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Microsoft XNA - Wikipedia, the free encyclopedia |
 | | XNA was announced March 24, 2004, at the Game Developers Conference in San Jose, California; the first Community Technology Preview version was released March 14, 2006. |
 | | The XNA Framework thus encapsulates low-level technological details involved in coding a game, making sure that the framework itself takes care of the difference between platforms when games are ported from one compatible platform to another, and thereby allowing game developers to focus more on the content and gaming experience. |
 | | XNA Build, is a set of Game Asset Pipeline management tools, which help by defining, maintaining, debugging, and optimizing the Game Asset Pipeline of individual game development efforts. |
| en.wikipedia.org /wiki/XNA_Studio (495 words) |
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