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| | TG Pack 1 |
 | | You define the light source within the shader, with control over the light’s type, position, colour, fall-off, and more, making the virtual light more flexible than a trueSpace light in several ways. |
 | | TG Virtual Light can be used to create a range of effects, which would be time consuming or impossible to set up using trueSpace lighting, such as rim lighting, lighting from a “sky dome”, and a scanning electron microscope effect. |
 | | Light source can be defined in the scene space, or set to follow the camera. |
| www.tmgcgart.com /ShaderLab/html/tg_pack_1.htm (901 words) |
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