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| | The Essential 50 Part 7 -- Zork from 1UP.com (Site not responding. Last check: ) |
 | | Zork's "parser" -- the heart of any interactive fiction game, the software that translates the user's text inputs into actions -- was rewritten more than 50 times, adding a bigger vocabulary to the interface and a better understanding of more complex grammar. |
 | | Zork, alongside Adventure, Scott Adams' Pirate Adventure, and Roberta Williams' Mystery House, was one of the first games to make a player think. |
 | | Zork didn't tell much of a story, at least until the sequels arrived later, but it had the beginnings of one -- simple characters, a clearly-defined setting, challenges to overcome, a goal to reach at the end. |
| www.1up.com /do/feature?cId=3133876 (1715 words) |
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