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Topic: Videogames


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  Computer Games Versus
The videogames people provide the big money that keeps our industry alive, and we computer games people provide the fresh ideas that keep their industry going.
My fear is that, if videogames, coin-op games and computer games merge into some giant whole called "electronic games", then computer games will be swamped by all the money and power that courses through these other industries.
Videogames people need to know the latest games coming down the pike in the computer games business, and computer games people need to know enough about the videogames business that they can deal with its representatives intelligently.
www.erasmatazz.com /library/JCGD_Volume_5/Computer_Games_Versus.html   (1122 words)

  
 Videogames in Composition & Rhetoric | Kairosnews   (Site not responding. Last check: 2007-10-06)
Playing VIDEOGAMES is a waste of everyone's time." Jackson suggests we use them to teach narratives, but I can see them being used to teach all kinds of writing; indeed, kinds of thinking.
Videogames work the same way; one does not hear a character described; one sees that character in the ongoing flow of action and reaction.
If videogames have not yet risen to the elite status of famous novels, it is no fault of videogames, but rather money-hungry developers, narrow-minded players, and traditionalist literary critics unwilling to replace their pen with a joystick.
www.kairosnews.org /node/view/3825   (1895 words)

  
 Are Videogames Art? - GameCritics.com
Instead, I'd like to discuss videogames in the context of this debate by juxtaposing contemporary videogames with some traditional masterpieces and illustrate how the evolution of videogames as a creative medium mirrors the growth and maturation of motion pictures.
The public and videogame creators themselves (more commonly referred to as developers) haven't fully embraced the idea that people making videogames should be considered artists, but that hasn't stopped several well-known developers from expressing themselves through their videogames.
Shigeru Miyamoto—the Walt Disney of videogames responsible for classics such as Donkey Kong and Super Mario Bros. —has often said that his ideas for games are derived from his most memorable childhood experiences growing up around the rural countryside near Kyoto.
www.gamecritics.com /feature/editorial/videogames_art/page01.php   (624 words)

  
 Sex and Videogames
Videogame maker Electronic Arts has announced the next release in "The Sims" franchise: The Sims Hot Date Expansion Pack.
LA Weekly has several articles about videogames this week, including a report on the 2001 E3 convention last May. The piece has a snide, hipper-than-thou tone I found annoying, with lots of easy putdowns of "geeks" and "fanboys." But it does have some entertaining descriptions of the pervasive cheesecake marketing at booths promoting different games.
Videogame maker Tecmo has won a lawsuit against Westside, a small software company that had been selling a modification to the fighting game Dead Or Alive 2.
www.dazereader.com /videogamesex.htm   (908 words)

  
 Ludology.org: Genocide, videogames and other unspeakable things   (Site not responding. Last check: 2007-10-06)
My point on that article was to analyze how videogames deal with "serious" content and, yes, I tried to choose one of the most "serious" topics around: the Holocaust.
Certainly, it is quite a delicate topic for traditional media and, as Pressman's reaction clearly shows, mixing "Holocaust" and "Videogames" on the same phrase can be shocking -partly because the only Holocaust-related available videogames are neo-Nazi.
I have been researching on the subject for quite a while and I do think that my work on Boalian videogames gives some hints on how to make dialogic videogames a reality.
www.ludology.org /article.php?story=20011210120700000&mode=print   (467 words)

  
 Using Frustration in the Design of Adaptive Videogames   (Site not responding. Last check: 2007-10-06)
Unlike the more traditional videogame, adaptive games can cater the gaming experience to the individual user and not just a particular group of users as with the former.
Affective videogames, games that respond to the user’s emotional state, may hold the key to creating such gameplay mechanics.
In this paper we discus how the emotion frustration may be used in the design of adaptive videogames and the ongoing research into its detection and measurement.
www.comp.lancs.ac.uk /computing/users/dixa/papers/ACE2004-frustration   (151 words)

  
 Free Expression Policy Project Combats Notions About Violent Videogames
That means, for the most part, that videogames will be doomed to become entertainment for children and thumb workouts for cell phones, much as comic books were regulated into the territory of jingoistic superheroes during the 1950s and 1960s.
, this connection between videogame violence and violence in children is a "common-sense hypothesis." They go on to note that common-sense hypotheses are not always necessarily correct, and the document, authored by 33 media scholars, goes on to detail exactly why videogames do not necessarily lead to violence among the youth.
Their conclusion about censorship and videogames is solid: "Censorship laws based on bogus claims that science has proved harm from violent entertainment deflect attention from the real causes of violence and, given the positive uses of violent fantasy, may be counterproductive." We couldn’t agree more.
www.gamesfirst.com /articles/shawn/fepp_report/fepp_report.htm   (880 words)

  
 The Killer List of Videogames
The KLOV® (Killer List of Videogames), the video-game department of The International Arcade Museum, has provided the Internet's largest database of coin-operated video-games since the earliest days of the Internet.
Collecting VideoGames is Hot according to the July 18, 2005 issue of Newsweek...
Except as described on that page, any use of the information found here may not be copied or reprinted on any medium, either physical or electronic, without the express written permission of WebMagic, Inc. WebMagic, International Arcade Museum, The Killer List of Videogames, and several other marks found within are our trademarks.
www.klov.com   (424 words)

  
 Ludology.org: Burn books, not videogames   (Site not responding. Last check: 2007-10-06)
Videogame studies are becoming more popular and that’s a fact.
Until now, a big part of the existent research has been related to the neverending debate on videogames and violence.
Nevertheless, I cannot understand why people focus their anger on videogames when there is so much evidence about the terrible consequences of “accepted” media.
www.ludology.org /article.php?story=20020221104900000&mode=print   (165 words)

  
 PHOENIX: The Fall & Rise of Videogames   (Site not responding. Last check: 2007-10-06)
This new edition expands upon the original and presents the history of videogames from the earliest computer games through 1996's newest next-generation machines such as the Nintendo64 and the Sony Playstation.
Leonard Herman, the author of Phoenix: The Fall & Rise of Videogames, is a member of the VIDEOTOPIA advisory panel.
All videogames, characters, brand names, and trademarks are the properties of their respective owners.
www.videotopia.com /phoenrev.htm   (238 words)

  
 flash videogames, giochi games, videogiochi, giocare online,tetris, arcade, giochini   (Site not responding. Last check: 2007-10-06)
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www.flash-videogames.com   (1508 words)

  
 reveries magazine » Videogames
Peter was just making a prediction, of course (and being hyperbolic perhaps) but it is a fact that "American spent $9.9 billion on videogames last year," according to NPD […]
World of Warcraft, a multiplayer online game, “has become such a runaway success that it is now prompting a debate” over whether it is helping or hurting its category, reports Seth Schiesel in The New York Times.
You are currently browsing the archives for the Videogames category.
www.reveries.com /?cat=36   (323 words)

  
 Vendita Videogames PS2   (Site not responding. Last check: 2007-10-06)
Astrocomputer: vendita videogames, software, hardware e accessori per tutte le piattaforme.
Astrocomputer e' un Videogames shop nato nel lontano 1992, abbiamo sempre trattato la vendita videogames in tutti i formati (Pal, Ntsc Jap e Usa) e su tutte le piattaforme disponibili, dal Supernintendo passando per i giochi xbox e ps2 fino alle ultime console e a quelle che verrano.
Il nostro credo è trattare la vendita videogames, non come un sottoprodotto informatico, ma come un prodotto vero con tutto il rispetto che gli e' dovuto, assistendo il cliente nelle sue scelte nel modo piu' professionale possibile.
www.ps2-astrocomputer.it /vendita-videogames.htm   (171 words)

  
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www.giochi-online.com   (1295 words)

  
 Slashdot | Are Videogames Art?
Censoring videogames because of violence or even programs because of DMCA-type laws may be considered censoring art - something that many Americans have traditionally been very opposed to?" When Slashdot covered computer graphics as fine art, many of you agreed that it was.
Take the vector graphics of many early arcade games--they reflect their times, and have their counterparts in films of the day such as *WarGames* where the computer Joshua plays through scenarios on giant vector screens at Norad; they are an enashrinement of the technology of the period, and embody it.
Not only are videogames really expensive, but they are looked down upon by those people who could afford to fund game art.
www.slashdot.org /askslashdot/01/11/07/1924218.shtml   (9887 words)

  
 buzzcut.com: Difficult Questions about Videogames is FREE!   (Site not responding. Last check: 2007-10-06)
PublicBeta are proud to announced the launch of their new ‘look’ site, to celebrate this development PublicBeta are offering their first videogame book publication Difficult Questions About Videogames FREE for a limited time only via publicbeta.org, this offer is active now.
Iain Simons and James Newman have been asking difficult questions over the last eight months, questions such as, ‘what is a videogame?’ and ‘How can you tell if a videogame is Rubbish?’, 969 responses from the games industry, academia, and else where.
Difficult Questions About Videogames is a unique and vital document of the state of contemporary thinking and opinion on this most pervasive, important and misunderstood of popular cultural forms.
www.buzzcut.com /article.php?story=20050427100116507&mode=print   (268 words)

  
 trucchi videogames
trucchi videogames, da oggi un valido aiuto per divertirsi giocando.
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Ricorda di leggere la FAQ prima di accedere all'area riservata a "trucchi videogames"
www.trucchi-giochi-online.com /trucchi-videogames.asp   (356 words)

  
 Videogames price reduction Petition
We, the undersigned, support Fair Play, the campaign to reduce the price of videogames.
We will participate in boycotts of videogame software until such times as the standard price of new releases is reduced to an acceptable level.
The Videogames price reduction Petition to The videogames industry was created by and written by Raymond Ash.
www.petitiononline.com /FairPlay/petition.html   (111 words)

  
 Retro games, Classic consoles, Vintage Hardware for sale   (Site not responding. Last check: 2007-10-06)
Our videogaming experience started with learning to program games in BASIC on various machines such as the Sinclair ZX81, ZX Spectrum and BBC Model B (was it really so long ago?).
We haven't stopped videogaming since and have enjoyed the slow transition from 1-bit gaming to the 128-bit gaming we see today.
Whether you are new to classic videogames or just want to relive gaming moments from two decades ago - you will find something here.
www.retrogear.co.uk   (1072 words)

  
 console videogames - console videogames su 3L   (Site not responding. Last check: 2007-10-06)
Distributore di decoder e ricevitori satellitari, console, videogames e accessori
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I risultati per la parola " console videogames " contenuti in questa pagina sono forniti da Godado
www.3links.net /ricerca/console+videogames.htm   (152 words)

  
 Technorati Tag: videogames
Serious Sam 2 review “Serious Sam was the most first-person shooting first-person shooter in the world (even if you were mad enough to try and play it...
Electronic Arts and Steven Spielberg to collaborate on videogames Filed under: News Videogames Gaming Service Providers — Samrat Sharma @ 03:42 pm ...
Tommy Tallarico and Jack Wall, two videogame musicians extraordinaire, have created this Video Games Live series of concerts in which a tribute to...
www.technorati.com /tag/videogames   (662 words)

  
 Hockeyology.Com - Hockey Video Game News & Reviews   (Site not responding. Last check: 2007-10-06)
Now available in stores, Gretzky NHL '06 incorporates the new NHL rules, presents the all-new Wayne vs. Wayne Mode, fully playable AHL teams with almost 600 exclusively licensed AHL players, enhancements to team AI, and other new gameplay features to create the perfect blend of authentic hockey and arcade-style gameplay.
Offering true hockey fans what no other hockey videogame can, Gretzky NHL '06 suits up the "The Great One" in the all-new, arcade style Wayne vs. Wayne Mode, where gamers have the chance to skate six-on-five with "The Great One" himself.
• ESPN Videogames Continues The Quest for Excellence On Ice with ESPN NHL 2005
www.hockeyology.com /videogames.php3   (908 words)

  
 Find games with Game Search! Pokemon, playstation, nintendo, gameboy, computer games, videogames
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www.stormloader.com /discount/games.html   (448 words)

  
 Videogames Arcade   (Site not responding. Last check: 2007-10-06)
This has also boosted the entertainment industry because some of these videogames are simulated successful Hollywood movies.
On this site, we have made an effort to bring to you the latest on the videogames world.
It will definitely help you keep in touch with the gaming world.
www.mercs4hire.net   (116 words)

  
 The Dot Eaters - Classic Video Game History
I've only just started to scratch the surface of videogame history, but you can follow the progress of the site in the What's New list, and I'm trying to add new elements as often as I can.
The site is split up into different categories (players), each with their own sections (stages).
While I think reading each section in each category in order, by using the rosetta stones, is the best way to understand videogame history as it progressed, you can of course jump to any stage you like with the handy drop down menus at the bottom of each page.
www.emuunlim.com /doteaters   (216 words)

  
 videogames - Free Dating, Singles and Personals
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www.plentyoffish.com /interests/VideoGames.aspx   (601 words)

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