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| | Super Nintendo Entertainment System - Wikipedia, the free encyclopedia |
 | | By 1996, the 16-bit era of gaming had ended, and a new generation of consoles, including Nintendo's own Nintendo 64, caused the popularity of the SNES to wane. |
 | | Like the earlier NES 2, the new model was designed to be slimmer and lighter than its predecessor but lacked S-Video and RGB output, and would prove to be among the last major SNES-related releases in America. |
 | | The chip however could also be used to enhance 2D games such as Super Mario World 2: Yoshi's Island. |
| en.wikipedia.org /wiki/Super_Nintendo_Entertainment_System (4548 words) |
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