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Topic: XNA (Microsoft)


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In the News (Thu 16 Feb 12)

  
  Microsoft XNA - Wikipedia, the free encyclopedia
XNA was announced March 24, 2004, at the Game Developers Conference in San Jose, California; the first Community Technology Preview version was released March 14, 2006.
The XNA Framework thus encapsulates low-level technological details involved in coding a game, making sure that the framework itself takes care of the difference between platforms when games are ported from one compatible platform to another, and thereby allowing game developers to focus more on the content and gaming experience.
XNA Build, is a set of Game Asset Pipeline management tools, which help by defining, maintaining, debugging, and optimizing the Game Asset Pipeline of individual game development efforts.
en.wikipedia.org /wiki/XNA_Studio   (495 words)

  
 Microsoft XNA
XNA is a long-term commitment from Microsoft to partner with the game industry in order to address the development challenges associated with modern game development.
Microsoft® XNA™ Build is a tool and set of technologies which will help game studios manage the growing complexities of their game content builds.
XNA Studio is based on Microsoft Visual Studio 2005 Team System, the latest innovation of the flagship development platform which offers tightly integrated and extensible tools which enable software development teams to reduce the complexity of development and improve communication and collaboration throughout the development process.
www.microsoft.com /xna   (614 words)

  
 GameCritics.com Forums - XNA: Microsoft tries to set a game development standard   (Site not responding. Last check: 2007-10-23)
Microsoft will be pushing the idea that this standardization will help the developers (lower development costs) and benefit the consumer (across the board releases) and they'll push those ideals hard.
Yes, Microsoft is in a good position to push something like this, and it has some good sides, but it's still another example of MS being control-obsessed.
Microsoft's simply demonstrating a forced consistency with their console for any fledgling developer's/designer's and gamers out there who are or have been limited to PC platform previously.
www.gamecritics.com /forums/printthread.php?t=7380   (2367 words)

  
 Interview - Microsoft to offer XNA to rivals // Xbox 360 /// Eurogamer
When Microsoft announced XNA back at GDC, you could hear a collective groan from the assembled hacks as the stark realisation clanged like a thousand lead balloons that the Xbox 2 wasn't going to be revealed after all.
Microsoft is essentially bored with the current obsession surrounding console cycles, and the obsolescence that happens every five years.
Usually Microsoft cocks things up at least a couple of times in amusing fashion before it eventually works out a better way of doing things, and it'd be beyond foolish to imagine that the company will steal a march on its rivals just yet.
www.eurogamer.net /article.php?article_id=55585   (3343 words)

  
 Microsoft Unveils XNA Framework
Microsoft also announced that the company is opening its Xbox Live Server Platform to game developers and publishers, allowing them to innovate and extend the Xbox Live experience in their titles.
XNA Studio represents a set of tools and technologies Microsoft is building to help streamline and optimize the game development process.
XNA Build also provides studios with a foundation that helps them easily identify game asset relationships and dependency information to unlock a wealth of benefits, ranging from incremental content builds to assistance in identifying orphaned or unused content.
www.xbox365.com /news.cgi?id=GGruLHPiPi03200608   (970 words)

  
 PC: Microsoft's XNA to power Xbox 2 - XNA
Microsoft has today rocked developers' worlds at a Games Developers Conference in San Jose, California, with this announcement of XNA, a powerful brand new next-generation software platform which will power all future Windows PC gaming, Xbox and Windows Mobile gaming, and it's anticipated, eagerly awaited Xbox 2.
XNA's ultimate aim is to free up developers' time from the mundane chores and repetitive costs of software development, so their they can simply concentrate on making brilliant games.
Microsoft's own DirectX graphical API will remain the bedrock of the new software platform, but its anticipated that XNA will deliver movie-quality graphics and pave the way for creators who want to exploit the enhanced options of High-Definition video and audio, which are expected to really make an impact in a next few year.
www.pczone.co.uk /t/news/xnapc/id102713/story.htm   (843 words)

  
 John D. Head aka "Starfish"
The XNA Framework, which is a implementation of the.NET framework, allows companies to write games once and have the games work on the PC and XBOX 360.
XNA Studio is a development environment built on top of Visual Studio.NET 2005 Team System.
Microsoft is trying to allow developers to write games and have them work and play together nicely...
www.johndavidhead.com /jhead/johnhead.nsf/dx/microsoft-unveils-xna   (212 words)

  
 XNA: Microsoft's XNA to power Xbox 2
Microsoft has today rocked developers' worlds inside the Games Developers Conference in San Jose, California, with the announcement of XNA, a powerful brand new next-generation software platform which will power all future Windows PC playing, Xbox and Windows Mobile playing, and it's anticipated, eagerly awaited Xbox 2.
XNA's ultimate aim is to free up developers' time from that mundane chores and repetitive costs of software development, so that they can simply concentrate on making brilliant games.
Microsoft's own DirectX graphical API will remain the bedrock of the new software platform, but its anticipated that XNA will deliver movie-quality graphics and pave the way for creators who want to exploit the enhanced choices of High-Definition video and audio, which are expected to really make an impact at a next few months.
www.pczone.co.uk /t/story/xnapc/id102713/story.htm   (831 words)

  
 GDC: Microsoft announces XNA Studio // GamesIndustry.biz
Microsoft announced the evolution of the XNA development environment today, titled XNA Studio, just ahead of the start of the Game Developers Conference in San Francisco.
XNA was first announced at GDC last year, in place of a highly vaunted but ultimately bogus Xbox 2 announcement.
XNA Studio, the tailored product to emerge from the XNA project, includes tools for managing not just the technical creation of games, but asset management, work lists and defect traffic, among many other features.
www.gamesindustry.biz /content_page.php?aid=7223   (256 words)

  
 XNA Announced - Xbox
XNA is the catalyst for a new ecosystem of interchangeable, interoperable software tools and technologies from Microsoft, middleware and game development companies.
Instead, XNA frees game creators to spend their time where it matters most —on the creativity that differentiates their games.
These are both really powerful, and XNA combines the power of the PC and the power of the console into a best-of-breed platform," said Gabe Newell, founder and managing director of Valve Software LLC.
news.teamxbox.com /xbox/5578/XNA-Announced   (783 words)

  
 Microsoft Announces XNA Studio - Xbox
XNA Studio puts content at the core of the game development process by delivering reliable, controllable and reusable methods for managing and building content in synchronization with the game code.
XNA Studio will allow team members to collaborate quickly and effectively using familiar techniques and tools, even when elements of the team are distributed geographically.
Microsoft's strategy of leveraging the Visual Studio infrastructure for content and code is a clear next step in the evolution of the game development process, and in the support of modular, cross-platform middleware solutions like Havok Complete.
news.teamxbox.com /xbox/7778/Microsoft-Announces-XNA-Studio   (909 words)

  
 Albert Ho's XNA Framework Redux : XNA Framework Goals Part 1 and MDX2
We want to reinforce that the commitments Microsoft is making to managed game programming with the XNA Framework will go far beyond the original scope of what Managed DirectX was meant to address, and we strongly believe that this will be a very positive move for the game industry as a whole.
Seems XNA will cater to the a lot of people that want to write cross platform apps, but will dash the hopes of those that really don't care about it, and want to write windows apps/games.
XNA which is a nice concept seems like a waste of time for non-game developers.
blogs.msdn.com /al_msft/archive/2006/03/20/555065.aspx   (2835 words)

  
 Microsoft talks Longhorn, XNA, and Xbox 2 - PC News at GameSpot
Microsoft is already working with major hardware manufacturers, such as Nvidia, ATI, and Intel (along with OEM manufacturers), to create prepackaged PCs with varying levels of midrange to high-end hardware with appropriately varying price points.
When asked about Microsoft's first-party PC game publishing strategy, Lester replied that although he can't speak directly for Microsoft Game Studios (currently headed up by MGS executive Shane Kim), Microsoft's plan is to publish "platform-defining titles" for the PC.
For game developers, Microsoft hopes that the introduction of XNA will help standardize development on both platforms--to such an extent that "you won't have to choose between Xbox or PC" to develop games...and, ideally, so that players won't have to choose between the two platforms to play these games.
www.gamespot.com /news/2004/09/22/news_6108247.html   (1114 words)

  
 Xbox.com | COMPANY - プレスリリース
XNA dramatically improves the way games are produced, helping contain skyrocketing development costs by reducing the amount of time developers spend writing mundane, repetitive boilerplate code for complex new hardware.
The XNA initiative is important for the industry in that it represents a commitment to providing the software infrastructure to make this happen.
“Microsoft’s introduction of XNA presents an exciting opportunity for game developers to not only maintain a unified development environment while creating stunning content for multiple platforms, but to also focus on taking full advantage of the latest graphics technologies and shading effects to express their creative visions to the fullest.
www.xbox.com /ja-JP/press/release/20040324-2.htm   (2197 words)

  
 Neowin.net - Where unprofessional journalism looks better
Microsoft plans to use its Automatic Updates patch-distribution service to push its stand-alone Internet Explorer 7.0 browser to customers once the product is ready to ship in the fourth quarter of this year.
Microsoft is readying the next—and seemingly final public—beta builds of its Office 2007 client and SharePoint Server 2007 server products, according to bloggers inside and outside the company.
Microsoft is expected by beta testers to release a new test build of Windows Vista — dubbed "Release Candidate 1" — by the end of August.
neowin.net /comments.php?category=gamers&id=18501   (2856 words)

  
 InkBlog: The Random Musings of David Weller
While Microsoft may be swimming in cash, it is not the case that everybody in the Microsoft Game Technology Group goes to E3.
Microsoft did this over 6 years ago, and while the initial response was good, in the end there just wasn't a strong demand for it from consumers.
This introductory session will provide an overview of XNA Studio and describe how game studios will be able to use it to help manage their content creation and content builds.
www.inkblog.com   (7365 words)

  
 Microsoft Monitor: XNA, the Windows Play   (Site not responding. Last check: 2007-10-23)
The Microsoft Monitor Weblog is a companion to Jupiter's Microsoft Monitor Research Service and provides additional news, analysis and insight relevant to the areas most important for Microsoft's growth in both the business and consumer marketplaces.
XNA seeks to create a common set of tools and other technologies, such as middleware, for creating games for Windows, Windows Powered devices and Xbox.
Microsoft touts XNA as a way of dispatching mundane development tasks so that developers can focus on more creative tasks.
www.microsoftmonitor.com /archives/002576.html   (827 words)

  
 GDC 2004: Microsoft Unveils XNA
Microsoft executives Robbie Bach and J. Allard were on hand to unveil XNA, a new game-development tools initiative designed to make life easier for developers.
XNA is a next-generation development architecture, built to combine the best development tools from Windows and the Xbox with middleware and tools providers from third-party vendors.
Microsoft itself has committed to using XNA for all its platforms going forward, including next-generation Windows (code-named Longhorn), the next version of Xbox, and even mobile entertainment units (phones and PDAs).
www.extremetech.com /article2/0,1558,1554169,00.asp   (961 words)

  
 ... XNA ... Microsoft XNA.... - GameDev.Net Discussion Forums
DirectX is only one component of XNA; XNA itself represents a whole group of tools and technologies targetting technical development, content development, and workflow issues within game studios.
If XNA turns out to be an extension of DirectX, then Microsoft are the new gods of game development........
Somehow, as rich as they may be, I don't believe microsoft really has the expertise and the intellectual resources to keep up with a 3D engine design.
www.gamedev.net /community/forums/viewreply.asp?ID=2092690   (2458 words)

  
 Microsoft's Real Plan For XNA Gaming Domination? - GameDev.Net Discussion Forums
I know that a lot of people think that Microsoft is where they are because of marketing, unfair business practices, money, etc., and that they just sit in Redmond and decide how it's going to be, but that's not the case, at least not on the gaming side.
I think that the first "release" of XNA is going to be part of their "sneaking up" that was mentioned in the interview.
If the machines were backwards XNA compatible, you wouldn't have to worry about keeping a closet full of old hardware to play some of your favourite old games.
www.gamedev.net /community/forums/viewreply.asp?ID=1468588   (2380 words)

  
 ElectricNews.net:News:Microsoft unveils XNA for developers   (Site not responding. Last check: 2007-10-23)
XNA will also reduce silicon- and broadband-driven game development costs by reducing the amount of time developers spend writing mundane, repetitive "boilerplate" code for new hardware, according to Microsoft.
The XNA initiative is important for the industry in that it represents a commitment to providing the software infrastructure to make the software components and tools that integrate seamlessly with each other, according to Dr. Steven Collins, chief technical officer at Havok.
As part of XNA, Microsoft is to also to develop a common game controller reference design and unify Application Program Interfaces (API) across multiple platforms, resulting in a family of common controllers for Windows and Xbox game players.
www.electricnews.net /news.html?code=9405305   (549 words)

  
 DirectX Developer Center: DirectX Presentations   (Site not responding. Last check: 2007-10-23)
XNA is a set of technologies Microsoft is building to help tame the costs and complexity associated with game development.
This introductory session, narrated by Brian Keller, will provide an overview of XNA and describe how game studios will be able to use it to help manage their content creation and content builds.
XNA Build can be customized to meet your unique requirements – whether you create a pipeline from scratch or adapt an existing one.
msdn.microsoft.com /directx/presentations   (687 words)

  
 BetaNews | Microsoft Unifies Game Development Under XNA
XNA is Redmond's solution to the growing complexity and cost of game development triggered by advances in hardware design and the pervasiveness of broadband Internet access.
Microsoft is also seeking to develop a common controller reference design to enable the production of cross-platform input devices by standardizing APIs and button controls.
However, if Microsoft made serious attempts at unifying consoles where all of the major players had equal say and influence, with bickering of any sort completely abolished, then I might be convinced.
www.betanews.com /article/1080292669   (1133 words)

  
 [No title]
Microsoft has released the first public version of its XNA game development platform today at the Game Developers Conference 2006 in San Jose, California.
XNA (which stands for Xbox/DirectX New Generation Architecture) is a development framework and set of tools to help game companies to save money and speed up their development times.
In addition to the release of the XNA tools, Microsoft announced today that they are enhancing their Xbox Live service with the release of the Xbox Live Server Platform.
arstechnica.com /news.ars/post/20060320-6420.html   (459 words)

  
 Microsoft XNA - MSDN Forums
As a general point, it seems that a lot of the finer points of XNA are still being worked on and there are still a few question-marks floating around.
XNA - this is not a produce per se, but an umbrella of technologies/platform that Microsoft is releasing that improve the game development experience.See http://www.microsoft.com/xna/.
XNA - this is not a produce per se, but an umbrella of technologies/platform that Microsoft is releasing that improve the game development experience.See http://www.microsoft.com/xna/. I'm not 100% sure which tools and products come under it but XACT, XInput, Pix and.....
forums.microsoft.com /MSDN/ShowPost.aspx?PostID=161152&SiteID=1   (1507 words)

  
 Microsoft XNA Demonstration - Xbox
This year’s GDC gave Microsoft the opportunity to update on the current status of XNA—which is still not completed, but is more than a promised set of features and a cool demo.
To get developers started, Microsoft used GDC to distribute a XNA “community technology preview” DVD that has the first pre-release build of XNA Studio and a pre-release version of XNA Build to enable developers a chance to get their hands on the tools.
If Henson and Microsoft get their way, the completed version of XNA will inspire developers to create a variety of games in a shorter time frame, with the consideration that creating a version in XNA will result in a game that can be sold across a number of different platforms.
features.teamxbox.com /xbox/1529/Microsoft-XNA-Demonstration/p1   (865 words)

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