| | [No title] |
 | | There are some clever puzzles-- oddly, the one nominated for an XYZZY is far from the game's best; there are others that are much more creative--but some rely on rather large logical leaps, and one in particular is hampered by a lack of alternative solutions. |
 | | The best puzzles are the most straightforward, the ones that rely entirely on common-sense judgments--the ones that try to be cleverer than that end up being painfully nonintuitive. |
 | | Paralleling this are the verbs that you use to interact with other characters and with the environment, verbs which either aren't standard-IF at all or are used in highly unusual ways; the player is forced to put together his or her own images of how those verbs work. |
| www.sparkynet.com /spag/backissues/SPAG21 (10739 words) |