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| | Brain Droppings #2: The Scope of WaW - World at War Mod (Site not responding. Last check: 2007-11-03) |
 | | It's somewhat hard to explain, but the idea is that, in WaW as well as OFP, vehicles will be something extra to have fun in, and not a machine of death for the privileged who stumbled upon a tank faster than the others. |
 | | If you're skeptical of anything resembling a ripoff, then try to think of WaW as, at worst, the equivalent of Call of Duty: a boiling-down and streamlining of the best features and appealing aspects of a type of game (for CoD, it was the WWII genre). |
 | | Yeah, but the problem is that by the time you realize that there's a sniper somewhere, you or an ally standing next to you could already be dead, and the artillery takes a while to arrive after you call it in. |
| forums.worldatwarmod.com /showthread.php?t=2125 (2579 words) |
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