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| | Amazon.com: The Medium of the Video Game: Books: Ralph H. Baer,Mark J. P. Wolf (Site not responding. Last check: 2007-10-08) |
 | | It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. |
 | | Obviously video games are not just a fantasy theater, as some might fear, for the furious expression of male adolescent rage fueling new ideologies of terror, misogyny and brutalization throughout the modern world. |
 | | As signaled in the AMMI companion essay here by poet and critic Charles Bernstein "video games are the purest manifestation of our computer consciousness", and with their engagingly playful and peculiar allure, "We've started using them as culture" observes Ms. |
| www.amazon.com /Medium-Video-Game-Ralph-Baer/dp/029279150X (2073 words) |
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