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Topic: Video game theory


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In the News (Sat 5 Dec 09)

  
  Game studies - Wikipedia, the free encyclopedia
Video game studies (Ludology) is the still-young field of analyzing video games from a social science or humanities perspective.
The narrativists approach video games in the context of what Janet Murray calls "Cyberdrama." That is to say, their major concern is with video games as a storytelling medium.
Their perspective is that a video game is first and foremost just that, a game, and that it needs to be understood in terms of its rules, interface, and in terms of the concept of play.
en.wikipedia.org /wiki/Video_game_theory   (815 words)

  
 Half-Real: A Dictionary of Video Game Theory
In a video game, the state of the game is kept in the RAM of the computer.
Games are characterized by the fact that the activity in itself is mostly harmless, but that the outcome of the game can be negotiated to lead more serious consequences (such as the exchange of money).
The outcome of a game is quantifiable, meaning that it is meant to be clear whether the outcome was one or another; who won the game (Salen and Zimmerman 2004, 96).
www.half-real.net /dictionary   (3704 words)

  
 The Video Game Theory Reader : August 2004 Monthly Selection
Video games, which were for a long time approached as a by-product of cinema and computer graphics or seen exclusively in terms of their ideological dimension, as a trigger for regressive behavior, are here the object of a nuanced analysis.
The first two contributions approach the development of the video game from a broad perspective in which the design of the interface and components of the game is considered on equal footing with its content.
Although pornographic games are evoked, the author is primarily interested in the inscription of the genre in games that have the greatest market share.
www.fondation-langlois.org /html/e/page.php?NumPage=501   (1355 words)

  
 GamersInfo.net - Editorial - Applying Game Theory to Video Game Design — Part I
Game Theory is the mathematical theory of conflict and cooperation.
Game Theory is a subject involving complex equations and warrants further study beyond the scope of this essay.
In this game, a negative number is favorable to player A (representing a successful attack), while a positive number is favorable to player B (representing a successful defense).
www.gamersinfo.net /index.php?art/id:1152   (1440 words)

  
 Video Game Studies
Ludology) is the still-young field of analysing video games from a social science or humanities perspective.
The term ludology arose within the context of non-electronic games and board games in particular, but gained popularity after it was featured in an article by Gonzalo Frasca in 1999 "Ludology Meets Narratology: Similitudes and Differences Between (Video) Games and Narrative." The name, however, has not yet caught on fully.
Murray, in her book Hamlet on the Holodeck, puts video games in the context of the Holodeck, a fictional piece of technology from Star Trek, arguing for the video game as a medium in which we get to become another person, and to act out in another world.
www.gametoplay.freegames.eu.com /games/Ludology.html   (789 words)

  
 Game Studies - Play Along - An Approach to Videogame Music
While game studies is becoming increasingly assimilated into current strains of academic discourse, "grand unified theories" of games fail to account for the ways by which the musical soundtrack of a game affects the user's experience and creates a seamless impression of gameplay.
Accordingly, my argument is that cognitive theories of perception and questions of immersion versus engagement as a means of understanding "flow" or pleasurability in games allows for a richer understanding of the complex communication involved in videogame music.
The dominant problem of adventure and survival horror games is puzzle solving, and the survival horror game is differentiated from standard adventure games in that armies of zombies and other undead creatures often block the path to puzzles' solutions and the total atmosphere is densely creepy.
www.gamestudies.org /0401/whalen   (8827 words)

  
 Editorials - Paul (mr. T) Tipton's Video Game Theory - RPG Warehouse   (Site not responding. Last check: 2007-10-08)
Video Games have been around since most can remember while most of us acknowledge the first true system to be either Atari or the Nintendo Entertainment System.
Video Games traditionally are connecting to your T.V. picking up a controller of some sort.
I personally feel video games are video games because they remain the traditional feel - a controller and T.V. screen.
www.rpgwh.net /content/editorials-paulmr.ttiptonsvideogametheory.php   (826 words)

  
 Game theory - Wikipedia, the free encyclopedia
Game theory is most often described as a branch of applied mathematics and economics that studies situations where players choose different actions in an attempt to maximize their returns.
Game theory is now used in many diverse academic fields, ranging from biology and psychology to sociology and philosophy.
Game theory experienced a flurry of activity in the 1950s, during which time the concepts of the core, the extensive form game, fictitious play, repeated games, and the Shapley value were developed.
en.wikipedia.org /wiki/Game_theory   (4281 words)

  
 Amazon.com: The Video Game Theory Reader: Books: Mark J. P. Wolf,Bernard Perron   (Site not responding. Last check: 2007-10-08)
The Video Game Theory Reader begins not with a bold statement or manifesto for interpreting video games but in a far more grounded manner with a foreword from Warren Robinett who is widely regarded with having revolutionised gameplay in 1978 with his design for the Atari 2600 Adventure game.
As video games become increasingly complex and, more to the point, socially entrenched, the humble video game has become a worthy subject for critical analysis and a new cultural studies field is emerging.
Video game analysis and ludology may be a newly emerging field, but The Video Game Theory Reader guarantees that it's a field which will have considerable theoretical groundings and provide important insight into contemporary popular culture.
www.amazon.com /Video-Game-Theory-Reader/dp/0415965799   (2545 words)

  
 Half-Real: Video Games between Real Rules and Fictional Worlds
The Half-Real of the title refers to the fact that video games are two rather different things at the same time: video games are real in that they are made of real rules that players actually interact with; that winning or losing a game is a real event.
To play a video game is therefore to interact with real rules while imagining a fictional world and a video game is a set of rules as well a fictional world.
Half-Real is an attempt at creating a basic theory of video games: In the book I discuss what video games are and how they relate to non-digital games, how players learn to use a game, how players imagine the world of a game, and why video games are fun.
www.half-real.net   (373 words)

  
 More colleges offering video game theory courses   (Site not responding. Last check: 2007-10-08)
Animation I, Cognition & Gaming and Computer Music are being offered as part of the year-old minor in game studies at RPI, one of dozens of schools that have added courses or degree programs related to video gaming in recent years.
RPI humanities dean John Harrington said the idea of teaching about video games in college "brings out the Puritan in some people," but he said the technology-oriented school can't afford to ignore the booming field of digital media.
Marc Destefano, who teaches the psychology of play, system dynamics and game theory in his introductory course, wants students to appreciate the interplay of mechanics, dynamics and aesthetics that he says makes a video game work -- be it Pac-Man or Resident Evil.
www.abcactionnews.com /stories/2005/09/050923games.shtml   (643 words)

  
 CanMag- Gaming- A Look at the Study Known as Ludology
The possibilities of creating video games has long seemed a lucrative career for technology and science-minded people, but the lessons gaming teaches us is creeping into the humanities as well.
Overall it seems that those interested in video game studies, or the possibilities of such a field as a legitimate theory, need to follow in the footsteps of such popular culture critics as Slavoj Zizek, who link subjects normally viewed as frivolous to highly-respected subjects.
Video game theory is not storming its way into the ivory tower; it is burrowing in through half-dug tunnels.
www.canmag.com /news/4/22/1143   (614 words)

  
 Amazon.com: The Medium of the Video Game: Books: Ralph H. Baer,Mark J. P. Wolf   (Site not responding. Last check: 2007-10-08)
It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre.
Obviously video games are not just a fantasy theater, as some might fear, for the furious expression of male adolescent rage fueling new ideologies of terror, misogyny and brutalization throughout the modern world.
As signaled in the AMMI companion essay here by poet and critic Charles Bernstein "video games are the purest manifestation of our computer consciousness", and with their engagingly playful and peculiar allure, "We've started using them as culture" observes Ms.
www.amazon.com /Medium-Video-Game-Ralph-Baer/dp/029279150X   (2073 words)

  
 GamersInfo.net - Editorial - Applying Game Theory to Video Game Design - Part II
In Part I, we talked a little about the types of games and how to represent those games on paper, specifically the matrix game in which strategies are laid out for two players in a table.
In a two-person game, the order in which the first player desires the outcomes is usually the reverse of the order that the second player desires.
A perfect information game occurs when there are no strategies or moves in which chance is a factor and all choices from a particular level of the game tree are not in the same information set.
www.gamersinfo.net /index.php?art/id:1156   (1927 words)

  
 GamesFirst! || Video Game Theory: The Videogame to Movie Craze: A trend that has to end?
The idea of games as a medium arose out of the technical development of computers - visual input/output - which was less a form of art than a technique.
Translating a game across media has to do with transposing what is important from the game into the film and still retaining the fidelity of the filmic medium and not the videogame medium.
Games, too, are visual/auditory but contain an element of control that film does not.
www.gamesfirst.com /?id=115   (3608 words)

  
 Combinatorial Game Theory
Combinatorial Game Theory studies strategies and mathematics of two-player games of perfect knowledge such as chess or go (but often either concentrating instead on simpler games such as nim, or solving endgames and other special cases).
An important distinction between this subject and classical game theory (a branch of economics) is that game players are assumed to move in sequence rather than simultanously, so there is no point in randomization or other information-hiding strategies.
In this game, a position is represented by a number, and one moves by either adding or subtracting the largest prime number less than or equal to the position.
www.ics.uci.edu /~eppstein/cgt   (1515 words)

  
 buzzcut.com - Video Game Theory and Criticism
Let me explain — games will only match their era, meaning what the people of that age want reflects the outcome of the game at that time.
So, if you bring a game from 20 years ago out today, no one will say ‘wow.’ There will be some essence where it’s fun, but there won’t be any wows or touching moments.
The MMORPG has also taken the blunt of anti-video game organizations who state that these games are highly addictive and dangerous.
www.buzzcut.com   (1270 words)

  
 Video Game Theory
The Big N confirmed that it would charge $50 for its new Wii games, which is $10 cheaper than the cost of typical Xbox 360 titles.
What sucks is that taking games over to play on a friend’s system at a friend’s house is one of the cornerstones of the very industry.
I always thought it meant new players would get to try out new games, and if they happen to like it, they would buy the games.
www.vgtheory.com /podcast   (1735 words)

  
 Game Theory Admiral (c) Video Game Obsession   (Site not responding. Last check: 2007-10-08)
This is a portable gaming system with a crisp BACKLIT TFT LCD display that is compatible with all known Famicom cartridges.
Although a tad smaller in size to the Game Axe, it has a much better quality LCD view thanks to the TFT technology.
Some of the fonts seemed a bit squashed, which I thought was due to the LCD screen compensating for the native video resolution, but it also appears when outputted through the A/V
spoonman.roarvgm.com /videogame/hk/gta.htm   (496 words)

  
 Ludology.org - Videogame Theory   (Site not responding. Last check: 2007-10-08)
I'll be talking about political games but there's plenty more on this 3 day festival, including demos, art games exhibits and workshops.
As you may know, Jane research deals with ubiquitous games and she's lead game designer at 42 Entertainment (of I love Bees fame).
We need a ludology (theory of games) in order to understand games in general, and videogames in particular.
ludology.org /index.php   (1307 words)

  
 Games Podcast Video Game Theory RSS feed, podcast reviews presents a Games - - IdiotVox   (Site not responding. Last check: 2007-10-08)
Games Podcast Video Game Theory RSS feed, podcast reviews presents a Games - - IdiotVox
Video Game Theory is a Podcast about the discussion, analysis, and general poking-fun of everything that is video games.
Windows only: Open source app MediaCoder is an audio and video batch transcoder designed to give you super-simple conversion to and from some of the most popular media codecs.
www.idiotvox.com /Games/PodCast_Review_Video_Game_Theory__13593.html   (876 words)

  
 Dexterity Software Forums - Video Game Theory Websites
Googling for "video game theory" brought up many links, but none of the first dozen or so looked that interesting to me.
11-05-2003, 04:20 PM Video Game Theory (http://www.amazon.com/exec/obidos/tg/detail/-/0415965799/qid=1068081480//ref=sr_8_xs_ap_i0_xgl14/104-9198738-0379902?v=glanceands=booksandn=507846) is a book recently published on the subject.
I know a particular one which if you take the absolutely biased and non-subtle political messages, self promotion, and ocasional links to other blogs, you are left with...
www.indiegamer.com /archives/t-1706.html   (387 words)

  
 Gamasutra - The Art & Business of Making Games (via CobWeb/3.1 planetlab2.tamu.edu)   (Site not responding. Last check: 2007-10-08)
Alexander Brandon has been writing music for video games for over ten years and created soundtracks on the cutting edge of technology and interactivity.
Release This: Twilight Slug [12.11.06] Gamasutra's regular round-up of worldwide video game releases, "Release This!", examines every title debuting worldwide in the coming week, including notable Wii releases such as Elebits in the U.S., and major titles such as Mysterious Dungeon DS for Japan.
Unified Design of Universally Accessible Games (Say What?) by Anthony Savidis and Dimitris Grammenos [12.07.06] In a follow-up to The Theory of Parallel Game Universes, Dimitris Grammenos and Anthony Savidis detail their twice-practiced design theories behind Universally Accessible Games - games that can be played simultaneously by all players, regardless of physical handicap.
www.gamasutra.com.cob-web.org:8888   (1350 words)

  
 Tom Clancy's Splinter Cell Chaos Theory for Xbox - Tom Clancy's Splinter Cell Chaos Theory Xbox Game - Tom Clancy's ...   (Site not responding. Last check: 2007-10-08)
Splinter Cell: Chaos Theory sends him around the world, from Panama to the Koreas to Japan, in an attempt to trace the ultimate source of a technological terror attack.
Hopefully he's read this Game Guide, which offers up a complete walkthrough for the game, as well as numerous tips on how to use your weapons and how to deal with enemy guards.
Chaos Theory perfects the formula, and it is without a doubt one of the most impressive games of this generation.
www.gamespot.com /xbox/action/splintercell3/index.html   (756 words)

  
 jill/txt » video game theory
Video Game Theory Reader is a book I’ll be aiming to get hold of when it’s published in August.
Viral Video Chart - Today's Top 20 Viral Videos - Just in case you were wondering...
Game Research - the art, business, and science of computer games -
jilltxt.net /?p=103   (783 words)

  
 buzzcut.com - Video Game Theory and Criticism
If you’ve followed the various discussions on this site, you’ll know that I like to reconsider the question of “What is a game?” by comparing things that are obviously not games to the definition and seeing what shakes out.
Like every other games researcher, I’ve had to come up with some useful definition, or at least a general notion, of what a game is. Unlike many others, I’ve dispensed with a lot of the obvious stuff to get to what I find to be most essential.
This will expand my thoughts on video game endings that can be found under critical elements.
www.buzzcut.com /index.php?topic=gametheory   (1368 words)

  
 Video Game Theory's VGCD(Video Game Console Database) - AtariAge Forums
From: Hot Springs, AR I know the idea may not be a new one, but it's my new website's first major project.
My goal is to archive information and media covering every known Video Game console ever released worldwide!
My reason for posting this is to ask for any help you guys might be able to offer for the Jaguar, or any other systems.
www.atariage.com /forums/index.php?showtopic=45355   (337 words)

  
 Video Game Links
The Advantage (In my opinion the best video game guitar cover band) Article
Big List of Video Game Cover Songs (MP3)...
OverClocked ReMix - Unofficial Game Music Arrangement Community...
www.geocities.com /t3dyhand/egames.html   (125 words)

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