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Topic: Zork magic


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  Zork: Magic Meets Science Fiction
Zork is a 48K game marketed on floppy disc for the Apple II and other computers.
Magic plays some part in the game and not always in context, which could be annoying.
Magic should be logical and not arbitrary if it is to exist.
www.csd.uwo.ca /Infocom/Articles/practical.html   (844 words)

  
 Zork Grand Inquisitor - Wikipedia, the free encyclopedia
Zork Grand Inquisitor is a graphical adventure game, released in 1997 by Activision for the IBM compatible PC and Apple Macintosh.
Zork Grand Inquisitor was one of the first computer games to include true closed captioning so that a deaf person could play without missing any of the sound effects and spoken dialog in the game[1].
Zork Grand Inquisitor is set in 1067 GUE, after the events of Zork: Nemesis but before Return to Zork.
en.wikipedia.org /wiki/Zork:_Grand_Inquisitor   (629 words)

  
 Zork 1 review
Zork II picks up where its predecessor left off in many ways--the beginning deposits you inside the barrow that had marked the end of Zork I, your trusty lamp and sword are by your side, and your mission seems at the outset to be more treasure-gathering.
The magic is haphazard--no hint of the more organized system of the Enchanter trilogy--but there is a real sense by the end that you, the unskilled but savvy adventurer, have beaten the wizard at his own game, and it helps deepen the admittedly thin sense of a plot.
Zork II feels much more polished than Zork I; the geography of the game is somewhat more coherent, there are fewer illogicalities, and the layout is less a series of puzzles than a set of locations that revolve--literally--around a central area.
members.cox.net /dns361/zork2.html   (871 words)

  
 Zork magic - Wikipedia, the free encyclopedia
Zork I   Zork II   Zork III
In the Zork series of interactive fiction computer games, created by Infocom and Activision, spells, potions, and other magical concoctions are used throughout the Great Underground Empire, formerly known as the Kingdom of Quendor.
The Cubes of Influence are Cubes of Foundation which increase a person's chances of successfully casting a spell.
en.wikipedia.org /wiki/Zork_magic   (466 words)

  
 Zork Did You Mean zork   (Site not responding. Last check: 2007-10-11)
Zork can run on modern Z-machine interpreters, as well as the older models it was made for originally.
Zork was one of the first interactive fiction computer games and an early descendent of ADVENTURE (also known as Colossal Cave).
Zork distinguished itself in its genre as an especially rich game, in terms of both the quality of the storytelling and the sophistication of its text parser, which was not limited to simple verb-noun commands ("hit grue"), but understood full sentences ("hit the grue with the Elvish sword").
www.did-you-mean.com /Zork.html   (1015 words)

  
 MacPlay   (Site not responding. Last check: 2007-10-11)
Magic has been banned from the great underground empire of Zork.
It is also the first chapter of the Magic Wars Trilogy that continues the legacy of the best-selling adventure games series of all time.
Zork Grand Inquisitor exists in the universe of Zork, which was created over 20 years ago.
www.macplay.com /games/g.zork.php   (212 words)

  
 Zork Grand Inquisitor - from CDAccess.com
But for those adventurers who loved and remember the old Zork games and their Great Underground Empire, it is a veritable nostalgic feast because it incorporates elements and landmarks of all the previous Zork and Enchanter stories with the same zany humor, attitude, and unpredictability that made these games famous."
All those caught or found to be associating with magic are taken to the old monastery (now Inquisition headquarters) and "totemized;" basically, flattened into a small disc about the size and thickness of a hockey puck.
Gasp!) The Zork series is proof that high quality entertainment can be found in the world of adventure games, that you don't need to blow up things with a big nasty gun to get a laugh.
www.cdaccess.com /html/pc/zorkinq.htm   (1585 words)

  
 [No title]   (Site not responding. Last check: 2007-10-11)
ZORK will respond, telling you whether your request is possible at this point in the story and what happened as a result.
ZORK recognizes your words by their first six letters, and all subsequent letters are ignored.
Co-author of the original mainframe version of ZORK in 1977, he was instrumental in laying the groundwork for the appearance of interactive fiction on personal computers in the early 1980s.
infodoc.plover.net /screenread/zork3.txt   (8009 words)

  
 Zork Grand Inquisitor: PIB PC Game Review
The quest is to find the three magic items that store high magic, deep magic and middle magic.
Old storylines are mentioned, old characters and the box includes a timeline of the history of the Zork empire.
This game did seem to be easier to navigate then Zork Nemesis, but that may be that I was accustomed to the navigation system this time around.
www.pibweb.com /review/zorkgi.html   (968 words)

  
 MacGamer - Get In The Game   (Site not responding. Last check: 2007-10-11)
Zork GI's gameplay, based off of the Zork: Nemesis engine, is extremely intuitive and flexible with its Z-Vision technology that provides gamers with a 360-degree perspective of the gaming environment.
Although magic has been deemed illegal, you remain the ultimate rebel-hero as your spellbook is packed like contraband in your inventory as you pick up spell scrolls that are inscribed directly upon retrieval into your anthology of spells.
The Empire in Zork: GI is distinctively mechanical and functionally backwards as cogs and sprockets work together to create the divine nothing which reflects the comically inffectual rule of Yannick.
www.macgamer.com /features/publish.php?id=434   (1823 words)

  
 Game Reviews Z - SPAG
The magic is haphazard -- no hint of the more organized system of the Enchanter trilogy -- but there is a real sense by the end that you, the unskilled but savvy adventurer, have beaten the wizard at his own game, and it helps deepen the admittedly thin sense of a plot.
Zork II feels much more polished than Zork I; the geography of the game is somewhat more coherent, there are fewer illogicalities, and the layout is less a series of puzzles than a set of locations that revolve -- literally -- around a central area.
Zork I is a particularly good example of this, where the player is apparently looting for looting's own sake, while Zork II sets the collection of treasures up as part of the plot (although you must discover this for yourself; at first, you are merely collecting them because you get points for having each one).
www.sparkynet.com /spag/z.html   (10992 words)

  
 Zork Grand Inquisitor for PC Review - PC Zork Grand Inquisitor Review
For gamers who plodded through the rather tedious Return to Zork and oddly humorless Zork Nemesis, the plot device is an obvious metaphor for what has happened to the longest-running series (20 years!) in computer gaming.
Zork's signature wit and absurdity seemed to have been lost in the jump from text to graphic adventuring.
Well, the magic may be gone from the land, but it has not vanished from the game.
www.gamespot.com /pc/adventure/zorkgrandinquisitor/review.html   (1059 words)

  
 BBC - h2g2 - Zork - More Than You Ever Wanted To Know
Zork was, originally, just made as a fun project for the four of them to work on.
Most of the later Zork games were in some way connected to these first two trilogies, either by tying in to the story of the Dungeon Master, or by involving a struggle involving the fate of magic.
In the land of Zork, the Implementors are a race of minor deities that do not discourage the rumor that they created Zork for their own amusement.
www.bbc.co.uk /dna/h2g2/A570971   (8623 words)

  
 BBC - h2g2 - Zork - the Computer Game - A593228
Zork One was practically taken entirely from the Mainframe version; Zork Two had new parts added; and Zork Three was mostly new territory, using some puzzles similar to those from the original Mainframe Zork.
Beyond Zork covers an immense amount of territory, leading from a hill overlooking a quiet seaside village, to a broken down lighthouse, to the Jungles of Miznia, to snow covered mountains, to a higher plane of existence with many diversions, and to underground caves and tunnels.
Zork Zero goes farther with adding colour to the game than Beyond Zork did, and includes a border on the screen which changes depending on where you were, simple pictures, and a few graphical puzzles which you could use a mouse to solve.
www.bbc.co.uk /dna/h2g2/alabaster/A593228   (8621 words)

  
 Clan MacGaming - MacPlay to Publish Heretic II, Hexen II, and Zork   (Site not responding. Last check: 2007-10-11)
Heretic II and Zork, on the other hand, are both Logicware titles that never found a publisher, but will be made available for both Mac OS 9 and X by MacPlay.
Exploring city, swamp, canyon and dungeon levels, you use a variety of offensive and defensive spells such as the Sphere of Annihilation, Repulsion and Fireball in conjunction with a magical bow and staff to defeat a multitude of insane plague-ridden denizens of Parthoris.
An epic adventure set in the famed Zork universe created by the legendary game studio Infocom, Zork Grand Inquisitor centers around restoring magic to the ailing Great Underground Empire so its inhabitants may be freed from the Dark Ages of Zork.
www.clanmacgaming.com /articles.php?read=1321   (647 words)

  
 Amazon.com: Zork Grand Inquisitor: Computer & Video Games   (Site not responding. Last check: 2007-10-11)
Zork Grand Inquisitor is an adventure game in the tradition of the earlier, text-only Zork games: addictive, challenging, and dryly funny.
Zork Grand Inquisitor features super design, great graphics, and an interesting story, but its best feature is the famous Zork sense of humor.
The story picks up sometime after magic was banned by the Grand Inquisitor (who insanely says "I am the Boss of YOU.") You eventually meet up with a magician who has been placed into a lantern and off you go to the Great Underground Empire.
www.amazon.com /exec/obidos/tg/detail/-/B00001QHYE?v=glance   (1715 words)

  
 The Zork Games (Zork History) - Mr. Bill's Adventureland
Zork: A Troll's Eye View actually takes place during Zork I (again), but through the eyes of a different character.
And though Frobozz Magic Support is rather ambiguous, it does contain a character who isn't introduced until Sorcerer, so it seems unlikely that it could happen in any time except the time of peace after Sorcerer.
The first three Zorks of Infocom (Zork I, Zork II and Zork III) and Zork: The Undiscovered Underground have been made available free to the public by Activision.
www.mrbillsadventureland.com /links/zork/zorkhist/zorkhist.htm   (680 words)

  
 The New Zork Times, Winter 1984
Zork, for example, was simple, since it was used by some of the founders of Infocom back in 1977, when the game was first written.
Infocom's Zork trilogy has about twice the material of the original mainframe Zork in about one quarter of a megabyte.
Zork is a registered trademark of Infocom, Inc. Deadline, Starcross, Suspended, Witness, Planetfall, Enchanter, Infidel, Sorcerer, Interlogic, and InvisiClues are trademarks of Infocom, Inc.
www.csd.uwo.ca /Infocom/Articles/NZT/Nztwin84.html   (3098 words)

  
 ZGI Walkthrough   (Site not responding. Last check: 2007-10-11)
Not a nice man, he has banned all magic from Zork and (as is usually in these situations) a luckless adventurer (you) happens along.
Pull the lever on the crane and meet your new friend, Marvin the Magical Goatfish.
The Cube of Foundation - symbol of Middle Magic, stolen by Grues near the white house.
www.fisicx.com /zgi/walkthrough.htm   (3385 words)

  
 Activision - Press News - Coming Soon Magazine
Following the success of last year's Zork Nemesis, Grand Inquisitor is the eighth title in Activision's best-selling Zork franchise.
An epic adventure, Zork Grand Inquisitor centers around restoring magic to the ailing Great Underground Empire so its inhabitants may be freed from the Dark Ages of Zork.
Expanding on the cutting-edge immersiveness of the critically acclaimed environments featured in Zork Nemesis, the title will include a new method for traveling between previous traveled game environments, more richly defined and interactive gameplay, and new interfaces.
www.csoon.com /issue22/p_activ4.htm   (406 words)

  
 Zork Grand Inquisitor Review and Walkthrough
Music is very good, perhaps not quite as remarkable as in Return to Zork, but definitely of a superior quality (and occasionally reminiscent of themes in Rama).
In the game introduction, you find that magic has been rubbed out in Zork and your job is to restore it before the Grand Inquisitor can carry out his plan to subdue the populace with Inquizivision.
On the bulletin board at left, note the references to an explosive combination of Zork Rocks and cola, and to a relationship between a candy vending machine and student lockers.
www.balmoralsoftware.com /zgi/zgi.htm   (4902 words)

  
 Spells and Potions of Quendor (Chronology of Quendor)   (Site not responding. Last check: 2007-10-11)
The Zork Grand Website held a Spell-ing Contest to come up with your own Zorky spells.
When a simple 'gloth' spell would fold the dough 83 times it was possible to make a profit, but now 'gloth' hardly works, and when it does, it usually folds the dough too often and the butter melts, or it doesn't come out the right size, or...
That is, which cubes have the spell in their sphere of influence.
quendor.robinlionheart.com /spells   (894 words)

  
 Zork; the Grand Inquistor (Classic) - PC Windows
Zork; the Grand Inquistor (Classic) - PC Windows
U wilt graag op de hoogte blijven, daarom kunt u hier uw e-mailadres achterlaten en op de hoogte gehouden worden van belangrijke wijzigingen in dit product.
De prijs van Zork; the Grand Inquistor (Classic) verlaagd is
www.dimensionplus.nl /link.asp?pid=71066   (307 words)

  
 Zork Grand Inquisitor - Home decor online store
by striking out at magic, he's destroying the very fabric of the Great underground Empire.Magic Has Been Banned...
Rediscover the Magic of Zork Visit the famous landmarks that made Zork legendary: Flood Control Dam #3, the White House and GUE Tech.
Fascinating Characters Enlist the aid of three fastastic characters on your Magic quest: Lucy Flathead, a Brogmoid and the Griff.
home-decor-store.biz /over/789.htm   (774 words)

  
 Zork Grand Inquistor on PC from Gameseek.co.uk - The Webs Favourite Gamestore
Visit the famous landmarks that made Zork legendary: Flood Control Dam No.3, The White House and GUE Tech.
Experience the wit and unpredictability of the Underground, with a wisecracking Dungeon Master, a Fish with an attitude, and a subway system with no brakes!
Enlist the aid of three fantastic characters on your Magic quest: Lucy Flathead, a Brogmoid and the Griff.
www.gameseek.co.uk /pd/PC9m6ahw5cahm0wfwg   (224 words)

  
 Zork Grand Inquisitor - Game Boomers Magic Spells
Zork Grand Inquisitor - Game Boomers Magic Spells
Use: Bottom of the well to the Underground => Cast it on the rope to take it
Use: Inquisition camp => Top of radio tower => Cast in on the antenna to bind the magic energies
www.gameboomers.com /wtcheats/pcZz/ZGIms.htm   (686 words)

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