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| | RPGnet: The Inside Scoop on Gaming |
 | | Others questioned my focus on the Tolkienesque archetypes (elf, wizard, hobbit, dwarf and orc, in particular), when there was so much other material to be uncovered in other mythic realms, such as the Cthulhic or the Zoroastrian. |
 | | They were (for those who haven't been following this column from the start): the cleric, thief, fighter, wizard, and paladin (the five classes) and the elf, hobbit/halfling, dwarf, orc and human (the five races). |
 | | The RPG class archetypes (cleric, thief, fighter, wizard, paladin) represent ways to try and interact with the unknown, the fantastical, the mythological and the divine. |
| www.rpg.net /news+reviews/columns/archetypology30apr02.html (4095 words) |
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