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Topic: War (card game)


  
  War (card game) - Wikipedia, the free encyclopedia
War is a card game for two players.
In one bloodthirsty variation, the number of face-down cards equals the pip value of the cards, with face cards being ten and ace eleven.
War seems to be a game of chance.
en.wikipedia.org /wiki/War_(card_game)   (817 words)

  
 Welcome to La LA Land War Card Game
The game continues as described above until someone has all 52 cards in their pile, in which case the game is over, or WAR occurs.
The points will distributed as follows, the winner's pile will increase by 9 (the loser's card that caused war plus the loser's 8 war cards [4 cards from first round of war and 4 cards from second round of war]) and the loser's pile will be decreased by 9.
WAR will be declared as many times as necessary until the face up cards are different.
www.mcjeff.com /la/war/index.html   (386 words)

  
 Rules of card games: War
The standard two-player game is described first, then the game for three or four players, and finally a Russian version of it called Drunkard (P'yanitsa).
Cards rank as usual from high to low: A K Q J T 9 8 7 6 5 4 3 2.
This continues until one of the face-up cards is higher than all the others, and then that player wins all the cards in a war.
www.pagat.com /war/war.html   (1160 words)

  
 Rules of Card Games: War Variations
Capturing a card means taking that card in a regular War trick (e.g., an Ace takes a Queen) or winning a card in a war (the open or turned down cards from your opponent, or your turned down cards-which count as won cards; also included are the cards won from the treasury as explained below).
The game continues until one player has all the cards and wins.  However, if the losing player can maneuver the deck in such a way that he runs out of cards during a war, the game is declared a draw.
Cards ranks are from high to low: A K Q J 10 9 8 7 6 5 4 3 2 Joker.
www.pagat.com /invented/war_vars.html   (5114 words)

  
 Rune Master: Card Game
Up to three cards can be placed in the third row, the middle card overlapping both of the second row cards and the left card overlapping only the left of the second row and the right card overlapping the right of the second row.
The second court card in sequence is worth twenty points, the third court card in sequence is worth thirty points and the fourth court card in sequence is worth forty points.
In other words, two court cards of the same suit in sequence are worth 30 points, three court cards of the same suit in sequence are worth 60 points and four court cards of the same suit in sequence are worth 100 points.
www.rollanet.org /~morfar/Tim/RuneMaster/cards.html   (555 words)

  
 BBC - h2g2 - War - The Card Game
War is the name of a card game played by two players who are really bored and willing to become even more bored.
In a war, the two original battling cards are left face up on the playing surface, three additional cards are dealt face up onto the surface, and then another battle takes place.
If a War results in another tie, all cards are left on the playing surface, three more are dealt, and the process repeats, with ever-rising stakes, until one player wins a battle, or one runs out of cards.
www.bbc.co.uk /dna/h2g2/A630604   (559 words)

  
 Number Club: A Game of Place Value
Utilizing a "war"-type card game structure is appropriate for this content since students need only focus on the numeral face value and its place value within a 3-digit numeral.
Club War: At the end of a round (all players have made a 3-digit number), any player may shout "Clubs" if all the cards in a row or column are clubs.
I started out trying to develop a card game that was similar to some of the base-ten manipulative trading games where students traded in ten ones for a ten.
edweb.sdsu.edu /courses/edtec670/Cardboard/Card/N/NumberClub.html   (1045 words)

  
 Blue vs Gray: The Civil War Card Game - Reviews
This innovative game lets you build your army from cards that represent every important general, infantry division, and cavalry corps of the war and decide the fate of the nation.
Cards may also be used to draw cards out of the cadre dead piles.
The card is a Late War card so on first drawing is put back at the bottom of the pack but sticking out so that both sides can see the Elections looming as the Union consumes cards.
www.gmtgames.com /nnbg/BGReview.htm   (4166 words)

  
 Casino War game rules - VIP Online Casino
Casino War is much like this card game and was built to imitate the original "war" game that many of us played as kids.
Cards are ranked as in poker, except aces are always high.
Important Note: Please note that if your card values are tied and you do not make a choice to either surrender or go to war with the house before the time limit on the clock expires; the game will automatically disconnect you from the server and the game state will be saved until you return.
www.vipcasino.com /help/rules/mp_casinowar.shtml   (983 words)

  
 Statistical Analysis of War
War is a easy game, in fact almost embarrassingly simple, so we thought that analysis would be a breeze.
Primarily a two-player game, preferably for juveniles, with a fifty-two-card pack ranking A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 with suits disregarded.
Allow n games of War be played where X denotes the number of times that player one wins a certain hand and Y denotes the number of times player two wins instead.
www.patrickkellogg.com /school/papers/war   (1513 words)

  
 Funagain Games: Blue vs. Gray: The Civil War Card Game   (Site not responding. Last check: 2007-10-13)
War games, however, are inherently about education (whether absorbed or not), and gamers will inevitably take the record of events and people for granted.
War games live and die on their combat resolution, which was not intended as a mixed metaphor but rather my own opinion having suffered at the hands of a myriad of esoteric combat tables.
The game pushes the north for a historical victory, using their superior firepower to sieze land as the south tries to win the battles they can afford to fight.
www.funagain.com /control/product/~product_id=006608   (2110 words)

  
 Animefringe: Reviews - Gundam Wing: MS War Collectible Card Game
An annoying side note that will spoil your first few games is that all of the hologram cards, whether in the starter or the boosters, comes slightly warped, so that your deck will have a pocket in it wherever there's a hologram.
As a game ends when you run out of cards in your supply deck, there is a lot of strategy involved in deciding when and what to play.
There are hologram cards packed in 1:3 packs, and gold stamped cards in 1:11, but of the six boosters I opened, I got 3 gold stamped and two holograms.
www.animefringe.com /magazine/01.04/reviews/7/index.php3   (1619 words)

  
 Nuclear War (card game) - Wikipedia, the free encyclopedia
Nuclear War is a card game designed by Douglas Malewicki, and originally published in 1966.
The game is a multiplayer game, with each player having a small cardboard playmat upon which cards are placed and revealed.
At the start of a game, each player is dealt a number of "population cards," ranging in denomination from 1 million to 25 million people.
en.wikipedia.org /wiki/Nuclear_War_(card_game)   (594 words)

  
 The war card game rules
War is an accumulating card game for two players, using a 52-card deck; in this game Aces can be high or low.
Each player presents one card, and whoever has the higher card takes both cards shown and places them at the bottom of his deck.
A simple game, but there is a strategy to it, if a player has an excellent memory they can improve upon his or her chances by remembering the placement of the cards.
www.cribbage.ca /card-games/war.htm   (292 words)

  
 XP War
XP War is a fast-paced game that resembles the old card game, War.
If both solution cards are deemed to be of equal importance, each player turns over their next card, compares the solutions, and the player with the more important solution takes all the cards and adds them to the bottom of his stack.
The winner of a war is the player holding the problem card that is considered to pose the greater threat to a project.
www.industriallogic.com /games/xpwar.html   (970 words)

  
 Play the Casino Card Game War Online   (Site not responding. Last check: 2007-10-13)
Objective of War is for a player to have a higher card than the dealer.
For example, a player’s wager (ante) is $5, they raise $5 and their card is higher than the dealer, they would win two times amount wagered (ante) and raise amount, which is a total $15.
However, if the card is lower than that of the dealer, the player loses wager,ante and raise.
www.windowscasino.ca /war.htm   (424 words)

  
 Nuclear War Card Game   (Site not responding. Last check: 2007-10-13)
A comical cataclysmic card game for 2-6 players of all ages.
The second `expansion set' for Nuclear War, this explosively funny card game is for 2-6 players of all ages.
This game is two 55-card decks in a tuck box, and is playable by itself or can be combined with Nuclear War or any of the expansions to make one massive Armageddon.
www.lonslair.com /catalog/board/NuclearWar.html   (326 words)

  
 Blue vs Gray: The Civil War Card Game - Card Explanations
The card also includes an image of the Corps' Insignia, and a representation of their overall strength (the number in the bullet in the upper left/lower right corners).
The Division cards contain the same information as the Corps cards, except rather that have an insignia, the Division's Battle Flag is shown.
BLUE VS GRAY: THE CIVIL WAR CARD GAME and the term ENIGMA are TM Evan Jones.
www.gmtgames.com /nnbg/BGCards.htm   (1606 words)

  
 Nuclear War
The year 2005 is the 40th Anniversary of the first release of the Nuclear War Card Game, and in honor of that milestone, we are putting out this special signed and numbered limited edition.
NUCLEAR ESCALATION CARD GAME: intended as the `expansion set' for Nuclear War, this game can be played separately or shuffled in with Nuclear War to make a bigger game.
This is a deck of 56 cards, with the backs the same as all the other Nuclear War cards, but the faces completely blank.
www.flyingbuffalo.com /nucwar.htm   (2390 words)

  
 Compass Games - Silent War Home Page
Silent War is a solitaire simulation of the United States' submarine war against Imperial Japan during the Second World War.
The amount of flexibility the game allows the player is tremendous, a single submarine patrol can be completed in 10 minutes, the various campaigns can be completed in 10 or more hours depending on which campaign you play and your progress as commander.
Maybe the formal instrument of surrender that ended World War II in the Pacific should have been signed aboard the USS Gato, not the battleship Missouri, for no type of warship in the history of naval conflict had so decimated an enemy state as the submarine.
www.compassgames.com /silent_war.htm   (633 words)

  
 BATTLECARDS World war 2 card game
Battlecards is an exciting new strategy card game covering conflicts throughout history, with World War Two being the first period covered.
This is a collectible card game as well with many expansion packs available or in production allowing you to play bigger games and/or collect more cards.
However, unlike other collectible card games, expansion packs don't contain random cards - their contents are written on the pack so you can buy whichever ones you want.
www.pixelpark.co.nz /ccg/battlecards.htm   (403 words)

  
 Nuclear War, Nuclear Escalation, Nuclear Proliferation Price List
NUCLEAR WAR CARD GAME: A comical cataclysmic card game for 2-6 players of all ages.
If you draw a secret card that says "You miss your turn" that is immediately the end of your turn and you do not draw another card to replace it.
No, actually I had in mind that the recipient would not draw a card on his next turn but instead would assume that the card you gave him would be his "draw".
www.xmission.com /~hastur/nukewar.html   (2518 words)

  
 Kittenpants.com - your best friend on the internet
The object of the game is to put your music library up against another person's - find out some secret favorites they have, and hope your guilty pleasures don't pop up in an embarassing number.
Playing is simple: In the card game WAR, two opponents split a deck of cards.
Whoever had the highest card won the battle and kept the two cards.
www.kittenpants.org /bt/ipodwar.asp   (744 words)

  
 Amazon.com: Lord of the Rings The Two Towers Top Trumps War Card Game: Toys & Games   (Site not responding. Last check: 2007-10-13)
The game starts when the player to the dealer's left selects one of the categories on his top card and announces the rating in the selected category.
pretty great game i'd say i mean the detail is great overall but where is the return of the king and fellowship of the ring top trumps i mean the two towers was great movie and had lots of guys but rotk had more.
This is a great game that I play with all my friends, it is also a great Lord of the Rings add on, the cards are very durable and each one carries interesting facts about each character.
www.amazon.com /Lord-Rings-Towers-Trumps-Card/dp/B00009IM7J   (700 words)

  
 YOJOE.COM | G.I.Joe War Jumbo Card Game
The G.I.Joe War Jumbo Card game was released in 2003.
Included in the game were 36 playing cards and 1 instructions card.
The game is designed for ages 4 and Up.
www.yojoe.com /archive/games/gijoewar.shtml   (42 words)

  
 Advantages / Disadvantages of the Civil War Social Studies Lesson Plan, Thematic Unit, Activity, Worksheet, or Civics, ...
A student from the north and the south come up to a neutral table and draw the top card from the deck.
Whoever draws the larger card stays in and the other soldier is defeated.
Going through the game, students should realize (unless by some improbable luck) that the South has virtually no way of winning the game.
www.lessonplanspage.com /SSCivilWar.htm   (277 words)

  
 Alphabetical War (a card game) - Language Arts Lesson Plan, Thematic Unit, Activity, Worksheet, or Teaching Idea
This is a fun card game used to put words in alphabetical order.
This is a game for two players, or for a team of two, with one person being the card holder.
The person or team that has the word on the card that comes first alphabetically wins the hand and collects the card in a pile.
www.lessonplanspage.com /LAAlphabeticalWarCardGameIdeaP1.htm   (345 words)

  
 War
War is the simple card game of war.
One to four decks of cards in a game!
The rules of War are in the game, on the menu under War/Rules.
www.hexatron.com /palmos/war.html   (322 words)

  
 Hector&Achilles A Trojan War card game
Hector and Achilles: The Trojan War is a colorful, exciting and fast playing cardgame for 2 players, set in classical timers chanted by Homer.
With the fortunes of war often swinging the wrong way, hard decisions may have to be made.
Contents: 108 playing cards (96 army cards, 12 hero cards), 2 gameboards, 19 game pieces (6 divine favor markers, 6 shame markers, 6 fate tiles, 1 attacker marker), 1 rules booklet, all in a box approximately 27 x 20 x 5cm
www.pixelpark.co.nz /card_games/hector_achilles.htm   (128 words)

  
 BarMeister.com - Drinking Game - War 1
Play the original card game War, if you get a higher card then the other person, you win and they drink.
If a tie occurs, three cards are laid down and a fourth is distributed.
Start the weekend out right by receiving a new drinking game every Friday in your email.
www.barmeister.com /cgi-bin/game.view.pl?game=472   (124 words)

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