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Topic: White House (Zork)


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In the News (Tue 14 Feb 12)

  
  Zork, the White House, and Just Adventure
You are in an open field west of a big white house with a boarded front door.
That white house is the cornerstone upon which not just adventure games, but the entire industry, was constructed, and now, thanks to the generosity of Activision, it is part of the Just Adventure masthead.
Just as that white house was the entry point for millions of adventure gamers, so too do we hope that Just Adventure will be your starting point for the past, present, and future of adventure gaming.
www.justadventure.com /articles/White_House/New_Masthead.shtm   (442 words)

  
 Untitled Document
You are facing the north side of a white house.
Behind House You are behind the white house.
In one corner of the house there is a small window which is slightly ajar.
www.creativeteachingsite.com /infocom.htm   (286 words)

  
  Zork Grand Inquisitor - from CDAccess.com
Visit the famous landmarks that made Zork legendary: Flood Control Dam #3, the White House and GUE Tech.
I loved Brog's uncomplicated approach to solving a 7th Guest-type brain teaser and solving the never-ending corridor was almost a never-ending exercise until I realised I'd overlooked (or should that be underlooked?) an important clue.
Gasp!) The Zork series is proof that high quality entertainment can be found in the world of adventure games, that you don't need to blow up things with a big nasty gun to get a laugh.
www.cdaccess.com /html/pc/zorkinq.htm   (1585 words)

  
 Zork@Everything2.com
Zork was the first text adventure published by the now defunct Infocom.
Zork was the creation of some students at MIT (chiefly Marc Blank and David Lebling).
Zork was written in MDL, and ran on a mainframe computer, to which people could dial in to play the game (other popular games of this ilk included Advent and various Star Trek games).
www.everything2.com /index.pl?node=Zork   (567 words)

  
 Richard A. Bartle: Zork: A Computerized Fantasy Simulation Game
The little white house in the forest clearing is the entrance to Zork, a game developed by the authors.
Zork "simulates the universe" in an environment containing 191 different "rooms" (places to be) and 211 "objects." The vocabulary includes 908 words, of which 71 are distinct "actions" it handles.
Across the river are the White Cliffs, which seem to form a giant wall stretching from north to south along the east shore of the river as it winds its way downstream.
www.mud.co.uk /richard/zork.htm   (4973 words)

  
 - - WHITE HOUSE -   (Site not responding. Last check: )
This site was created as an outlet for Zork fans to show the world their ideas, impressions and creations based around the world of Zork.
Zork : The Coming of the Storm - A brand new Fan Story in progress by Paul Stone.
"The White House" is probably copyrighted to Activision, as is "Zork".
www.geocities.com /malzibomystery/indexw.htm   (184 words)

  
 White House (Zork) - Wikipedia, the free encyclopedia
The house is also a breeding ground for a pack of grues, where the Skull of Yoruk was taken after grues stole it from the Steppinthrax Monastery.
The origin of the house is finally explained at the end of Zork Zero, when the Curse of Megaboz is fulfilled.
The house doesn't really appear in Beyond Zork, but Orkan's laboratory on the mountain near Thriff is very similar to the house, since there's a letterbox nearby.
en.wikipedia.org /wiki/White_House_(Zork)   (473 words)

  
 Zork Zero takes you back to the beginning
Zork Zero has everything you've come to expect from us: lots of descriptive prose, a ton of puzzles, depth and attention to detail; it's a well-tested and polished game, all served up in a fun, handsome package," says author Meretzky.
Finally, Zork Zero is laced with that famous Meretzky humor you loved so much in Planetfall, The Hitchhiker's Guide to the Galaxy, and Leather Goddesses of Phobos.
Zork Zero will be released in October on the Apple Macintosh, supporting both color Mac II and regular fl and white Macs, and will retail for $59.95.
www.csd.uwo.ca /Infocom/Articles/NZT/zorkzero.html   (734 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
Three years later, Zork was released commercially, to enormous success, spawned a host of sequels - even a prequel - and gave birth to Infocom, the company that ruled the adventure game universe for almost a decade.
And while the Zork series is not the best-selling adventure series of all time (Sierra's King's Quest series holds that laurel), it is the most respected among those who were lucky enough to spend endless hours staring at a text parser, wandering their way through the Great Underground Empire.
Zork Grand Inquisitor promises to bring humor and history back to the Great Underground Empire, mixing detailed environments and full motion video from Zork Nemesis with locations and characters from the original text adventures - and even throwing in a healthy dose of the Enchanter trilogy, Infocom's second series set in the GUE.
www.gamespot.com /features/zork   (345 words)

  
 Zork Nemesis review
Started as a text series, the phrase such as "in front of you is a white house" along with terms like Frobozz, Grue’s and zorkmids set many an adventurers heart a fluttering.
When Zork Nemesis was announced, it is not an exaggeration to say many folks went wild.
Zork Nemesis was designed using a rich tapestry of music, sounds and effects.
www.gameboomers.com /reviews/Zz/Zorknemesisbygatorlaw.htm   (1553 words)

  
 Zork
Zork was one of the first interactive fiction computer games and an early descendent of ADVENTURE (also known as Colossal Cave).
Zork can run on modern Z-machine interpreters, as well as the older models it was made for originally.
Zork distinguished itself in its genre as an especially rich game, in terms of both the quality of the storytelling and the sophistication of its text parser, which was not limited to simple verb-noun commands ("hit grue"), but understood full sentences ("hit the grue with the Elvish sword").
www.sfcrowsnest.com /scifinder/a/Zork.php   (1172 words)

  
 The Essential 50 Part 7 -- Zork from 1UP.com   (Site not responding. Last check: )
Zork's "parser" -- the heart of any interactive fiction game, the software that translates the user's text inputs into actions -- was rewritten more than 50 times, adding a bigger vocabulary to the interface and a better understanding of more complex grammar.
Zork, alongside Adventure, Scott Adams' Pirate Adventure, and Roberta Williams' Mystery House, was one of the first games to make a player think.
Zork didn't tell much of a story, at least until the sequels arrived later, but it had the beginnings of one -- simple characters, a clearly-defined setting, challenges to overcome, a goal to reach at the end.
www.1up.com /do/feature?cId=3133876   (1715 words)

  
 Zork Zero review
The original Zork series was probably best described as treasure hunt with a satirical touch: there was humor here and there, but most of the plot was straightforward adventure/fantasy, and elements of the ridiculous were added only sparingly.
Not so in Steve Meretzky's followup, Zork Zero, a "prequel" that subordinated the adventure aspect to over-the-top camp--and while it works in many ways, fans of the austere feel of the original series may find it a bit jarring.
Zorks I and II, though treasure hunts as well, restricted the initial area available far more than Zork Zero does, and conditioned more discovery on solving significant puzzles.
members.cox.net /dns361/zork0.html   (1503 words)

  
 [No title]   (Site not responding. Last check: )
ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door.
ZORK is a game of adventure, danger, and low cunning.
In one corner of the house there is a small window which is slightly ajar.
www.cis.cau.edu /475/adventure/zork-session.txt   (519 words)

  
 White House (disambiguation) - Wikipedia, the free encyclopedia
White House, the official residence of the President of the United States of America (USA)
White House, Bishkek, the presidential palace of the Kyrgyz Republic
White House, Greenwich, London, England, the retirement house of George Biddell Airy, it is not far from the Royal Observatory
en.wikipedia.org /wiki/White_House_(disambiguation)   (251 words)

  
 Zork
Beyond Zork was already a native PC game, it embraced some RPG aspects and used the extended IBM charset for a primitive automap and some status bars.
Zork Nemesis was strongly influenced by Myst and is very different from the other Zork games.
From Zork Zero on, the games usually came out on the Mac pretty soon after they came out on the PC, except the last one, Zork Grand Inquisitor, which was released in late 2001, with far higher system requirements (G3 233MHz vs. Pentium 90/166).
members.chello.at /theodor.lauppert/games/zork.htm   (1046 words)

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