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| | World of Darkness (SKIRMISHER Online Gaming Magazine) |
 | | Player's books for the World of Darkness go into great detail, giving players plenty of information to base their character around, but enough leeway to allow them to chose their characters' paths, storylines, lineages, tribal allegiances, concepts, and occupations. |
 | | In choosing a World of Darkness game, players do lose a bit of the hack-and-slash combat characteristic of other games, as combat is much less frequent. |
 | | Much moreso than ADandD and other traditional roleplaying games, World of Darkness is focused more on the social aspect of roleplaying, requiring a great deal of forethought on the behalf of the player. |
| www.skirmisher.com /white-1.htm (455 words) |
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