   (900 words)

  
 LiveScience.com - Industry Cracks Down on Raunchy Video Games
A copy of the hot selling video game, Grand Theft Auto-San Andreas, is shown with other video games at the home of Coleman Garrett in Palo Alto, Calif., Wednesday, July 20, 2005.
The video game industry on Wednesday changed to adults-only the rating of ``Grand Theft Auto: San Andreas,'' a best-selling title in which explicit sexual content can be unlocked with an Internet download.
The game's producer, Rockstar Games, said it stopped making the current version of the game and is now working on a new version.
www.livescience.com /technology/050721_ap_video_game.html   (842 words)

  
 Video Game Report Card points fingers at game industry - DS News at GameSpot
Mario Hoops 3 on 3 is a basketball game featuring Mario and a familiar cast of Nintendo characters.
Among the game's offensive enhancements are the "QB Vision Control," which gives each quarterback a unique field of vision, and the "QB Precision Placement," which lets you throw the ball more accurately.
That is to say, it's another superb game of football that continues Madden's long legacy as one of the best in the business.
www.gamespot.com /ds/sports/maddennfl/news_6113908.html   (626 words)

  
 GameDaily BIZ: The industry source for video game professionals
Our top Game Industry Person of the Year award can now be revealed.
Fall Line VP and GM Scott Novis talks about Fall Line's strategy and Disney's big plans for the video game space as a whole.
GameDaily deliveres video games and gaming information; including system reviews, cheats and walk throughs for PlayStation 2, PlayStation 3, Xbox 360, Xbox, PC Games and other gaming systems.
biz.gamedaily.com   (344 words)

  
 Video game ratings under fire - Games - MSNBC.com
But video games are much more complex than movies by their very design — they usually have layers of content, and sometimes there are "hidden" areas that can be unlocked with special codes.
Often, software patches and add-ons available for download can modify video games — either made available by the original publisher or created by fans as modifications, or "mods."
Dennis McCauley, who runs GamePolitics.com and follows hot-button industry issues, says the ESRB generally does a good job of determining ratings — but only answering to itself is a problem.
www.msnbc.msn.com /id/8618587/page/2   (682 words)

  
 Gamasutra - The Art & Business of Making Games
Alexander Brandon has been writing music for video games for over ten years and created soundtracks on the cutting edge of technology and interactivity.
Gamasutra's Quantum Leap Awards: Most Important Games, 2006 by Frank Cifaldi [12.20.06] You voted, we listened, and with the combined effort of Gamasutra's staff and its esteemed readership of games industry professionals, scholars and educators, we're proud to present our Quantum Leap Awards for the most important games of 2006.
Analyze This: Wrapping Up the Year in Gaming by Howard Wen [12.19.06] In the latest edition of Gamasutra's regular feature, we ask analysts from Wedbush Morgan's Michael Pachter to Lazard's Colin Sebastian their thoughts on 2006.
www.gamasutra.com   (1226 words)

  
 Crackdown Looms For Video Games, Ratings Change Prompts Retailers To Stop Selling 'Grand Theft Auto' - CBS News
(CBS/AP) The video game industry's decision to give an adults-only rating to the best-selling "Grand Theft Auto: San Andreas" because of explicit sexual content could signal the start of a crackdown on raunchy games.
High school teacher Deb Perryman told Bowers that she had no idea what was actually in certain video games until she was asked to review them for a statewide task force.
Cynthia Bowers reports on the growing debate over limiting the video games that children play.
www.cbsnews.com /stories/2005/07/21/tech/main710786.shtml   (668 words)

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