Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Xcode


Related Topics

  
  Xcode - Wikipedia, the free encyclopedia
Xcode 2.2 was released on November 10, 2005.
Xcode 2.1 was released on June 6, 2005, at WWDC 2005.
Xcode 2.0 was released on April 29, 2005, with Mac OS X v10.4 (Tiger).
en.wikipedia.org /wiki/Xcode   (1219 words)

  
 Encyclopedia: Xcode
Xcode is Apple Computer 's Integrated Development Environment (IDE) for developing applications and other software for Mac OS X.
Xcode incorporates the GCC compiler, and can compile C, C++ and Objective C source code, using a variety of programming models, including but not limited to Cocoa and Carbon applications.
Xcode steers you around the problem by staying one step ahead of you and the compiler, advance-compiling changes while you are still making them in source code.
www.nationmaster.com /encyclopedia/Xcode   (3060 words)

  
 Apple - Mac OS X - Xcode
Xcode 2.0 is the fastest way for developers to create Mac OS X applications and the easiest way to take advantage of new Apple technologies.
Xcode gives you the tools for building and debugging 64-bit applications for PowerPC G5 and Mac OS X Tiger, as well as letting you create Fat Binaries that contain both 32-bit and 64-bit executables.
Xcode works with numerous other tools available with Mac OS X, such as the integrated user interface construction application; compilers such as gcc, javac and jikes; and debuggers such as gdb.
www.apple.com /macosx/features/xcode   (977 words)

  
 Working with Xcode 2.0
Xcode 2.0 is the fastest and easiest way for developers to create applications for Mac OS X Tiger.
Xcode brings together the power of UNIX, a mix of high-performance development technologies, and the ease of use of Mac OS X. Whether you're writing your application in C, C++, Objective-C, or Java, scripting in AppleScript, or looking to migrate code from another legacy tool, you'll find that Xcode is the perfect tool.
Xcode 2.0 builds on the foundation previously set by Xcode 1.0 and 1.5, including such technologies as Fix and Continue, Zero Link, predictive compilation, remote debugging, distributed builds, smart groups, and code completion.
developer.apple.com /macosx/tiger/xcode2.html   (2101 words)

  
 Using Free Pascal with Xcode   (Site not responding. Last check: 2007-10-20)
Xcode is an integrated development environment which is part of the Apple developer tools, and it is included for free with Mac OS X 10.3.
Xcode is ready for the development in Assembler, C, C++, Objective-C, Java and AppleScript out of the box, that means it comes with a whole bunch of file and build specifications for these languages.
Xcode and Mac OS X 10.3 are required.
www.surtec.com /%7Erj/Xcode-FreePascal   (1595 words)

  
 Apple Magyarországi Képviselet - Mac OS X - XCode   (Site not responding. Last check: 2007-10-20)
But Xcode’s fix and continue feature gives you near-instant turnaround while debugging by letting you make changes to apps while they are still running.
Xcode addresses the chronic time loss you experience searching code and documentation by putting function and variable names at your fingertips.
Not only is Xcode the fastest way to develop applications for Mac OS X, it’s the easy way to optimize them for Apple’s new PowerPC G5 architecture.
www.apple.hu /hun/macosx/xcode.html   (1090 words)

  
 Tools - Xcode
Xcode 2.2 is Apple's tool suite and integrated development environment (IDE) for creating Mac OS X universal binaries that run natively on PowerPC and Intel-based Macintosh computers.
Xcode is designed to fully support the Carbon and Cocoa frameworks and Java.
Xcode Build Settings allow you to customize your build process in an intuitive way, giving you greater control managing complex project settings.
developer.apple.com /tools/xcode   (415 words)

  
 The Idea Ether: Using Xcode to Edit Ruby Files   (Site not responding. Last check: 2007-10-20)
For those that are familiar with Xcode, this will likely not be very informational, but for those of us that are new to Apple's programming editor, perhaps it will be useful.
Xcode ships with Apple's developer tools which can be downloaded here (free/subscription required).
A little known fact is that Xcode syntax highlights Ruby source code, so if you aren't a VIM or Emacs disciple, perhaps Xcode is for you.
richkilmer.blogs.com /ether/2004/03/using_xcode_to_.html   (518 words)

  
 Helpful Tiger: Subversion Conversion: Upgrading Projects to Xcode 2.1   (Site not responding. Last check: 2007-10-20)
Basically, Xcode wants to be in charge of the project rename, but Subversion also wants to be in charge of the project rename.
The Xcode UI still requires you to upgrade a copy; it will still not upgrade the project in-place.
Xcode examines the actual contents of a project to determine whether it needs to be upgraded, not its suffix.
www.helpfultiger.com /helpfultiger/2005/06/subversion_conv.html   (683 words)

  
 MacZealots > Tutorials > Using CVS With XCode
Open that project up in Xcode and we will go about setting it up to be CVS friendly.
XCode has some sort of issues when it comes to entering an authorization password that I could not get past.
I have now effectively screwed any possibility of integrating the SCM into my project in XCode, but have to use the command line (which is what I was used to anyway…).
maczealots.com /tutorials/xcode-cvs   (3428 words)

  
 Apple - Mac OS X - Developer Tools
Whether your goal is to port a UNIX text filter, build a new kind of spreadsheet application, develop a full-featured video effects generator or make something altogether different, you’ll find sophisticated tools and technology to help you work quickly.
Combining powerful UNIX-based tools, an excellent Mac OS X user experience and a mix of high-performance development technologies, Xcode gives Mac OS X Tiger developers the fastest way to create Mac OS X applications, a groundbreaking user interface and the easiest way to take advantage of new Apple technologies.
With a compiler machine model developed by Apple in partnership with IBM, Xcode uses GCC 4.0 to optimize code for Apple’s PowerPC G5 architecture.
www.apple.com /macosx/developertools   (782 words)

  
 MacZealots > Tutorials > Using Subversion With XCode
When I wrote my article on using XCode with CVS, I made a promise to a few readers that when Apple released a version of XCode that supported Subversion, I’d give those users a tutorial of their own.
You could mention that XCode support for svn is not as good as it could be.
If you add new folder reference to the project XCode don’t usually assign ‘unknown’ SCM status to that folder reference and you cannot add it to repository (so usually you have to use command line svn client to do that).
maczealots.com /tutorials/xcode-svn   (4281 words)

  
 Scott Collins' Journal: two days of programming; Qt and Xcode integration; Xcode unit tests
Xcode doesn't have all the hooks that Visual Studio has (nor of course, does it provide the source code as, e.g., Kdevelop et al), and that makes integration tougher.
Xcode 2.1 stuff didn't get in at all, so I was immediately disappointed.
Obviously on the Mac I use Xcode, but I work on Linux and Windows as well so using the same tool would be beneficial yet there is a distinct lack of plug-and-play with C++ toolkits for Eclipse.
scottcollins.net /blog/2005/07/two-days-of-programming-qt-and-xcode.html   (1247 words)

  
 Feature - Note To Developers: Apple Is Changing The Rules With Xcode || The Mac Observer
Xcode is an entirely new set of tools for Mac developers.
Xcode offers a new interface, and new time saving features, some of which border on being revolutionary in that "Why did this take so long" kind of way.
During lunch, while a salesperson is out of town, or after hours (and we all know that developers do most of their work after hours), or in some cases even while the receptionist is typing out an e-mail for the CEO, all of these machines are not being fully utilized.
www.macobserver.com /article/2003/10/29.1.shtml   (2327 words)

  
 Helpful Tiger: Targets (and More!) in CodeWarrior vs. Xcode   (Site not responding. Last check: 2007-10-20)
On one machine I had, the Xcode importer had problems if the project to be imported was on my Desktop.
Quitting and restarting Xcode didn't solve the problem, but it worked correctly after the machine fell asleep and was woken up (??).
Xcode's non-imported version has only one target, called whatever the project was originally named.
www.helpfultiger.com /helpfultiger/2005/06/targets_and_mor.html   (618 words)

  
 Think Secret - Apple provides new Xcode 1.2 build
The latest version's build number is 7K249; the most recent Xcode 1.2 seed was build 7K246.
Xcode 1.2 also includes CHUD 3.50 as an optional installation; CHUD, or Computer Hardware Understanding Developer Tools, is used for benchmarking and performance optimization on Mac OS X. In addition, Version 1.2 includes an updated version of the default compiler, GCC 3.3, as well as a new navigation system for accessing documentation.
Not included is the Java Application Servers Development Kit, which Apple seeded for use with Xcode 1.1 earlier in the week.
www.thinksecret.com /news/xcode122.html   (329 words)

  
 xCode Virtual Machine and Application Extension System
June 21, 1999: I have begun distributing xCode under the LGPL license, which allows programs made using xCode to be sold commercially.
To any who know the ins and outs of both Win32 and UNIX socket programming, I would be very grateful if someone could look at the lib/xnet_win32.c and lib/xnet_unix.c in the source distribution and tell me why the network functions do not work identically for their respective platforms.
I would also appreciate suggestions for a better name for the system than xCode (which is at least a domain name and probably copyrighted somewhere), as well as code additions (mail to chilip@ptd.net) in areas such as adding additional protocols to the xnet system, making the source compile for alternate platforms, and just reporting bugs.
www.schizomaniac.net /xcode   (711 words)

  
 MacSlash | XCon: Apple's Xcode Keynote
Hodges discussed the history of how we got to Xcode 2.0, and many of the new features including quite a bit about 64-bit support in Xcode 2, the new GCC, and a question and answer section.
Xcode History ------------- -Most development environments have filesystem organization -Xcode and Project Builder were File-Centric, but not necessarily constrained by the filesystem -Xcode 2 is more like the mac OS X experience (search in upper left, smart groups, etc) -Compile Time -- not so great with ProjectBuilder, XCode.
Since the rumor is that Xcode 2.0 will require Tiger (and I'll be sticking with Panther for awhile due to finances) this is good to know.
macslash.org /article.pl?sid=04/10/26/1337237   (502 words)

  
 xcode-users Mailing List   (Site not responding. Last check: 2007-10-20)
Xcode deletes the content of the build directory when you press andquot;cleanandquot; or andquot;clean allandquot;.
Without digging into chapters of the xcode docs (IS there a printed version of XCode available?) I'm allowed to change settings in 2 different places with the same name that affect the same final target project directly or indirectly.
(Xcode also uses gdb, but provides a nice interface for debugging applications and stuff) Of course I can not speak for Apple, but I don't think this is likely to change in the near future.
rss.lists.apple.com /xcode-users.rss   (3659 words)

  
 MacDevCenter.com: Ten Things I Dig About Xcode
This release of Xcode is a welcome improvement and a big thumbs up goes out to the Apple Xcode team for all the hard work they've put into it.
I have been using XCode since the original release, and I'm afraid that it is mostly smoke and not much fire.
XCode has what looks like a lot of cool features, but the UI is so buggy, it's extremely painfull to use.
www.macdevcenter.com /pub/a/mac/2003/10/24/panther.html   (5410 words)

  
 Apple Xcode 2.2.1 - MacUpdate
Xcode is Apple's tool suite and integrated development environment (IDE) for creating Mac OS X universal binaries that run natively on PowerPC and Intel-based Macintosh computers.
Xcode 2.2.1 supports development for Mac OS X 10.2 (Jaguar), Mac OS X 10.3 (Panther), or Mac OS X 10.4 (Tiger) or Universal binaries for PowerPC and Intel architectures on Mac OS X v10.4 using Mac OS X SDK support.
XCode (we’re using 2.1 currently) is a usable but flawed IDE for Mac development.
www.macupdate.com /info.php/id/13621   (623 words)

  
 Xcode Tools Sensei
As the title suggests, Xcode Tools Sensei is a book about the developer tools that ship with every copy of Mac OS X. This book doesn't stop with Xcode and Interface Builder.
Xcode Tools Sensei covers 25 developer tools, both graphical and command-line tools.
Xcode Tools Sensei comes in both print and electronic versions.
www.meandmark.com /xcodebook.html   (474 words)

  
 MacDevCenter.com: PBTOMAKE -- Xcode to Unix
I can build a C dynamic lybrary with Xcode, though, so I was able to complete the exercise, but I wanted to find the correct options for a very basic dynamic library (and put that in the makefile).
My project is very simple, with only a.c and a.h file, and the xcode project give a functional.dylib file, so it seems to work from the Xcode side...
It turns out that XCode doesn't put in a path key/value pair if the source/include file is in the same directory as the project.
www.macdevcenter.com /pub/a/mac/2004/04/20/xcodetounix.html   (2075 words)

  
 Macworld: Mac OS X Hints: Installing Xcode
Version 2.1 is current as of today, Tiger shipped with Xcode version 2.0 on the installation DVD, and OS X 10.3 uses Xcode 1.5.
Xcode is available for free from Apple’s Developer Site, but you’ll have to do just a bit of work to get it.
Xcode installs other bits of stuff in many spots on your drive, but the Developer folder holds all of its GUI tools.
www.macworld.com /weblogs/macosxhints/2005/08/installxcode/index.php   (1532 words)

  
 Xcode project to wrap other Xcode projects - GameDev.Net Discussion Forums   (Site not responding. Last check: 2007-10-20)
The idea is to create Debug and Release targets and set up the project so that if I compile the Debug target, all of the included Xcode projects have their Debug targets built.
Then for each project you want to build add the xcode bundle for it as you would add a file.
Perhaps you could be so kind to explain in more detail what you mean by "add the xcode bundle", and provide descriptions of the specific steps I need to take.
www.gamedev.net /community/forums/topic.asp?topic_id=267431   (572 words)

  
 Sensible Emacs usage with Apple's XCode
The new version of Apple's XCode mercifully allows you to use an external editor, and the integration seems to be quite thorough.
XCode asks gnuclient to open the file in the same frame but I want it in a new frame.
You can actually tell Xcode which emacs binary to start up using the Expert preferences.
mark.aufflick.com /dev-blog/one-entry?entry_id=1632   (980 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.