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Topic: Virtual Adepts


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  Virtual Adepts - Encyclopedia, History, Geography and Biography
The Virtual Adept philosophy resembles the real-world Hacker Manifesto, and the imagery and style of the Adepts was influenced by the cyberpunk movement, including works like Neuromancer and Ghost in the Shell.
The Virtual Adepts also have a great deal in common with the "hackers" in the movie trilogy The Matrix.
Chaoticians tend to be the investigators among the Virtual Adepts.
www.arikah.com /encyclopedia/Virtual_Adepts   (714 words)

  
 Gamerchic: Virtual Adepts
Virtual Adepts around the world recognized Turing's demise as a message from the Technocracy to do as they were told and invent what they were ordered to invent, lest they become expendable.
Although the Virtual Adepts are still distrusted by many within the Traditions due to their reliance on technology, the Tradition remains a keystone in the arsenal against the Technocracy.
Adepts who once saw themselves as masters of the realm are in for a rude awakening as they realize that once the Sleepers are in, they’re in for good.
www.gamerchic.com /mage/trad_va.html   (2329 words)

  
  Virtual Adepts - Wikipedia, the free encyclopedia
The Virtual Adept philosophy resembles the real-world Hacker Manifesto, and the imagery and style of the Adepts was influenced by the cyberpunk movement, including works like Neuromancer and Ghost in the Shell.
The Virtual Adepts also have a great deal in common with the "hackers" in the movie trilogy The Matrix.
Chaoticians tend to be the investigators among the Virtual Adepts.
en.wikipedia.org /wiki/Virtual_Adepts   (721 words)

  
 Virtual Adepts Paradigm Page
The Virtual Adepts, worried by the forecasts of the Chaotician faction of the VA, are trying to prepare Reality 2.0, the Digital Web, as a sort of 'Ark' into which humanity can be evacuated if things go to hell.
It is based in the basement of a wealthy Virtual Adept Homer "The Bard" Johnson, a Populist.
It exists as both a "scientific" Virtual Reality based in the mundane realm, and a magical one based in the Near Umbra in a Realm fed by the Node Homer's house is sitting on.
www.thekeep.org /~wombat/WW/VA.html   (2724 words)

  
 Virtual Adept Foci
Virtual Adepts may also be able to acquire or create magickal, trinary, computers with special abilities.
Virtual Adept modified ones, on the other hand, can be equal to the best personal computers on the market.
Virtual Reality Gear: Though the sphere of Spirit is normally accessed through a communications network, it is also possible to do so by entering a virtual reality.
underworld.fortunecity.com /rpg/56/vdptfoci.html   (3276 words)

  
 Virtual Adepts Paradigm Page
The Virtual Adepts, worried by the forecasts of the Chaotician faction of the VA, are trying to prepare Reality 2.0, the Digital Web, as a sort of 'Ark' into which humanity can be evacuated if things go to hell.
Most Virtual Adepts are fairly oblivious to the whole Avatar thing, seeing its promptings as their own wild imaginations at work.
It is based in the basement of a wealthy Virtual Adept Homer "The Bard" Johnson, a Populist.
www.maison-otaku.net /~rhea/WW/VA.html   (2724 words)

  
 Articles
Virtual Adepts who have their own plans for New Years Eve this year.
Knowing full well from Virtual Adept history that snooping about in New World Order affairs carries with it a certain fate that is akin to playing Russian Roulette with a fully loaded weapon, the Scions are wise enough to know better than to attempt an information liberation from the oppressive Convention of Orwellian wannabes.
Among the Adepts, the Scions of the Bug are regarded as a bit too far out of bounds, even where VA extremists are concerned, and possibly dangerous to the Tradition as a whole.
www.nocturnis.net /articles/scions_of_the_bug   (1485 words)

  
 Virtual Adepts
This background can only be taken by Technomancers (including Virtual Adepts and Sons of Ether, although it tends to be limited to the Adepts and Iteration X mages); there are not enough members of the other Conventions and Traditions to provide the requisite feedback necessary to create a virtual library.
Virtual Adepts summon and talk to these spirits using query-languages or their own weird dialect of LISP.
Virtual adepts having problems with getting quintessence when they were far from their nodes invented this rote.
www.angelfire.com /ut2/cultgoddess/virtad.html   (8201 words)

  
 Joshua's Mage Resource | Character Creation | Traditions | Virtual Adepts   (Site not responding. Last check: 2007-10-19)
The Virtual Adepts bow to n one's power, and most disdain council and Union mages alike.
Obnoxious as some Adepts may be, the future hinges on their Art.
The Virtual Adept Tradition sphere is Correspondance, some of the common foci are: computers, VR gear, weapons, cybernetics, network links, and inventions.
members.tripod.com /~mage_resource/virtual.html   (181 words)

  
 Mage 2001   (Site not responding. Last check: 2007-10-19)
Virtual League: The friendship of the Virtual League is false, and their dream is a nightmare.
Virtual League: The mind is the most robust environment for data, and the natural home of human beings.
Virtual League: Dwellers in Illusion; like travellers at a banquet served by a Devil; the flavors may be delightful, but there is no sustenance.
members.aol.com /Enantiodromos/mage2001.html   (1584 words)

  
 Virtual Adept Page   (Site not responding. Last check: 2007-10-19)
A radical sub-group of the Virtual Adepts and Iteration X. The Forecasters.
Virtual Libraries and a Telecommuting Rote by Tex Arcana.
A Virtual Adept balancing on the knife's edge between sanity and insanity.
hem.bredband.net /arenamontanus/Mage/va.html   (211 words)

  
 Virtual Adepts - World of Darkness Wiki
The Virtual Adepts were seeking a protector and allie to help them survive.
Most of the Virtual Adepts work their magic through their own brand of Hypertech.
Through the interent, the Virual Adepts connect to all places; through their super-powerful computers and survelance devices, see many things; and through bionic implants, make a better human who can access these trinkets anywhere.
wiki.white-wolf.com /worldofdarkness/index.php?title=Virtual_Adepts&curid=5133&diff=26103&oldid=26102   (880 words)

  
 Technocratic Union - White Wolf - A Wikia wiki
The free flow of information the Adepts relied on, however, was mostly within the UK and North America.
Thus the Virtual Adepts wanted to support the Allies while the Union as a whole supported the Axis — until the evidence of Nephandic influence became clear.
The Adepts were responsible for much of the communication with the Sons of Ether which led to the alliance between the Traditions and the Technocracy during WWII.
whitewolf.wikia.com /wiki/Technocratic_Union   (786 words)

  
 Who's Who: Moebius Circle
In 2037 she introduced Samantha Collingsworth to the Virtual Adepts and Circle, and came out of retirement to act as the official advisor to Collingsworth.
Some say Vixi is the true leader of the Virtual Adepts, using Collingsworth as a puppet, but those who knew her best believe she has a much closer relationship with the VA prodigy.
She is responsible for directing teams of Virtual Adepts to deal with various problems, as well as providing advanced training for Circle recruits.
www.sunflower.com /~taraqual/mcgod/whoswho/moebius.html   (9492 words)

  
 Virtual Reality History and Technical Information
Non-immersive virtual reality uses a normal monitor, and the person manipulates the virtual ambient using an input device.
Virtual Adepts is presented as the real creators of VR.
The Adepts' ultimate objective is to move into virtual reality, scrapping their physical bodies in favour of improved virtual ones.
www.edinformatics.com /inventions_inventors/virtual_reality.htm   (719 words)

  
 Virtual Adept Society
The Privateers: While many Virtual Adepts hoard their rotes and programs, the Software Privateers believe that ALL software - even that of a magickal nature - should be universally available.
The Hacker Elite: These Virtual Adepts are currently the dominant faction - or at least the most numerous and most active of Elites.
The Two-Bit Adepts: Other Traditions have a hard time telling the difference between the '2-Bit' & the 'true' Virtual Adept, but it is a difference that represents a deep division within that Tradition.
underworld.fortunecity.com /rpg/56/vdept.html   (1999 words)

  
 VR   (Site not responding. Last check: 2007-10-19)
The reason for VR More recently (some say not quite yet, in fact), the virtual adepts broke from the technocracy to introduce and use the concept of virtual reality to build a better world, even if they couldn't change the "real" world.
Angry at being outvoted and seeing their plan as far superior to several that were accepted, they sowed a few seeds of discord within the Technocracy's ranks, and then turned a blind eye when the soon-to-be virtual adepts broke rank.
While they believe that they are using the virtual adepts as pawns, some VAs have realized the potential pitfalls of a codified 'Net, and thus work especially hard to promote anarchy, and often change entire operating environments, just to prevent people from forming stereotypes and expectations of VR.
www.upl.cs.wisc.edu /~woodelf/mystuff/WoD/vr.html   (353 words)

  
 Virtual Adepts
Naturally, as masters of the computer and the fledgling internet, the Virtual Adepts excel in all sorts of information processes and internet exploration.
The Virtual Adepts aren’t all about their technology, however.
Furthermore, the Virtual Adepts don’t deny magic; they are aware that, even with their fancy computers and high-tech rigs, what really matters is the Mage behind it all.
www.onlyonecomic.com /Mage/Virtual_Adepts.htm   (1668 words)

  
 Virtual Adepts   (Site not responding. Last check: 2007-10-19)
While most Traditionalists concern themselves with antiquated ways and renewal of ancient practices, the Virtual Adepts are on the horizon searching for the cutting edge.
The Virtual Adepts ride the wave of the computer revolution, and they use these machines to expand their minds, enable worldwide communication and model novel visions for reality.
By spreading computer and communication technology to the Masses, the Virtual Adepts help people enrich their own minds.
home.comcast.net /~captchaos/Roleplaying/WhiteWolf/virtualadepts.html   (172 words)

  
 Amazon.com: The Technomancer's Toybox (For Mage, the Ascension): Books: Brian Campbell,Angel Leigh McCoy,Bill ...   (Site not responding. Last check: 2007-10-19)
The Sons of Ether and the Virtual Adepts are two very interesting Traditions, but the material provided before this book barely touched on the gear they used to battle their former colleagues in the Technocracy.
Though the Tradition books written for the Sons of Ether and the Virtual Adepts were entertaining to read, there was little mention of specific gear, thus there was a large hole in their cultural development.
The Technocracy chapter was unlike the Virtual Adepts or the Sons of Ether.
www.amazon.com /Technomancers-Toybox-Mage-Ascension/dp/1565044207   (1426 words)

  
 Mage: The Chronicles of the Awakened
There are rumors that the Verbena, Celestial Chorus and Virtual Adepts have each founded chantries in the county.
Virtual Adepts (the Adepts/aka Pluggies) - They are believed to have infiltrated the Computer Science department at the University and perhaps at Cabrillo too.
The other traditions cry out that it is the blatant actions of the Adepts that has brought the Technocracy storm down upon all, but any contact with these Magi brings denial or disinterest.
www.santacruzchronicles.com /mgpg.html   (1306 words)

  
 Another Kind of Computer Game
Another game, Mage the Ascension, features a group called the Virtual Adepts who try to help humanity and change the world for the better using computers and the Internet: Just like some people in the ‘real world’.
Then, when their friends ‘physically’ arrive, logging off and using their computer and a handful of dice to pretend to surf the web as a virtual adept.
Allan T. Price is a creative writer working at M6.Net: ‘The web-hosting company for humans.’ M6.Net is working hard to help humanity experience the power and freedom to develop their own part of the Internet, to share their information and connect with anyone, anywhere, anytime.
www.frogpad.com /articles/Another-Kind-of-Computer-Game.htm   (508 words)

  
 Moebius Circle: The Orders
Those Virtual Adepts who understood something of human nature were able to see flaws in their Tradition's hostile stance, but they were just individual voices in a group that barely had any kind of structure at all.
The Tradition was tearing itself apart, as was evident in the terrorist "buzzbombers" who targeted Virtual Adepts as often as "sleepers" or the Technocracy.
As Dante was the most famous Virtual Adept in the VAs, he became the natural leader of the group.
www.sunflower.com /~taraqual/mcgod/mcircle/orders.html   (8938 words)

  
 Correspondence
The theory popular among the Virtual Adepts, the most recent masters of Correspondence, is that space is ultimately an illusion.
The Virtual Adepts came up with this new name for the rote, though some of the more mystic Traditions still refer to it as Apportation.
As an Adept, you have extended your ability to affect the fabric of space.
www.darknexus.com /WWLarp/sphere-corr.html   (1716 words)

  
 Monterrey: the Fortress Besieged.
In March 1984, a large Node was discovered on the grounds of Monterrey Tech and claimed by the Virtual Adepts, who began construction of their largest Chantry in America outside the USA.
In 1988, when the Virtual Adept Aksum invented the VRPL (Virtual Reality Programming Language) that enabled Tron to 'go virtual', the Adepts began exploring a new reality completely under their control.
Unknowingly, the Adepts also caused a rift in the Portal the Technocracy was opening, which combined with the nearby presence in physical reality of a high-powered Talisman attracted the attention of the Marauder Roland.
www.identicalsoftware.com /rpg/wod/settings/mexico/wodmty.html   (2138 words)

  
 Web log from M6.Net   (Site not responding. Last check: 2007-10-19)
Then, when their friends ‘physically’ arrive, logging off and using their computer and a handful of dice to pretend to surf the web as a virtual adept.
Allan T. Price is a creative writer working at M6.Net: ‘The web-hosting company for humans.’ M6.Net is working hard to help humanity experience the power and freedom to develop their own part of the Internet, to share their information and connect with anyone, anywhere, anytime.
The games designers are hoping by this stage that players have made friends in the virtual world with whom they can chat and share their experiences.
blog.m6.net /ViewCat.asp?Cat=Games   (2332 words)

  
 Another Kind of Computer Game   (Site not responding. Last check: 2007-10-19)
Another game, Mage the Ascension, features a group called the Virtual Adepts who try to help humanity and change the world for the better using computers and the Internet: Just like some people in the ?real world?.
Adepts would love the idea of giving African children wind-up laptops.
, logging off and using their computer and a handful of dice to pretend to surf the web as a virtual adept.
www.advancingwomen.com /computers/another_kind_of_computer_game.php   (796 words)

  
 Mage
Virtual Adept Paradigm Page by Constantine Thomas - the Virtual Adepts' paradigm according to me - how they view reality and how they explain their magick.
You could also try to incorporate its effects into the Sphere of Entropy (simply by adding the top three Chaos levels to the existing upper levels of Entropy), but this tips the balance of power quite severely in the game and is not recommended.
The Order of Hermes and Virtual Adepts may also be aware of some of the lower levels of this Sphere.
www.evildrganymede.net /rpg/mage/mage.htm   (2372 words)

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