| | Zerg - Biocrawler (Site not responding. Last check: 2007-10-17) |
 | | The toughest aspect of Zerg is generally thought to be knowing when to use your larvae to build more drones (in order to strengthen your economy for the long term) vs. when to use them to make more units (for defence and offence in the short term). |
 | | Also, all Zerg structures except for the Hatchery and Extractor (which is restricted to construction over a Vespene geyser) must be built on a thick, spongy purplish-brown material known as the "creep." Creep Colonies are needed to extend the creep to allow the manifestation of other Zerg structures. |
 | | Zerg players have a bit of an advantage against Protoss, due to the fact that Protoss have no reliable early scout (Probes die in two hits from Sunken Colony, Corsairs are a bit late, and Zealots have a hard time making it into a good Zerg's base). |
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