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Topic: Yoshiki Okamoto


  
  Co-Brand: : SCREENAGER CENTRAL
Okamoto began his career at the age of 20 when he was hired by Konami to draw game posters.
Okamoto wanted to make a flying game in which players controlled a futuristic fighter as it battled aircraft from different eras; but his boss was adamant that he work on the driving game.
Okamoto says that he gave his boss daily reports on the driving game while giving his programmers instructions for building a flying game.
www.screenagercentral.com /4momsathome/break/okamoto   (800 words)

  
 Okamoto and Mizuguchi talk next-gen Xbox - Xbox Addict Asylum
Okamoto also revealed that he was offered jobs from different companies to develop fighting games but declined all of them since it made no sense to repeat what he was doing in his previous company.
Okamoto added that his aim for the next-gen Xbox is to create a game like the Nintendo 64's Super Smash Bros., in the sense that the game sold an extremely large number of copies when compared to sales of the hardware.
Okamoto revealed that he is currently making a number of games for the next Xbox, all in genres that are new to him.
www.xboxaddict.com /forums/showthread.php?p=879893   (1033 words)

  
 Metagamers.com - Gamers Evolved   (Site not responding. Last check: 2007-09-20)
Yoshiki Okamoto, CEO of Game Republic, has let the cat out of the bag: his studio is currently working on an unannounced Xbox 360 game.
Okamoto dropped the news yesterday on his blog, where the former Capcom managing director said "The Xbox 360 project that we're working on now hasn't been announced yet, but I think it's safe to say that this game is well worth looking forward to."
Okamoto is one of Japan's most highly tracked developers - before starting his own company in 2003, he was at Capcom for 20 years, and his track record includes work on franchises such as Resident Evil and Street Fighter.
www.metagamers.com /?view=news&id=254   (201 words)

  
 Yoshiki Okamoto Leaves Capcom
Okamoto has been with the company since 1983 and is well-known for producing and directing such games as Street Fighter II and the Resident Evil series.
Apparently, Okamoto's main reason for leaving Capcom stems from differences in opinion as to where the company is headed, and certain restrictions of becoming an executive.
Okamoto is searching for a president of his unnamed company, since he would rather serve as the COO (chief operating officer).
www.psxextreme.com /scripts/news2/pnew.asp?newID=1987   (258 words)

  
 Yoshiki Okamoto - Wikipedia, the free encyclopedia
Nonetheless, Street Fighter and its infinitely more successful sequel Street Fighter II (in fact the first incarnation is largely forgotten) elevated graphics and gameplay to become a world wide phenomenon and essentially establish the fighting game genre as an institution within the industry.
Okamoto continued to develop video games for Capcom through Flagship, including Resident Evil (Biohazard in Japan).
Okamoto also developed a typical party game called Every Party, which was a launch title for the Xbox 360 in Japan.
en.wikipedia.org /wiki/Yoshiki_Okamoto   (383 words)

  
 Gamasutra - Okamoto Hints At 'Surprise' Japanese Xbox 2 Support
Ex-Capcom producer Yoshiki Okamoto, who has already agreed to create a number of Xbox 2 exclusive titles, has suggested that a number of other Japanese developers have also, or are about to, sign-up for development on Microsoft’s next generation console.
If Okamoto’s hints of “a powerful fleet of Japanese designers” is correct then this will be a considerable boost to the format not only in terms of the variety of games available worldwide but also in terms of sales in Japan — where the current console has failed to become a significant force.
Okamoto also revealed that he already has games in playable form, suggesting that official announcements and unveilings can be expected at E3 in May. However, Microsoft may wait to reveal the full breadth of its Japanese support until the Tokyo Game Show this autumn.
www.gamasutra.com /e32006/news.php?story=5243   (330 words)

  
 Yoshiki Okamoto leaves Capcom to form new company - Arcade Games News at GameSpot
Yoshiki Okamoto began working for Capcom in 1983 and was involved in the development of games as old as SonSon.
Okamoto will be using a part of his life savings to build his game development company.
Okamoto is also looking for a good name for the company and is recruiting for someone who would like to become the president.
www.gamespot.com /arcade/action/streetfighter2/news_6030916.html   (679 words)

  
 VGI News -
Karir Okamoto dalam Capcom sudah lebih dari 10 tahun dalam perusahaan tersebut.
Okamoto mengatakan kepergian beliau disebabkan karena dia tidak setuju dengan keputusan manajemen atas arah perusahaan tersebut.
Okamoto juga tertarik untuk menarik artis dan programmer berbakat untuk dijadikan partner dalam usaha barunya ini.
videogamesindonesia.com /news/news2003/juni/juni30/juni30okamoto.htm   (132 words)

  
 Get Into The Game - The Latest News   (Site not responding. Last check: 2007-09-20)
The first to appear on the stage was Yoshiki Okamoto, former director at Capcom and current president of independent game studio Game Republic.
This was the first time that Okamoto appeared in front of the press since Microsoft announced that he would be developing games for the Xbox 360.
While Okamoto didn't have any screenshots or trailers to show off, he spent his time giving a brief overview of what gamers should expect from him and his games bound for the next-generation Xbox console.
www.getintothegame.com /pages/news/story.php?id=6124413   (1141 words)

  
 TGS2005 - Yoshiki Okamoto
Okamoto began his career in 1981 at Konami, where he worked as an illustrator.
From 1996 onwards he was also responsible for overseeing home console R&D. Finally becoming an executive director at the company, he left to form Game Republic in 2003.
Okamoto, you've overseen the development of over 200 video games so far in your career.
www.playmagazine.com /index.php?fuseaction=SiteMain.showJapanPage&Japan_ID=59   (951 words)

  
 Interview: Yoshiki Okamoto on the Challenges of Genji PS3 - January 2007
For Genji: Days of the Blade, Okamoto's first game for the PlayStation 3, development began before the final specifics of Sony's new system had even been revealed.
Okamoto and his team took the criticism to heart and pushed the camera right in, close enough to emphasise the details afforded by the PlayStation 3.
Okamoto admitted it was something the team was concerned with, but it was a necessary concession.
games.kikizo.com /news/200701/064_p1.asp   (467 words)

  
 IGN: E3 2001: The Yoshiki Okamoto Interview
Okamoto said three major things about Capcom's future, which focuses on Resident Evil going online, how Resident Evil Zero may be a prequel to the first Resident Evil game, and that Dino Crisis 4 (yes, 4!) won't be exclusive to any system.
Okamoto always jokes around, and these answers were both funny and serious.
Okamoto was able to explain that right now, "Resident Evil Zero is planned as a prequel to Resident Evil 1.
cube.ign.com /articles/094/094987p1.html   (800 words)

  
 IGN: Will Genji be UK Hit or Myth?
Yoshiki Okamoto: I was not really thinking about manga and anime being popular in Europe.
Yoshiki Okamoto: Obviously we did not want to change the game system but we have been able to refine some gameplay elements.
Yoshiki Okamoto: From changing the hardware there were some negative points and some positive points.
ps3.ign.com /articles/755/755977p1.html   (774 words)

  
 The WAR: Game History
1982: Yoshiki Okamoto was hired in his senior year of high school to do some graphic art for Konami.
1988: Yoshiki is asked by his superiors to make a sequel for Street Fighter as vendors and some fans liked the concept.
Yoshiki looks at Double Dragon II: The Revenge, and thinks that the control is simple, the gameplay fun and given Capcom’s hardware they could make a game that looks better and plays easier than Double Dragon.
lar.lbcc.edu /war_web/history/gamehist.html   (670 words)

  
 Xbox 360 ::: Advanced Media Network - Halo 3, Lost Planet, Gears of War, Rainbow Six: Vegas
Yoshiki Okamoto, former Capcom executive, and current CEO of Game Republic, has revealed that his studio is currently working on an upcoming and unannounced Xbox 360 title.
Describing previous projects as "disappointing," Okamoto states that the studio is now moving forward in a new direction -- this being the key reason that he wanted Sensui to visit and share these positive changes.
AMN will look out for more on the new title on Okamoto's blog and at next month's Electronic Entertainment Expo.
360.advancedmn.com /article.php?artid=7165   (190 words)

  
 Get Into The Game - The Latest News   (Site not responding. Last check: 2007-09-20)
At the Xbox Summit 2005, Game Republic president and former Capcom executive Yoshiki Okamoto announced Every Party, a party game for the Xbox 360.
Okamoto then presented a game label that mocked CERO's (the Japanese equivalent of the ESRB) icon for violent games, except that it was altered to read "no violence, no gore." The prank pleased the crowd, which was already entertained by Okamoto's jovial appearance.
Every Party's graphics didn't seem to take full advantage of the Xbox 360's hardware, though as Okamoto has stated in his past interviews, he decided to release it on Microsoft's next-generation console because of its network gaming capabilities.
www.getintothegame.com /pages/news/story.php?id=6129725   (502 words)

  
 Xbox.com | Friends of Xbox - Xbox Addict: A Singular Pilot
Time Pilot, one of the coolest action games of 1982, was never supposed to happen, and its creation resulted in its creator, Yoshiki Okamoto, being sacked from Konami, and winding up at Capcom, where he was responsible for the birth of superhits like Gyruss, Street Fighter II, and Biohazard (Resident Evil).
Formerly a graphic designer, rookie employee Okamoto was told by Konami to come up with a driving game, a 'safe,' more pedestrian choice than what he wanted to make.
Okamoto wanted to create an ambitious flying game that showcased different eras of aviation history.
www.xbox.com /en-US/games/friendsofxbox/xboxaddict/2006/1127-asingularpilot.htm?WText.camp=Games&WText.campSrc=RSS   (810 words)

  
 Yoshiki Okamoto: New Xbox 360 Game On The Down Low - Xbox360 Saga - Your place for Xbox360 news.
Yoshiki Okamoto: New Xbox 360 Game On The Down Low - Xbox360 Saga - Your place for Xbox360 news.
Yoshiki Okamoto: New Xbox 360 Game On The Down Low
Game Republic's CEO Yoshiki Okamoto announced on his blog recently that a new game is in the works for the Xbox 360.
www.xbox360saga.com /yoshiki-okamoto-new-xbox-360-game-on-the-down-low-144.html   (223 words)

  
 Mais japoneses de renome a caminho da Xbox 2 - Notícias - Yoshiki Okamoto não revela nomes mas diz que o alinhamento ...
Mais japoneses de renome a caminho da Xbox 2 - Notícias - Yoshiki Okamoto não revela nomes mas diz que o alinhamento inicial da Xbox 2 vai chocar a indústria.
Okamoto não adiantou nenhum nome, mas disse que "a indústria vai ter uma surpresa".
Yoshiki Okamoto adiantou ainda que quando o alinhamento inicial da consola for revelado, não só os jogadores ficarão surpreendidos, como também toda a indústria dos videojogos.
www.g4mers.com /news.aspx?id=1978   (288 words)

  
 Yoshiki Okamoto Photos - Yoshiki Okamoto News - Yoshiki Okamoto Information
Yoshiki Okamoto was born in a place called Ehime Prefecture, in Japan.
The games he created for Capcom were Gunsmoke(based on the hit TV show), 1942, and Forgotten Worlds.
Tell the world what you think of Yoshiki Okamoto, write a review for this person.
www.tv.com /yoshiki-okamoto/person/221134/summary.html   (122 words)

  
 GAF - News - Yoshiki Okamoto Gives Name to New Game Studio
Yoshiki Okamoto, who left Capcom last month, has started a new development studio tentatively set to be called Game Republic.
Okamoto is well known in the game design community thanks to his 20 years with Capcom.
There is no word on how soon Okamoto hopes to have the new studio up and running, or which game publisher will pubish the games made by the new studio.
www.gamesarefun.com /news.php?newsid=1494   (154 words)

  
 Yoshiki Okamoto y Genji: viaje al Japón Kodai - Artículo en MERISTATION
Yoshiki Okamoto, ex de Capcom y fundador de Game Republic se personó en Madrid hace unos días.
Yoshiki Okamoto visitó Madrid el pasado 27 de Julio.
Yoshiki Okamoto: Gracias a vosotros, estoy encantado de venir a España.
www.meristation.com /v3/des_articulo.php?id=cw42e9131b272cd&pic=PS3   (641 words)

  
 News - Okamoto working on 360 game // Xbox 360 /// Eurogamer
Game Republic is working on another Xbox 360 game, according to charismatic front man and former Capcom type Yoshiki Okamoto.
Sadly though, the cat isn't so much out of the bag as faintly outlined against the exterior - Okamoto's simply said that while the game hasn't been announced yet, "it's safe to say that this game is well worth looking forward to".
There's no word on when we can expect to hear more about Okamoto's project, but given the proximity of E3 it's entirely likely it'll be something Microsoft shouts about during its press conference on 9th May.
www.eurogamer.net /article.php?article_id=64037   (174 words)

  
 VGI News -
Yoshiki Okamoto telah ditawari posisi sebagai dekan oleh salah satu akademi teknologi di Jepang.
Seperti diberitakan sebelumnya di VGI sebelumnya, sebelumnya Yoshiki Okamoto adalah salah satu produser utama di Capcom dan kepala dari salah satu RandD Capcom (Reaserch and Development).
Masih belum diketahui jika Yoshiki Okamoto akan mengambil posisi ini.
videogamesindonesia.com /news/news2003/juli/juli14/juli14okamoto.htm   (119 words)

  
 01net. - Yoshiki Okamoto, directeur des studios de Capcom : “ La qualité cinéma ”
Yoshiki Okamoto, directeur des studios de Capcom : “ La qualité cinéma ”
Yoshiki Okamoto est entré chez Capcom à 22 ans.
Yoshiki Okamoto cumule les fonctions de directeur général opérationnel, de directeur des studios de l'éditeur Capcom et de président de Flagship Co.
www.01net.com /article/178697.html   (933 words)

  
 IGN: Yoshiki Okamoto Interview
Okamoto: It is just an idea that I have in my head, based on what the N64 hardware can do.
Okamoto: (A long silence fills the room and then laughter) We are making something for the M2, but it is not time to announce it.
Okamoto: No, it is doing less than we expected, but we now know what we have to do for Street Fighter 4.
psx.ign.com /articles/062/062941p1.html   (633 words)

  
 Kikizo INTVW: Yoshiki Okamoto: "We had to give a little bit up from the gameplay." - NeoGAF
Okamoto made Street Fighter, but the gods felt that his power was too great.
It makes Sony look shitty, Okamoto look like a sell-out, and the game sound poor when there are still plenty of PS3s to be bought and a dearth of games.
Okamoto can take his dev-team over to ATi, or nVidia if they want to make tech demos.
www.neogaf.com /forum/showthread.php?t=138374   (1501 words)

  
 I am Allergic to Crabs: Genji Creator Yoshiki Okamoto
Genji Creator Yoshiki Okamoto is allergic to crabs and that’s the reason he put the notorious giant prowling crab in Genji: Days Of The Blade.
Yoshiki Okamoto, Genji Creator says, “Obviously no-one among us believes there were giant crabs in feudal Japan.
But Okamoto is allergic to crabs and that’s the reason why, if you find its weak point, you can kill it with one blow.
www.gameguru.in /action/2007/16/i-am-allergic-to-crabs-genji-creator-yoshiki-okamoto   (552 words)

  
 IGN: Capcom Creator Speaks On PS2
Producer of R&D Yoshiki Okamoto looks forward to developing Resident Evil and Spawn PlayStation 2.
While not speaking directly about the specific titles that will appear - mostly because its too early to discuss them - Okamoto hinted that one of the first games for the system is a game with "zombies in it." Hmmm...
Okamoto explained that Spawn is not exclusive to Sega in any way, and that the is will definitely has a big future.
psx.ign.com /articles/068/068069p1.html   (603 words)

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