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Topic: XNA


In the News (Wed 19 Nov 08)

  
  DirectX Developer Center: XNA Frequently Asked Questions
The XNA Framework Content Pipeline, which is a set of tools that allow developers to more easily incorporate 3D content into their games.
The XNA Framework was designed to leverage many familiar elements of the Framework, such as core class libraries and a Common Language Runtime, but is optimized for game development and execution.
The XNA Framework runtime environment for Xbox 360 requires that a physical hard drive be present on your Xbox 360 retail console.
msdn.microsoft.com /directx/xna/faq   (2997 words)

  
 Gamasutra - "Interview: From Redmond With Love?"
Microsoft and the XNA team have apparently been talking to people in the industry about the problems they're going to face going into the next generation of consoles: The issues are clear: "Consumers are demanding richer experiences.
When XNA was originally launched at Game Developers Conference in 2004, there was some confusion from casual observers as to its true nature, likely due to the early stages of its development and the relatively vague nature of the initial announcement.
The XNA team is hoping to have the publically usable version of XNA Studio usable by Game Developers Conference in March 2006.
www.gamasutra.com /gdc2005/features/20050307/xna_01.shtml   (1071 words)

  
 GameSpy.com - Article   (Site not responding. Last check: 2007-10-03)
XNA blends several aspects of DirectX and Xbox development.
For developers, XNA potentially cuts down on development time, while simultaneously allowing for more time in the creative portion of development.
Developers will be able to pick and choose from various XNA parts to build their vision.
archive.gamespy.com /gdc2004/xna   (738 words)

  
 Snohomish County Business Journal
XNA lowers development cost by making all the initial boilerplate programming, which is a large part of the initial development expense, compatible with the Windows development software.
XNA has powerful tools to help speed up the designs, with high-level shaders and sound development tools.
Because XNA also deals with unifying the controllers across platforms, it eliminates the time and money spent on how users interface with games, making them cross-platform compliant so the game studio doesn’t have to redevelop the controllers for the PC, Xbox and the Windows wireless platforms individually.
www.heraldbusinessjournal.com /archive/jul04/xna-jul04.htm   (519 words)

  
 Microsoft XNA - Wikipedia, the free encyclopedia
The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California; and a first Community Technology Preview of XNA Build was released March 14, 2006.
The XNA Framework thus encapsulates low-level technological details involved in coding a game, making sure that the framework itself takes care of the difference between platforms when games are ported from one compatible platform to another, and thereby allowing game developers to focus more on the content and gaming experience.
XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the game asset pipeline of individual game development efforts.
en.wikipedia.org /wiki/Microsoft_XNA   (900 words)

  
 Microsoft Announces XNA Studio - Xbox
XNA Studio will address these workflow challenges by delivering an advanced build framework driven by a unified file format.
XNA Studio puts content at the core of the game development process by delivering reliable, controllable and reusable methods for managing and building content in synchronization with the game code.
XNA Studio will allow team members to collaborate quickly and effectively using familiar techniques and tools, even when elements of the team are distributed geographically.
news.teamxbox.com /xbox/7778/Microsoft-Announces-XNA-Studio   (937 words)

  
 XNA Announced - Xbox
XNA is the catalyst for a new ecosystem of interchangeable, interoperable software tools and technologies from Microsoft, middleware and game development companies.
Instead, XNA frees game creators to spend their time where it matters most —on the creativity that differentiates their games.
These are both really powerful, and XNA combines the power of the PC and the power of the console into a best-of-breed platform," said Gabe Newell, founder and managing director of Valve Software LLC.
news.teamxbox.com /xbox/5578/XNA-Announced   (806 words)

  
 XNA Studio Unleashed - TotalVideoGames.Com Forums
Based on the Microsoft Visual Studio 2005 Team System, XNA Studio is an integrated, team-based development environment, tailored for game production to allow a closer and enhanced collaboration between designers, programmers, management and quality-assurance staff members to reduce the development time of next-generation titles.
Citing the largely ad hoc integration and creation of code along with the constant fight that development teams face, XNA Studio is claimed to drive content at the core of the game development process by delivering reliable, controllable and reusable methods for managing and building content in synchronization with the game code.
With further specific details becoming available as to how XNA Studio plans to shake up the development process and provide some structure to what is becoming a rapidly resource demanding process, all that remains to be seen is how actual game developers take to the process.
www.totalvideogames.com /forums/8916-xna-studio-unleashed.html   (812 words)

  
 The ZBuffer: Managed DirectX & XNA Framework Resources   (Site not responding. Last check: 2007-10-03)
Written by Benjamin Nitschke who is responsible for the great looking XNA Racer starter kit as well as being one of the few people to ever get a managed game published.
XNA Racer is a starter kit that will be available to Creators Club subscribers.
The XNA developer center has been updated and there is a new logo...
www.thezbuffer.com   (1676 words)

  
 Microsoft Unveils XNA Framework, Opens Xbox Live Server Platform to Developers and Publishers - Xbox
XNA Studio represents a set of tools and technologies Microsoft is building to help streamline and optimize the game development process.
XNA Build also provides studios with a foundation that helps them easily identify game asset relationships and dependency information to unlock a wealth of benefits, ranging from incremental content builds to assistance in identifying orphaned or unused content.
With XNA Studio, XNA Framework and Xbox Live services, Microsoft provides a trio of technologies that enable game developers to manage the escalating demands of game production, effectively deliver game experiences across multiple platforms and provide innovative experiences for casual to hard-core gamers in the rapidly expanding online market.
news.teamxbox.com /xbox/10507/Microsoft-Unveils-XNA-Framework-Opens-Xbox-Live-Server-Platform-to-Developers-and-Publishers   (886 words)

  
 XNA Explorer   (Site not responding. Last check: 2007-10-03)
XNA GSE Beta 2 has just been released, and it carries with it more than just a spiffy new logo.
A few months ago I caught wind of the XNA framework, a game library that would allow for cross development of games between windows and the XBox 360 in C#.
The XNA Framework and XNA Game Studio Express Betas were released a few days ago and I have been working with it pretty much every night for the last week.
www.xnaexplorer.com   (1653 words)

  
 XNA Frequently Asked Questions   (Site not responding. Last check: 2007-10-03)
XNA Game Studio is based on Visual C# Express 2005 and lets developers target both Windows and Xbox 360.
The XNA Framework, a set of managed code development libraries which will allow game developers to be more productive when creating games for Windows and the Xbox 360.
In a nutshell, XNA Game Studio Express is a tool based on Visual C# express that is optimized for building games targeted at the XNA Framework, which is based on the.
tailrank.com /posts/562949953795894/XNA_Frequently_Asked_Questions   (451 words)

  
 Microsoft announces XNA development platform - News at GameSpot
XNA is described as a powerful next-generation software development platform designed to allow developers to deliver breakthrough games while combating rising production costs and increasing hardware complexity.
XNA is designed for use with future iterations of all Microsoft game platforms, including Windows, Xbox, and Windows Mobile-based devices.
To illustrate the potential of the XNA platform, Microsoft is expected to make a series of announcements about its own video game tools and technologies, with an emphasis on the areas of online, input, graphics, and audio.
www.gamespot.com /news/2004/03/24/news_6092082.html   (546 words)

  
 NewTek Discussions - Microsoft XNA
A: Microsoft XNA is a powerful next generation development platform that equips developers to deliver breakthrough games while combating rising production costs and ever-increasing hardware complexity.
XNA is another attempt by Microsoft to take control of 3D standards, by overthrowing OpenGL and installing its own proprietary DirectX and other devices.
XNA basicly is a way for them to abstract the the machinery into just calls for transparency or for a shader effect and XNA wil handle telling the hardware what to do or doing it in software.
www.newtek.com /forums/printthread.php?t=20311   (686 words)

  
 Albert Ho's XNA Redux : XNA Framework Goals Part 1 and MDX2
Seems XNA will cater to the a lot of people that want to write cross platform apps, but will dash the hopes of those that really don't care about it, and want to write windows apps/games.
XNA which is a nice concept seems like a waste of time for non-game developers.
Thursday, April 27, 2006 6:50 PM by Nick V. I'm happy to hear that MDX is recognized for its usefulness and is being consolidated with bigger projects.
blogs.msdn.com /al_msft/archive/2006/03/20/555065.aspx   (3074 words)

  
 Microsoft: Next Generation of Games Starts With XNA: New Software Development Platform Integrates Innovations Across ...
Instead, XNA frees game creators to spend their time where it matters most --on the creativity that differentiates their games.
XNA dramatically improves the way games are produced, helping contain skyrocketing development costs by reducing the amount of time developers spend writing mundane, repetitive boilerplate code for complex new hardware.
The XNA initiative is important for the industry in that it represents a commitment to providing the software infrastructure to make this happen.
www.microsoft.com /presspass/press/2004/mar04/03-24XNALaunchPR.mspx   (2316 words)

  
 GameDaily BIZ: XNA/Xbox Live Announcements
XNA Framework will help developers to more easily port products from the Xbox 360 to Windows and vice versa.
XNA Studio is a tool set designed to speed up and ease the development process.
XNA Build helps developers "easily identify game asset relationships and dependency information to unlock a wealth of benefits, ranging from incremental content builds to assistance in identifying orphaned or unused content." Tools such as this for XNA should hopefully have game designers concentrating on content more and coding less.
biz.gamedaily.com /industry/feature/?id=12175   (574 words)

  
 Hands on: Create a game with XNA - Personal Computer World   (Site not responding. Last check: 2007-10-03)
Given that.Net applications tend to be slower than their native code equivalents, XNA may seem a strange choice for game development.
The other option is to upgrade to XNA Game Studio Professional, to be released next year, which will allow you to submit titles to Microsoft to be certified for commercial release.
XNA Game Studio Express is the easiest DirectX framework yet, but it is not a drag-and-drop visual game development tool.
www.pcw.co.uk /personal-computer-world/features/2167413/create-game-xna   (1102 words)

  
 LearnXNA
of the XNA Extras package has been released, this is good news to people like me who have been waiting for this package to really work on games.
XNAtutorial.com has posted 3 video tutorials for Beta2 of XNA Game studio as before we at LearnXNA.com are mirroring their video files.
Lets Kill Dave in his latest post is giving shot outs to many of the leaders in the XNA community by name.
learnxna.com   (1119 words)

  
 GarageGames Showcases Torque Game Engine for the XNA Platform
This announcement coincides with Microsoft's announcement today that XNA Game Studio Express should be readily available by this holiday season.
XNA Game Studio Express will allow users to develop games in managed C# and play them both on the Windows PC and on retail Xbox 360 game consoles.
Recognizing the new possibilities that XNA represents to game developers everywhere, GarageGames began collaborating with Microsoft to port their technology to XNA for use with XNA Game Studio Express earlier this year.
www.prweb.com /releases/2006/8/prweb423990.htm   (725 words)

  
 XNA Team Blog (via CobWeb/3.1 planetlab2.cs.umd.edu)   (Site not responding. Last check: 2007-10-03)
The XNA Game Studio team is pleased to announce that you can now download XNA Game Studio Express Beta 2 from the XNA Developer Center.
The XNA team is integrating innovative technologies from across Microsoft with the best practices and technologies in game development to produce a platform that allows game developers to focus more on game play and content and less on game engines.
Consider that the XNA Framework deals with the API you use when coding your game, so if you are programming against the bug or feature request, it's usually going to fall under the XNA Framework.
blogs.msdn.com.cob-web.org:8888 /xna   (8229 words)

  
 GDC: MS releases XNA tools, opens Xbox Live - Joystiq
After being announced by J Allard at GDC two years ago (and again last year), Microsoft unveiled their XNA framework this morning, kicking off this year's GDC event.
XNA is a lot more than just a set of cross platform development tools to create PC and Xbox 360 versions in one go.
XNA is an approach to allow developers to collaborate more effeciently between porting between the 360 and the PC.
www.joystiq.com /2006/03/20/gdc-ms-releases-xna-tools-opens-xbox-live   (1918 words)

  
 News : GarageGames Showcases Torque Engine for the XNA Platform :. GarageGames
Torque X is a full-featured 2D and 3D game engine which will support the intuitive editors being used in Torque Game Builder, as well as the award-winning features of the Torque Game Engine and its artist-friendly shader generation system.
Users of the Torque Game Engine and Torque Game Builder on Windows, Mac and Linux platforms will find Torque X to be a familiar environment in which to make games, while those new to Torque will enjoy the intuitive yet powerful tools available to them.
You must be a member and be logged in to either append comments or rate this resource.
www.garagegames.com /news/11089   (676 words)

  
 The XNA Exchange freelancer marketplace
Now that private individuals have access to development tools once reserved for big budget development companies, these individuals can collaborate to produce independent release titles as well as freelance their talents to larger development firms.
Tap the resources of a large pool of XNA specialists that will help you with your game development at little or no cost to you.
Gain real world XNA game development experience by collaborating on projects posted by large development companies or just join with other enthusiast to jointly build the next great independent title.
www.thexnaexchange.com   (280 words)

  
 XNA Effect Generator
Effect Generator is a Single File Generator, or "Custom Tool", plug-in for Visual Studio.net which generates.net classes from Direct3D Effect (.fx) files for use with the Microsoft XNA Framework.
The generated class is a type-safe wrapper around the effect file's parameters.
Like the XNA Content Pipeline, Effect Generator compiles your.fx files at build time, reducing game load times.
www.codeplex.com /effectgenerator   (208 words)

  
 Microsoft Unveils XNA Framework
Microsoft also announced that the company is opening its Xbox Live Server Platform to game developers and publishers, allowing them to innovate and extend the Xbox Live experience in their titles.
“XNA Studio enables all developers — from major development studios to the two guys moonlighting on a dream project in their garage or dorm room — to create games in new, more efficient ways.”
Since the very early days of Windows and Xbox, and now with Xbox 360, XNA and soon Windows Vista, Microsoft has provided us with excellent developer tools, support and online services in addition to great hardware,” said Martin Sevigny, director of production technology at Ubisoft Entertainment SA.
www.xbox365.com /news.cgi?id=GGruLHPiPi03200608   (994 words)

  
 Microsoft releases XNA beta and MechCommander 2 source - Beyond3D Forum
Microsoft® XNA™ Build is a tool which will help game studios manage the growing complexities of their game content builds.
however XNA framework will be windows compatible, so in theory you can develop on windows and if you do it right it should run fine on the 360 too.
At the end of the day MS would be foolish to significantly restrict 360 based XNA development.
www.beyond3d.com /forum/showthread.php?t=29356   (876 words)

  
 Looking at XNA - Part One
Thu, Nov 16 2006 4:25 PM As a user of XNA and XNA GSE since Beta 1, all I can say is that it totally kicks buttay.
I'm hoping that the coming of XNA will lead to some _very_ interesting experiments in game play mechanics and game types, just like some of the innovation we saw come out of the first Shareware push in the 80s.
There isn't an API currently in XNA Beta 2 to simply pass in a font name and draw a string with that font at a given location.
channel9.msdn.com /ShowPost.aspx?PostID=257928   (1753 words)

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