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Topic: Windows Graphics Foundation


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In the News (Sun 27 Dec 09)

  
  X-bit labs - Windows Vista for Gamers: Graphics Card Performance Preview (page 4)
Although Windows Vista supports both driver models, the new user interface can only be used with a WDDM driver that supports the new WGF 1.0 API (and, later on, WGF 2.0).
The WGF 2.0 API is sometimes referred to as DirectX 10 and is the next step in the evolution of the Windows Graphics Foundation.
This is unlikely, however, considering the hardware requirements of WGF 2.0, but still it’s yet too early to discuss the advantages of the new API in earnest.
www.xbitlabs.com /articles/video/display/vista-performance-preview_4.html   (667 words)

  
  Windows Vista - OnMac.net Wiki
Windows Vista was deemed "code-complete" with the release of build 5308 CTP, released on February 22 2006, and much of the remainder of work between that build and the final release of the product will focus on stability, performance, application and driver compatibility, and documentation.
Windows Sidebar: A new panel on the right-hand side of the screen where a user can place Desktop Gadgets(An exact copy of Apple's "Widgets"), which are small applets designed for a specialized purpose (such as displaying the weather or sports scores).
Windows Vista is intended to be a technology-based release, to provide a solid base to include advanced technologies, many of which will be related to how the system functions, and hence not readily visible to the user.
wiki.onmac.net /index.php/Windows_Vista   (3327 words)

  
  Windows Graphics Foundation - Wikipedia, the free encyclopedia
The Windows Graphics Foundation (WGF) is a next-generation presentation subsystem of Microsoft that unifies a whole range of output services: user interface, 2-D and 3-D drawing and imaging, document-based printing and rendering, speech, and audio and video services.
These new features include: cross-process shared surfaces, managed graphics memory (and virtualized graphics memory), prioritization of resources, text antialiasing, advanced gamma functions, and device removed (in order to gracefully recover from a failure the hardware can be "removed" and then "added").
When the WGF is finalised, it will be included as standard in Windows Vista.
en.wikipedia.org /wiki/Windows_Graphics_Foundation   (278 words)

  
 Windows Presentation Foundation - Wikipedia, the free encyclopedia
The Windows Presentation Foundation (or WPF), formerly code named Avalon, is the graphical subsystem feature for Microsoft Windows.
All graphics will be routed through Direct3D, providing a unified avenue for display and more advanced graphical features.
More advanced graphical effects, such as blurring and transparency, can provide a better connect with designers, who will be able to apply effects previously only accessible from dedicated graphical design programs.
en.wikipedia.org /wiki/Avalon_(API)   (1020 words)

  
 Create the Experience   (Site not responding. Last check: 2007-10-16)
A new graphics driver model has been introduced with Windows Vista that is stable and secure; it has built-in fault tolerance to enable constant use of the graphics processor unit (GPU) for the rich graphics sported by the operating system and the applications.
Windows Presentation Foundation is built on top of Microsoft DirectX(r), which enables it to unleash the full power of the graphics hardware present in modern computers and is engineered to exploit advances in hardware moving forward.
Windows Presentation Foundation is designed for extensibility, enabling developers to create their own controls on top of the Windows Presentation Foundation engine from scratch or by subclassing existing Windows Presentation Foundation controls.
msdn.microsoft.com /windowsvista/experience   (1872 words)

  
 Windows Vista Developer Center: Windows Presentation Foundation (Avalon) FAQ   (Site not responding. Last check: 2007-10-16)
Windows Forms 2.0 is in Beta 2 currently and should RTM by the end of 2005.
Aero is the codename for a Windows Vista shell; Windows Presentation Foundation is the graphics subsystem and developer platform.
In Windows Vista, we aren't rewriting the whole operating system (as I've seen suggested in some blogs.) We are creating a new API for presentation, storage and communications (and a few other things).
msdn.microsoft.com /windowsvista/support/faq/presentation   (2998 words)

  
 Windows Presentation Foundation (Avalon) FAQ
Windows Forms 2.0 is in Beta 2 currently and should RTM by the end of 2005.
Aero is the codename for a Windows Vista shell; Windows Presentation Foundation is the graphics subsystem and developer platform.
On Windows Vista, Windows Presentation Foundation relies on the version of Direct3D that is part of Windows Graphics Foundation 1.0 (the new name for DirectX, in part reflecting its new fundamental role going forward within Windows).
msdn2.microsoft.com /en-us/windowsvista/aa905016.aspx   (3028 words)

  
 Windows Vista
Windows Vista was originally expected to ship sometime early in 2006 as a minor step between Windows XP and Windows Blackcomb.
In Windows Vista the thumbnail concept is taken further by overlaying different imagery to communicate more information about the particular file such as a picture frame around the thumbnail of an image file, or a filmstrip on a video file.
Windows System Assessment Tool (WinSat), a built in benchmarking tool which analyzes the different subsystems (graphics, memory, etc), and uses the results to allow for comparison to other Vista systems, and for software optimizations.
www.vistaarticles.com /articles/2/1/Windows-Vista   (2238 words)

  
 Slashdot | The End Of DirectX As We Know It
WGF is roughly equivalent to OpenGL / Quartz Extreme and everything else that DirectX does at the moment, while Avalon is equivalent to Aqua / WindowServer.
Seeing that graphics cards exceeds standard desktop computers in both processing power and memory capabilities, it was the logical choice to have the graphics do the OS, and not the other way around.
A combination of graphics, sound, controllers, and network handling might sound good for a developer trying to get games to run on linux, but is worried about the costs of trying to find each component and hope it works on most people's computer.
games.slashdot.org /article.pl?sid=04/09/06/136222&tid=189&tid=201&tid=10   (4853 words)

  
 ActiveWin.com: Microsoft Windows "Longhorn" Infocenter: The State of "Longhorn"   (Site not responding. Last check: 2007-10-16)
Graphics command streams are validated to prevent unauthorized used of one application's graphics resources from another application, and to prevent sending bad commands to the hardware.
Graphics device virtualization opens up new scenarios such as hot-plug insertion and removal of graphics hardware (on hot-plug supporting systems), allowing GPU insertion or removal and configuration (new driver installation) without requiring a reboot.
WGF 1.0 is an enhanced version of Direct3D 9.0 supporting managed memory resources, cross-process surface sharing, extended gamma range, and text antialiasing.
www.activewin.com /longhorn/thestateoflonghorn.shtml   (4970 words)

  
 bit-tech.net | A bluffer's guide to Shader Models
Windows has no memory of what was previously on screen before it was redrawn.
Windows can be manipulated as 3D objects and tiled, moved or rendered in different ways from those we have now.
Arriving with Longhorn, we suspect, Windows Graphics Foundation will bring about some changes as to how shaders and the entire 3D architecture is handled in Windows.
www.bit-tech.net /hardware/2005/07/25/guide_to_shaders/4.html   (611 words)

  
 State of the Industry: Graphics in 2005 and Beyond ExtremeTech - Find Articles
Graphics technology moves faster than probably any other area of PC technology, doubling performance every year or so, and reinventing itself just as quickly.
It appears that it will unify the vertex and pixel shaders into a generic shader language, where graphics cards would perform certain sets of operations on certain types of data, but these wouldn't necessarily have to be defined as verticies or pixels.
The company has designed the graphics chip for Microsoft (and Nintendo's next console, for that matter, though the design teams are separate), and we hear it is based on the R500 core technology that will be the basis for their next-gen PC graphics, too.
www.findarticles.com /p/articles/mi_zdext/is_200501/ai_n8671241   (912 words)

  
 DriverHeaven.net - ATI and NVIDIA Proclaim Different Graphics Processors Architecture Goals
While particular approaches in graphics processing units design have been pretty different for leading computer visual companies ATI Technologies and NVIDIA Corp., in future the architecture of GPUs from the firms may be fundamentally different, as executives from both companies proclaim different approaches for chip internal architectures.
While he declined to elaborate on the timeframes for such chips, he said unified pixel and vertex data processing is a required capability for Windows Graphics Foundation 2.0 that comes out together with Microsoft’s next-generation operating system called Windows Longhorn.
NVIDIA Corp.’s chief architect David Kirk called the unified graphics engines as an implementation detail, not a feature, but admitted the unified architecture would be nice for programmers, who would have one instruction set for vertex and pixel shaders.
www.driverheaven.net /showthread.php?t=64700   (280 words)

  
 Windows Vista - Technologies - Windows Vista Forums
XPS is a subset of Windows Presentation Foundation, allowing it to incorporate rich vector-graphic elements in documents.
According to Microsoft, it was renamed from 'Windows Anti-Spyware' because it not only features scanning of the system for spyware, similar to other free products on the market, but also includes Real Time Security agents that monitor several common areas of Windows for changes which may be caused by spyware.
Windows Mail is going to replace Outlook Express, the well known email client in previous Windows versions.
thevistaforums.com /index.php?showtopic=18   (2689 words)

  
 MSFN - Microsoft Longhorn Reinvents Desktop Graphics   (Site not responding. Last check: 2007-10-16)
One of the more exciting parts of the conference was a talk entitled "DX Futures," where the Redmond software giant went over some of the architectural details of Longhorn's graphics architecture, which have some big in changes in store for Direct3D.
Called Windows Graphics Foundation (WGF), this new architecture will usher in some major changes to how 3D graphics operations get handled by Longhorn.
WGF will instead define the core 3D operations themselves.
www.msfn.org /print.php?id=9126   (204 words)

  
 Microsoft Reinvents Desktop Graphics in Windows Longhorn   (Site not responding. Last check: 2007-10-16)
Microsoft Corp. is working away on the next-generation of Windows, code-named Longhorn, due in 2006.
These WGF changes extend well beyond Longhorn's Avalon technology, which will render the Windows Desktop using a GPU's 3D graphics processing power rather than the traditional 2D blitter.
Apple is touting the graphics of its forthcoming Mac OS X 10.4, aka "Tiger." Click here to see a slide show of the images.
www.thechannelinsider.com /article2/0,1759,1629940,00.asp   (1000 words)

  
 DirectX   (Site not responding. Last check: 2007-10-16)
The DirectX runtime was originally redistributed by computer game developers along with their games, but later it was included in Windows.
The API was developed jointly between Microsoft and NVIDIA, who developed the custom graphics hardware used by the console.
Microsoft is currently working on a large update to DirectX called Windows Graphics Foundation, that will appear as part of Windows Longhorn, as well as an add-on for Windows XP and Windows Server 2003.
www.worldhistory.com /wiki/D/DirectX.htm   (971 words)

  
 The Future of Windows' Graphics Technology ExtremeTech - Find Articles
Underlying Longhorn is the Windows Graphics Foundation, or WGF.
One example of the "graphics just works" mantra is one of LDDM's goals of allowing installation of graphics drivers without needing to restart the system.
But WGF 1.0 is the interface needed for Avalon, which is the core of the Longhorn user interface.
findarticles.com /p/articles/mi_zdext/is_200505/ai_n13638712   (813 words)

  
 WGF / Windows Graphics Foundation & DX chat transcription
We are looking into the possibility of samples and documentation on proper directX and graphics nuances of developing for TV screens.
I wonder what the motivation behind WGF is. It seems distinct enough to discontinue it from the DirectX line.
Foreshadowing this, all capability bits have been eliminated from WGF 2.0 (meaning that either hardware will or will not support exactly the same set of functions as all other WGF 2.0 hardware).
channel9.msdn.com /ShowPost.aspx?PostID=62463   (4300 words)

  
 Roman's weblog   (Site not responding. Last check: 2007-10-16)
An article in ExtremeTech, Microsoft Longhorn Reinvents Desktop Graphics, indicates that a lot of emphasis is being placed upon the way that graphics are handled on the latest OS.
A new 3D graphics architecture in Longhorn, called Windows Graphics Foundation (WGF), will be responsible for rendering the Windows desktop.
The upshot is that there are changes in the certain graphic functions are being eliminated and consolidated, with the end result being a more stable operating system with better crash recovery capabilities.
www.wvnet.edu /roman/blog/index.php?m=20040801   (255 words)

  
 WinG at AllExperts
The original Windows Graphics Device Interface (GDI) was designed with static images in mind, making its animation capabilities very limited.
The GDI provides an interface to the graphics hardware that is device independent, that is, a program written using the GDI will work on all graphics and printer hardware, provided suitable Windows GDI drivers for the hardware are installed on the system.
This meant that fast graphics algorithms could be written to allow fast scrolling, overdraw, dirty rectangles, double buffering, and other animation techniques.
en.allexperts.com /e/w/wi/wing.htm   (535 words)

  
 WinHEC 2004 Presentations - Technical Sessions: New Technologies, roadmaps, and case studies for the Windows hardware ...
Graphics on the Windows Desktop [WinHEC 2004; 496 KB]
Components of the Windows Graphics Foundation, especially the 3-D APIs and architecture.
EFI and Windows Longhorn [WinHEC 2004; 244 KB]
www.microsoft.com /whdc/winhec/pres04-tech.mspx   (1834 words)

  
 Meltdown 2004: Microsoft Longhorn Reinvents Desktop Graphics: What's Up with WGF
For instance, WGF's scheduler will be tasked with keeping multiple 3D applications fed and happy.
Windows has had a preemptive multitasking model since Windows 95, and that model has worked fairly well.
If an application's display processing chores can't preemptively be given higher priority when that app comes into the foreground focus, we wonder if there might be some perceptible latency as other instructions are retired and the in-focus app's processing gets the driver's full attention.
www.extremetech.com /article2/0,1558,1629331,00.asp   (692 words)

  
 AnandTech: WinHEC 2005: Coverage Wrap
Avalon is the new face of windows graphics and promises to bring new and wonderful capabilities to desktop applications.
The idea is that Avalon sits on top of the Windows Graphics Foundation (WGF is the new name for DirectX), and will allow easy access to advanced 2D and 3D features of modern hardware on the desktop.
These new features include: cross-process shared surfaces, managed graphics memory (and virtualized graphics memory), prioritization of reasources, text antialiasing, advanced gamma functions, and device removed (in order to gracefully recover from a failure the hardware can be "removed" and then "added").
www.anandtech.com /tradeshows/showdoc.aspx?i=2403&p=4   (1342 words)

  
 TweakGuides.com - Archived News
The next version of Windows is codenamed Longhorn, and this ExtremeTech article looks at how graphics will work under Longhorn using the new 'Windows Graphics Foundation' method (WGF 1.0 and 2.0).
By all accounts Microsoft is aiming to make 3D graphics work more smoothly than ever before, and hopefully make things easier for users to upgrade and maintain their graphics-related drivers and settings.
Followng the general theme of trying to work out what the differences are between Windows XP SP2 (32-bit) and Windows x64, Microsoft has released a Book of x64 downloadable document which highlights the functional differences between the two operating systems.
www.tweakguides.com /newsarch_may05.html   (2974 words)

  
 Windows Vista: Hands-On Experience - Features at GameSpot   (Site not responding. Last check: 2007-10-16)
Set to ship at the beginning of next year, Windows Vista will be Microsoft's first major operating system release since introducing Windows XP in 2001.
Because the Direct3D10 foundation has to serve game developers through the next decade, Windows Vista will streamline and open up Direct3D with several forward-looking features that will help programmers create better games and get more performance out of PC hardware.
It remains to be seen just how well actual DX10 graphics hardware will be able to handle the additional work, but we've seen in the past that ATI and Nvidia have been able to deliver whenever games have shifted work from the CPU to the GPU.
www.gamespot.com /features/6143883/p-4.html?sid=6143883&page=4   (1157 words)

  
 Longhorn's Windows Graphics Foundation Examined - New Zealand Boards
Discuss Longhorn's Windows Graphics Foundation Examined in the New Zealand Discussion forums; Matt J writes andquot;Dave Salvator at ExtremeTech goes over some of the graphics designs for Longhorn.
Matt J writes andquot;Dave Salvator at ExtremeTech goes over some of the graphics designs for Longhorn.
Called Windows Graphics Foundation (WGF), this new architecture will usher in some major changes to how 3D graphics operations get handled by Longhorn.
www.nzboards.com /forums/news-views-issues/longhorns-windows-graphics-foundation-examined-1379   (268 words)

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